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I’m also somewhat working on a Voxel engine at the moment based on block-mesh as well and perhaps wanted to make some pull request but before I were to do that I’m curious what exactly you see this repo being used for. Do you see it as like a general purpose voxel engine for people using rust maybe something like the Godot-Voxel plugin for Godot. Or do you see it more as of something like Minetest? Just curious as to what the goal of the project is exactly.
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I currently see this project as a playground to play around with some ideas I got. However I don't see this turning into a reusable voxel engine plugin any time soon due to the way things are currently done. It would require quite a bit of refactoring to make things a bit more reusable and unfortunately I cannot spend time on the project currently :(( . However I guess this could serve as an inspiration as how to build a voxel engine with Bevy or even as a base for building one (by forking).
no worries! Awesome project! I have started working on my own voxel engine instead however it probably also won't be like a plugin or anything. My goal rn is to make it easy to add new blocks and such dynamically.
I’m also somewhat working on a Voxel engine at the moment based on block-mesh as well and perhaps wanted to make some pull request but before I were to do that I’m curious what exactly you see this repo being used for. Do you see it as like a general purpose voxel engine for people using rust maybe something like the Godot-Voxel plugin for Godot. Or do you see it more as of something like Minetest? Just curious as to what the goal of the project is exactly.
The text was updated successfully, but these errors were encountered: