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asylum.c
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asylum.c
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/* asylum.c */
/* Copyright Hugh Robinson 2006-2008.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
#include "asylum_os.h"
#include "asylum.h"
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#endif
#define _firstzone 0
#define _soundentlen 16
char bank;
char masterplotal;
char frameinc = 1;
char rate50;
char cheatpermit;
char charsok, arm3, savestart;
asylum_options options;
board *boardadr;
fastspr_sprite blokeadr[77];
fastspr_sprite blockadr[256];
char* backadr;
int framectr;
board *brainadr;
board *neuronadr;
int fspareat;
fastspr_sprite exploadr[32];
fastspr_sprite charsadr[48];
fastspr_sprite alspradr[256];
int currentzone;
int xpos, ypos;
char plscore[8];
int plzone;
int boxwidth, boxheight;
char boxscale;
void init()
{
// SWI "FastSpr_GetAddress";
// set up fspplot, fspvars, fspareat=fspvars+24
setdefaults();
loadconfig();
vduread(options);
//swi_removecursors();
bank = 1;
switchbank(); //set up bank variables
switchbank(); //set up bank variables
checkifarm3();
if (getfiles()) abort_game();
//vduread(options); // set screen size from options
scorezero();
cheatpermit = prelude();
if (cheatpermit == 2) abort_game();
for ( ; ; )
{
//playloop:
osbyte_7c();
if (options_menu(0)) // not in game
{
abort_game(); return;
}
currentzone = 0;
if (getlevelfiles())
{
//notgotlevel:
if (1) abort_game();
// or, depending on what getlevelfiles() returned
continue;
}
swi_bodgemusic_stop();
if (game()) continue;
if (gotallneurons())
{
//zonedone:
if (options.idpermit != 1) permitid();
swi_bodgemusic_start(1); // ?? (3,0) in original
}
else // was "else if overflow clear"
{
if (options.soundtype == 2) swi_bodgemusic_start(2);
swi_sound_qtempo(0x980);
swi_bodgemusic_volume(options.musicvol);
}
showhighscore();
}
}
int abort_game()
{
swi_bodgemusic_stop();
losehandlers();
osbyte_7c();
SDL_Quit();
exit(0);
}
int game()
{
setboxsize();
wipetexttab();
setup();
switchcolch(); //setup colch vars
startmessage();
startplayer();
getarms();
do
{
zonerestart:
if (options.mentalzone == 4) loadgame();
else restartplayer();
do
{
//mainrestart:
showgamescreen();
if (options.soundtype == 2) swi_bodgemusic_start((plzone != 0));
swi_bodgemusic_volume(options.musicvol);
frameinc = 1;
rate50 = 1;
swi_blitz_wait(1);
init_keyboard();
while (!swi_readescapestate())
{
//mainloop:
if (plzone != currentzone)
{
//switchzone:
loadzone();
goto zonerestart;
}
//BL saveal
//BL restoreal
if ((char)rate50 != 1)
{
plmove();
bonuscheck();
fuelairproc();
switchcolch();
masterplotal = 0;
moval();
project();
bullets();
alfire();
wakeupal(xpos, ypos);
}
//rate50link:
plmove();
bonuscheck();
fuelairproc();
mazeplot(xpos, ypos);
switchcolch();
masterplotal = 1;
playerplot(1);
moval();
project();
bullets();
alfire();
playerplot(0);
bonusplot();
scoreadd();
update_show_strength();
texthandler(1);
seeifdead();
//makesounds();
wakeupal(xpos, ypos);
if (cheatpermit == 1) cheatread();
scorewipe();
plotscore();
frameinc = ((options.gearchange == 0) ? 2 : 1);
swi_blitz_wait(frameinc);
if ((rate50 != 1) && (frameinc < 2)) //rate 25 but one frame passed
{
swi_blitz_wait(1);
frameinc = 2;
rate50 = 1;
}
else if (frameinc > 1) rate50 = 0;
//rateskip:
framectr += frameinc;
switchbank();
//swi_blitz_smallretrieve();
switch (player_dead())
{
case 1:
goto zonerestart;
