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Driver crash in atiogl32.dll building GLSL shaders in Godot engine 3 game #22
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@jitspoe Could you try the latest driver "24.8.1 Adrenalin release"? |
I don't actually have an ATI card to test, but if somebody else has that driver and could test the demo to see if it still crashes, I'd greatly appreciate it! https://store.steampowered.com/app/1105470/Fist_of_the_Forgotten/ |
I can reproduce a crash with the "24.8.1 Adrenalin release" (just installed the demo from steam, didn’t use the debug build). |
@jitspoe Thanks for reporting it, an internal bug ticket has been created to track this issue, will keep you posted on its progress. Thanks. |
Thanks for taking a look at this! I've heard of other people running into crashes with Godot on AMD cards as well, though not as consistently. Hopefully this provides a nice reliable repro case to fix some of that stability as well, especially considering how popular Godot is becoming these days for building games. @Flakebi Thanks for testing! You don't need the debug build to reproduce the crash. That one just lets you step through the shader compilation one at a time to try to identify which shader causes the problem. The results weren't consistent, though. It seemed to be more about timing than a specific shader. |
Is there any way to publicly see the status of this bug? |
No, I will notify you if I get any update on this. |
@jitspoe This issue is fixed internally. The future Adrenalin driver releases will include the complete fix. |
Thanks for taking care of it! |
I made a post here:
https://community.amd.com/t5/drivers-software/driver-crash-in-atiogl32-dll-building-glsl-shaders-in-godot/td-p/701341
And was told I should report the bug here.
Original contents of post:
To which goodplay replied:
Would be awesome if we could get this fixed!
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