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Question about goal of this project. #13

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Vixeliz opened this issue Jan 18, 2023 · 2 comments
Open

Question about goal of this project. #13

Vixeliz opened this issue Jan 18, 2023 · 2 comments
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@Vixeliz
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Vixeliz commented Jan 18, 2023

I’m also somewhat working on a Voxel engine at the moment based on block-mesh as well and perhaps wanted to make some pull request but before I were to do that I’m curious what exactly you see this repo being used for. Do you see it as like a general purpose voxel engine for people using rust maybe something like the Godot-Voxel plugin for Godot. Or do you see it more as of something like Minetest? Just curious as to what the goal of the project is exactly.

@Game4all Game4all added the question Further information is requested label Jan 18, 2023
@Game4all
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Hey thanks for reaching out.

I currently see this project as a playground to play around with some ideas I got. However I don't see this turning into a reusable voxel engine plugin any time soon due to the way things are currently done. It would require quite a bit of refactoring to make things a bit more reusable and unfortunately I cannot spend time on the project currently :(( . However I guess this could serve as an inspiration as how to build a voxel engine with Bevy or even as a base for building one (by forking).

Either way feel free to mess with the code!!

@Vixeliz
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Vixeliz commented Feb 15, 2023

no worries! Awesome project! I have started working on my own voxel engine instead however it probably also won't be like a plugin or anything. My goal rn is to make it easy to add new blocks and such dynamically.

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