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Scenario:
I play about half my PC games using an official Xbox controller or a 3rd party controller.
Problem:
PresentMon does not recognize game controllers as "all input" and the graph does not work. "all input" only appears to recognize keyboard and mouse input.
Feature request:
Update PresentMon to recognize XInput devices so the All-Input-To-Photon Latency metric will work for controller users.
There is also the legacy "DirectInput" method, but its rarely used anymore. XInput would cover the majority of users.
The text was updated successfully, but these errors were encountered:
Scenario:
I play about half my PC games using an official Xbox controller or a 3rd party controller.
Problem:
PresentMon does not recognize game controllers as "all input" and the graph does not work. "all input" only appears to recognize keyboard and mouse input.
Feature request:
Update PresentMon to recognize XInput devices so the All-Input-To-Photon Latency metric will work for controller users.
There is also the legacy "DirectInput" method, but its rarely used anymore. XInput would cover the majority of users.
The text was updated successfully, but these errors were encountered: