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Raymarching chunk bounding boxes with raymarching and instanced rendering should hopefully yield better results than mesh based rendering of voxels at the cost of more GPU memory usage but that's a fair tradeoff I guess.
The text was updated successfully, but these errors were encountered:
Raymarching chunk bounding boxes with raymarching and instanced rendering should hopefully yield better results than mesh based rendering of voxels at the cost of more GPU memory usage but that's a fair tradeoff I guess.
The text was updated successfully, but these errors were encountered: