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palTextWriter.h
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palTextWriter.h
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/*
***********************************************************************************************************************
*
* Copyright (c) 2016-2024 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
**********************************************************************************************************************/
#pragma once
#include "palCmdBuffer.h"
#include "palDevice.h"
#include "palTextWriterFont.h"
// Forward declarations.
namespace Pal {
struct GpuMemoryRequirements;
class IGpuMemory;
class IImage;
class IPipeline;
}
namespace GpuUtil
{
/// Defines the XY offset and colors for the debug text draw.
struct TextDrawShaderInfo
{
Pal::uint32 startX; ///< X offset on the image for the beginning of the text.
Pal::uint32 startY; ///< Y offset on the image for the beginning of the text.
Pal::uint32 scale; ///< Text scaling factor.
Pal::uint32 foregroundColor[4]; ///< Color of the letters.
Pal::uint32 backgroundColor[4]; ///< Color of the letter outlines.
};
/**
***********************************************************************************************************************
* @brief TextWriter is GPU utility which uses PAL core and Utility classes to draw text onto a Pal::IImage object using
* a compute shader. The TextWriter class manages its own objects and GPU memory and can be used by clients.
***********************************************************************************************************************
*/
template <typename Allocator>
class TextWriter
{
public:
TextWriter(
Pal::IDevice* pDevice,
Allocator* pAllocator);
~TextWriter();
/// Initializes the TextWriter class, creating the necessary PAL objects and allocating GPU memory.
Pal::Result Init();
#if PAL_CLIENT_INTERFACE_MAJOR_VERSION < 909
/// Draws the text to the specified image at the XY coordinate using the specific command buffer.
inline void DrawDebugText(
const Pal::IImage& dstImage,
Pal::ICmdBuffer* pCmdBuffer,
const char* pText,
Pal::uint32 x,
Pal::uint32 y) const
{ DrawDebugText(dstImage, pCmdBuffer, pText, x, y, 1, {}); }
/// Draws the text to the specified image at the XY coordinate using the specific command buffer.
inline void DrawDebugText(
const Pal::IImage& dstImage,
Pal::ICmdBuffer* pCmdBuffer,
const char* pText,
Pal::uint32 x,
Pal::uint32 y,
Pal::uint32 pixelScale) const
{ DrawDebugText(dstImage, pCmdBuffer, pText, x, y, pixelScale, {}); }
#endif
/// Draws the text to the specified image at the XY coordinate using the specific command buffer.
void DrawDebugText(
const Pal::IImage& dstImage,
Pal::ICmdBuffer* pCmdBuffer,
const char* pText,
Pal::uint32 x,
Pal::uint32 y,
Pal::DispatchInfoFlags infoFlags) const
{ DrawDebugText(dstImage, pCmdBuffer, pText, x, y, 1, infoFlags); }
/// Draws the text to the specified image at the XY coordinate using the specific command buffer.
void DrawDebugText(
const Pal::IImage& dstImage,
Pal::ICmdBuffer* pCmdBuffer,
const char* pText,
Pal::uint32 x,
Pal::uint32 y,
Pal::uint32 pixelScale,
Pal::DispatchInfoFlags infoFlags) const;
private:
// Creates the GPU memory for the constant font data binary.
Pal::Result CreateDrawFontData();
// Helper function to create GPU memory for the TextWriter.
Pal::Result CreateGpuMemory(
Pal::GpuMemoryRequirements* pMemReqs,
Pal::IGpuMemory** ppGpuMemory,
Pal::gpusize* pOffset);
// Helper function to create a basic image view for the destination image.
void CreateImageView(const Pal::IImage* pImage, void* pOut) const;
// Helper function to determine the raw format of the specified format.
static Pal::SwizzledFormat GetRawFormat(Pal::ChNumFormat oldFmt);
Pal::IDevice*const m_pDevice; // Device associated with this TextWriter.
Allocator* m_pAllocator; // The system-memory allocator to use.
Pal::IPipeline* m_pPipeline; // Pipeline object for drawing text.
Pal::IGpuMemory* m_pFontData; // GPU memory for constant font data binary.
Pal::uint32 m_fontSrd[4]; // SRD for the font data.
Pal::DeviceProperties m_deviceProps; // Stored copy of the device properties.
Pal::GpuMemoryHeapProperties m_memHeapProps[Pal::GpuHeapCount]; // Stored copy of the GpuHeap properties.
Pal::uint32 m_maxSrdSize; // Maximum size needed (in bytes) to store an SRD.
PAL_DISALLOW_COPY_AND_ASSIGN(TextWriter);
PAL_DISALLOW_DEFAULT_CTOR(TextWriter);
};
} // GpuUtil