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ClosestPoint() implementation for meshes #416
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iltabe opened this issue
Jun 1, 2023
Discussed in
#415
· 6 comments
· Fixed by mulestudio/G-Shark#1 · May be fixed by #420
Open
ClosestPoint() implementation for meshes #416
iltabe opened this issue
Jun 1, 2023
Discussed in
#415
· 6 comments
· Fixed by mulestudio/G-Shark#1 · May be fixed by #420
Labels
enhancement 📢
Issues describing an enhancement or pull requests adding an enhancement.
minor
Pull requests requiring a minor version update according to semantic versioning.
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Hi there! We found a bit of internal resources to work on this, so we started a first implementation. |
Excellent! Looking forward to it. Thank you for taking the time to
contribute.
…On Wed, Jul 5, 2023, 11:07 AM iltabe ***@***.***> wrote:
Hi there!
We found a bit of internal resources to work on this, so we started a
first implementation.
We will open a PR in the next few days/weeks.
Thanks!
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This was referenced Jul 20, 2023
Ciao @d3ssy, |
I'll review later today, cheers! |
Cool, thank you!
Il giorno mer 26 lug 2023 alle ore 10:47 Guido Maciocci <
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… I'll review later today, cheers!
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@iltabe Review done! Apologies for the delay. Please reach out if you need any help or further info! |
sonomirco
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Issues describing an enhancement or pull requests adding an enhancement.
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Pull requests requiring a minor version update according to semantic versioning.
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Aug 13, 2023
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Labels
enhancement 📢
Issues describing an enhancement or pull requests adding an enhancement.
minor
Pull requests requiring a minor version update according to semantic versioning.
Discussed in #415
Originally posted by iltabe May 30, 2023
Hi guys!
I know some of you for different reasons! Ciao!
For a client I'm building an algorithm that requires some geometrical operations. I've looked into G-Shark and started to use it. It looks promising and does almost everything I need (basic vector, point, plane stuff).
Thanks guys for having give birth to this nice project!
The only thing I miss is a
mesh.ClosestPoint(Point3 pt)
method... Is it in the todo list by any luck?Thanks!
Gianluca
It would be nice to implement some functionality for meshes, especially
myMesh.ClosestPoint(Point3 test_point)
.The behaviour I expect is to get back from the function the real closest point:
Long story short: the closest point! :)
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