-
-
Notifications
You must be signed in to change notification settings - Fork 58
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Add support for trapped hanging signs #913
Conversation
49844b9
to
added43
Compare
I tested this in game (I did not test all types of sign & trapped sign, but only tested a couple drawn at random). Everything works as expected, however, there are raycasting issues: Due to the shape of signs it is quite easy to get the raycast to intercept a neighbouring sign when placing multiple next to each other. This causes the trapped sign not to form properly and the player loses the two trip wire hooks and three redstone. This issue has been present before this PR though, hence it is not blocking. Overall this module may need some reimagining in the future to bring it up to date with our latest design standards or should be retired entirely as there are plenty of button alternatives in the base game these days. |
commit 2a42d4b Author: Misode <[email protected]> Date: Sun Jan 7 04:39:03 2024 +0100 Fix command typo in player death library Not sure how this slipped through, I noticed while running the tests so I guess that's a good thing commit 0378575 Author: Misode <[email protected]> Date: Sat Jan 6 23:05:25 2024 +0100 Add undead players and animi shamir compatibility (Gamemode4Dev#935) * Add player death library to make undead players and animi shamir compatible * Fix issue when animi shamir module is removed and later re-added - the gm4_animi_leave score could increase past 1 and the rejoin advancement would never trigger * Remove unused scoreboard in undead players + fix edge case when disabling module commit 8068bd4 Author: Bloo <[email protected]> Date: Thu Jan 4 13:54:32 2024 +0100 Auto Crafting: Fix Recipe Shape Update Advancement (Gamemode4Dev#928) Makes Auto Crafters work in 1.20.3-1.20.4. An undocumented change in text components had broken the recipe shape detection. commit 032de39 Author: Misode <[email protected]> Date: Tue Jan 2 02:04:44 2024 +0100 Fix compression level lore (Gamemode4Dev#933) * Fix compression level lore * Remove extra space * Return to using `×` (U+00d7) This was accidentally changed back to `*` by PR#867 (1.19.4 Update). --------- Co-authored-by: Bloo <[email protected]> commit 5c47354 Author: Misode <[email protected]> Date: Sat Dec 30 16:53:39 2023 +0100 Only fetch latest commit in build workflow commit 34a0047 Author: BluePsychoRanger <[email protected]> Date: Sun Dec 24 14:46:04 2023 -0800 Fix Custom Cart Placement (Gamemode4Dev#929) * Fix Custom Cart Placement 1.20.3 changed the string format once again. This fixes placement of our custom carts. Auto Crafters are still broken, but Gamemode4Dev#928 fixes that separately. Also changes the name of newly placed tunnel bores to include a translate tag since the names are visible now. * Beet config for overlay loading --------- Co-authored-by: SpecialBuilder <[email protected]> commit 93ccbed Author: Misode <[email protected]> Date: Sun Dec 24 23:44:29 2023 +0100 Fix custom crafter creation not requiring a crafting table This advancement incorrectly upgraded in Gamemode4Dev#872 Faulty commit: 5ea12a8 commit c672701 Author: Misode <[email protected]> Date: Sat Dec 16 20:29:11 2023 +0100 Update soul glass block state predicate for 1.20.2 (Gamemode4Dev#927) commit 0c43add Author: Misode <[email protected]> Date: Mon Dec 11 23:12:05 2023 +0100 Fix ender bolt tridents in the ground not spreading (Gamemode4Dev#926) commit ea8d16f Author: Misode <[email protected]> Date: Sat Dec 9 12:57:22 2023 +0100 Trapped Signs: Add support for trapped hanging signs (Gamemode4Dev#913) commit 5ae9941 Author: Bloo <[email protected]> Date: Fri Dec 8 16:30:23 2023 +0100 Double Doors: Close doors automatically after a player walks through (Gamemode4Dev#920) Introduces auto-closing to Double Doors. When a player opens a door a marker is spawned which lingers around for a few seconds. If a player walks through that marker within that time, the associated door will be closed (i.e. returned to the state it was in before the player clicked it) automatically behind the player. As with the current Double Doors, sneaking prevents this behavior. --------- Co-authored-by: SpecialBuilder <[email protected]> commit 904bf97 Author: Misode <[email protected]> Date: Thu Dec 7 16:50:18 2023 +0100 Add support for 1.20.4 commit 21fc83f Author: Misode <[email protected]> Date: Wed Dec 6 00:03:55 2023 +0100 Add 1.20.3 to list of supported version commit 43922da Author: Misode <[email protected]> Date: Tue Dec 5 23:55:02 2023 +0100 Add support for 1.20.3 (Gamemode4Dev#923) * Update grass -> short_grass * Update overlay pack format ranges * Update Fuse -> fuse * Update the supported formats * Update Trident -> item commit 73e2bf7 Author: Misode <[email protected]> Date: Tue Dec 5 13:08:55 2023 +0100 Fix typo in display frames description commit cb4fa13 Author: Misode <[email protected]> Date: Tue Dec 5 10:48:47 2023 +0100 Fix AEC duration in overlay_18 (Gamemode4Dev#924) commit e2e875c Author: Bloo-dev <[email protected]> Date: Sat Nov 25 15:44:00 2023 +0100 Reduce Size of Bookshelf Inspector Image commit 38b7304 Author: Thanathor <[email protected]> Date: Wed Nov 22 18:54:09 2023 +0100 Fix bookshelf inspector not properly deleting markers (Gamemode4Dev#921) commit d30102d Author: Bloo <[email protected]> Date: Tue Nov 21 14:27:22 2023 +0100 Bookshelf Inspector: Link Modrinth & Smithed Projects commit bea8fe6 Author: Thanathor <[email protected]> Date: Tue Nov 14 23:42:55 2023 +0100 fix note location (Gamemode4Dev#919) commit 18ee74e Author: Thanathor <[email protected]> Date: Tue Nov 14 22:48:48 2023 +0100 Bookshelf Inspector (Gamemode4Dev#907) Shows a text hint when hovering over any book in a Chiseled Bookshelf! --------- Co-authored-by: Misode <[email protected]> commit ee28dc3 Author: Misode <[email protected]> Date: Mon Nov 13 21:23:19 2023 +0100 Remove redundant check-commands github action commit 5c33b89 Author: SpecialBuilder <[email protected]> Date: Sun Nov 5 19:05:00 2023 -0500 Add MC-264739 compensation to 1.20.2 overlays Fixes Gamemode4Dev#916 - 1.20.2 requires non-string blockstates in predicates to be quoted now. commit 80ff94f Author: SpecialBuilder <[email protected]> Date: Wed Nov 1 23:58:41 2023 -0400 Delete extraneous load directory commit a76da1e Author: Misode <[email protected]> Date: Tue Oct 31 12:48:18 2023 +0100 Update mecha version in test workflow commit c615159 Author: Misode <[email protected]> Date: Tue Oct 31 00:38:16 2023 +0100 Fix Gamemode4Dev#911 lib brewing ray not working (Gamemode4Dev#912) commit 3c85f6e Author: Misode <[email protected]> Date: Wed Oct 25 16:03:46 2023 +0200 Fix missing effect changes for 1.20.2 (Gamemode4Dev#910) * Add new overlays * Fix missing effect changes
Closes #876
Also fixes some issues introduced when adding support for bamboo, cherry and mangrove signs