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Orb of Ankou 1.21 features #1054

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merged 4 commits into from
Oct 11, 2024
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@BPR02 BPR02 commented Sep 25, 2024

Soul Essence for New 1.21 Mobs

Armadillo:

  • Enduring
  • Retreating

Bogged:

  • Hawkeye
  • Lifeless
  • Tranquilizing

Breeze:

  • Agile
  • Bounding
  • (Breeze may get a new pneuma in the future, but I'd like to rework the system and would rather the feature update be implemented in the meantime)

New Pneuma

Tranquilizing: makes all arrows shot from a bow into poison arrows

Changed Pneuma

Freezing: makes all arrows shot from a bow into slowness arrows

Optimized Nether Checks

There was a bug that caused the nether clocks to continuously run even when there were no players in the nether (this was due to players keeping the in_nether tag if they died)

BPR02 added 2 commits August 22, 2024 16:03
- there was a bug that caused the nether clocks to continuously run even when there were no players in the nether (this was due to players keeping the in_nether tag if they died)
Armadillo:
- Enduring
- Retreating

Bogged:
- Hawkeye
- Lifeless
- Tranquilizing (poison arrows)

Breeze:
- Agile
- Bounding

Extra Notes:
- Changed Freezing to slowness arrows since strays don't actually cause slowness upon melee attack in Java edition
- Breeze may get a new pneuma in the future, but I'd like to rework the system and would rather the feature update be implemented in the meantime
@BPR02 BPR02 changed the title Orb of Anjou 1.21 features Orb of Ankou 1.21 features Sep 25, 2024
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@misode misode left a comment

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This PR caused me to finally playtest and understand this module lol.

Issue: the tranquilizing textures are still missing
image
image

@misode misode merged commit 266f8c2 into Gamemode4Dev:master Oct 11, 2024
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github-actions bot pushed a commit that referenced this pull request Oct 11, 2024
* Optimize Nether Checks

- there was a bug that caused the nether clocks to continuously run even when there were no players in the nether (this was due to players keeping the in_nether tag if they died)

* 1.21 Soul Essence

Armadillo:
- Enduring
- Retreating

Bogged:
- Hawkeye
- Lifeless
- Tranquilizing (poison arrows)

Breeze:
- Agile
- Bounding

Extra Notes:
- Changed Freezing to slowness arrows since strays don't actually cause slowness upon melee attack in Java edition
- Breeze may get a new pneuma in the future, but I'd like to rework the system and would rather the feature update be implemented in the meantime

* add tranquilizing textures
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2 participants