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Presentmon 2.1.0 - Presented FPS avg going far over NVCPL frame limiter when 1% goes low #320
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Hello! Thanks for reporting this issue! When you have a free moment can we please get your system setup and reproduction steps so we can try it out? Do you notice the issue when a max framerate isn't set? Also what is meant by streamed data processing? Is this seen on the overlay or in the stats file after a capture? Thank you! |
Hello my setup is:
I just capped the framerate through Nvidia control panel to 117fps. Sorry, it was not clear. What I meant by "streamed data processing" is related to FS2020 for the terrain data. I'll try without Framerate cap and also perform a file capture to see if it's just an overlay issue. Thank you |
Thank you very much for the above details. This is super helpful. We'll take a look and keep you informed of our progress. |
I quickly tested with Shadow of the Tomb Raider. This behavior is not present |
Same problem on my system with Horizon Forbidden West and League of Legends. |
Hello! Couple of questions of the seen behaviors. 1. Are the higher values continually above the capped FPS limit or are you occasional spikes? 2. Would it be possible to let us know what the "Displayed FPS" metric is reporting? In the meantime we will experiment on our side. Thanks! |
Hi Mark,
I have attached a log in case it helps. Game was Forbidden West, highest settings, DLSS quality and NVIDIA Frame Gen. Another observation: The latest NVIDIA driver update seems to improve the metrics. Seems like it is fixed for League now, no spike in "Presented FPS". Here are my current system specs:
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Thanks for the information above. This is great. Let me dive into the log and get back to you. Appreciate your time! Thanks! |
Hello |
These are the spikes I get in League of Legends. Hope it helps. |
Hello,
Since i upgraded to PresentMon 2.10, Presented FPS avg graph shows far over fps than the max framerate set in Nvidia Control Panel.
It happens for example in Flight Simulator 2020 when the 1% is low during streamed data processing.
In previous versions of PresentMon, Presented FPS avg was always capped to the max framerate.
PresentMon 2.0.1 has been completely uninstalled before installing 2.1.0.
Any changes in the way avg is graphed?
Thank you
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