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All-Input-To-Photon Latency metric and game controllers #366

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Aaron1017 opened this issue Oct 28, 2024 · 0 comments
Open

All-Input-To-Photon Latency metric and game controllers #366

Aaron1017 opened this issue Oct 28, 2024 · 0 comments

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@Aaron1017
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Scenario:
I play about half my PC games using an official Xbox controller or a 3rd party controller.

Problem:
PresentMon does not recognize game controllers as "all input" and the graph does not work. "all input" only appears to recognize keyboard and mouse input.

Feature request:
Update PresentMon to recognize XInput devices so the All-Input-To-Photon Latency metric will work for controller users.
There is also the legacy "DirectInput" method, but its rarely used anymore. XInput would cover the majority of users.

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