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https://google.github.io/draco/
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@cesarecaoduro and @d3ssy Do we need this?
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I would like to keep this when we get to serialisation/compression of meshes.
I think this is out of scope for G-Shark. We're getting into the computer graphics and rendering realm here...
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https://google.github.io/draco/
The text was updated successfully, but these errors were encountered: