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OpenAL SFX should be relative to "ear" bone #2351
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could be an issue with AAK in particular because it has an additional camera type. But the openAL sfx won't change upon entering a sfx zone until the camera enters it for AAK. Not sure if this is reflected in non-AAK. |
Torque3D/Engine/source/T3D/shapeBase.cpp Line 463 in c131084
possibly relevant. |
may only be an issue with AAK. AAK uses a camera goal follower shapebasedata object. That may be relevant. |
Sounds like it uses the earNode on the camera shapebasedata instead as you've found as well, so it's an AAK issue |
just in case it's not, this is a note.
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