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Now that we have a Mesh implementation we could start thinking about implementing triangulation algorithms to convert non-mesh objects to meshes for display on the web and interoperability purposes.
Now that we have a Mesh implementation we could start thinking about implementing triangulation algorithms to convert non-mesh objects to meshes for display on the web and interoperability purposes.
References:
https://github.com/wo80/Triangle.NET
https://github.com/Samson-Mano/Constrained_Delaunay_Triangulation
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