case 2:
return 0;
case 0:
;
}
}
swi_bodgemusic_stop();
redraw_bonus();
if (escapehandler()) return 1;
backprep(backadr);
}
while (1);
}
while (1);
}
void showtext()
{
texthandler(0);
switchbank();
}
uint8_t store_for_neuron[30+78*28];
uint8_t store_for_savegame[30+78*28];
uint8_t store_player_state[25];
void saveal(uint8_t store[30+78*28])
{
save_player(store);
save_alents(store+30);
}
void restoreal(uint8_t store[30+78*28])
{
if (restore_player(store)) return;
wipealtab();
restore_alents(store+30);
//restored:;
}
void bonus1()
{
bonusnumb(10); message(96, 224, 0, -2, "Bonus 10000"); addtoscore(10000);
}
const int keydefs[] =
{ -SDL_SCANCODE_Z, -SDL_SCANCODE_X, -SDL_SCANCODE_SEMICOLON, -SDL_SCANCODE_PERIOD, -SDL_SCANCODE_RETURN };
void setdefaults()
{
options.soundtype = 2;
options.soundvol = 0x7f;
options.musicvol = 0x7f;
options.leftkey = keydefs[0];
options.rightkey = keydefs[1];
options.upkey = keydefs[2];
options.downkey = keydefs[3];
options.firekey = keydefs[4];
options.fullscreen = 0;
options.arm3 = 1;
#ifdef __EMSCRIPTEN__
options.size = 0; // 320 x 256
#else
options.size = 1; // 640 x 512
#endif
options.scale = 1;
options.mentalzone = 1;
options.initials[0] = 'P';
options.initials[1] = 'S';
options.initials[2] = 'Y';
checkifarm3();
}
void soundupdate()
{
return;
}
/*
.soundupdate
STMFD R13!,{R14}
LDRB R5,[R12,#options.soundtype]
LDRB R6,[R12,#options.soundquality]
CMP R5,#0
BEQ soundkill
MOV R0,#2
SWI "XSound_Enable"
MOV R0,#129
MOV R1,#0
MOV R2,#&FF
SWI "OS_Byte"
MOV R8,R1
MOV R0,#8; channels
CMP R5,#1
MOVEQ R0,#4
MOV R1,#208
MOV R2,#96
TST R6,#1
MOVNE R2,#48
CMP R8,#&A3
MOVLT R2,#0; RISC OS 2 bug
MOV R3,#0
MOV R4,#0
SWI "XSound_Configure"
ADR R0,sptunenorm
TST R6,#1
ADRNE R0,sptunehq
CMP R8,#&A3
ADRLT R0,sptunehq
SWI "XOS_CLI"
LDRB R0,[R12,#options.soundquality]
TST R0,#1
MOV R0,#6
MOVNE R0,#12
SWI "XSound_QBeat"
MOV R0,#&1000
SWI "XSound_QTempo"
LDRB R0,[R12,#options.musicvol]
SWI "XBodgeMusic_Volume"
LDRB R0,[R12,#options.soundquality]
MOV R0,R0,LSR #1
MOV R1,#1
SWI "XStasis_Control"
LDMFD R13!,{PC}
.sptunenorm
EQUS "StasisTune &8000"
EQUB 0
.sptunehq
EQUS "StasisTune &4000"
EQUB 0
ALIGN
.soundkill
MOV R0,#1
SWI "XSound_Enable"
LDMFD R13!,{PC}
*/
// buf:
void checkifarm3()
{
// The ARM3 is 25-33MHz with a 4Kb cache. If you have
// less than that you should probably clear this flag.
arm3 = options.arm3;
//options.soundquality = (arm3 == 0) ? 0 : 1;
options.gearchange = (arm3 == 0) ? 0 : 1;
options.explospeed = (arm3 == 0) ? 2 : 1;
}
int checkifextend()
{
return (NULL != find_game(0x40));
}
char buffer[256];
//.hta
void errorhandler()
{
losehandlers();
exit(printf("Error from Asylum:\n%s", buffer+4));
}
void exithandler()
{
losehandlers();
exit(0);
}
void losehandlers()
{
SDL_Quit(); return;
}
void loadzone()
{
int r1 = currentzone;
if ((currentzone = plzone) == 0) exitneuron();
else enterneuron(r1);
}
void change_zone(int zone)
{
plzone = zone;
}
void enterneuron(int r1)
{
if (r1 == 0) saveal(store_for_neuron);
currentzone = plzone = getneuronfiles(plzone);
if (!currentzone)
{
exitneuron(); return;
}
wipealtab();
getarms();
initweapon();
initprojtab();
initbultab();
backprep(backadr);
boardreg();
prepfueltab();
startplayer();
}
void exitneuron()
{
boardadr = brainadr;
restoreal(store_for_neuron);
initweapon();
initprojtab();
initbultab();
retrievebackdrop();
backprep(backadr);
boardreg();
prepfueltab();
//wipesoundtab();
}
void setup()
{
framectr = 0;
plzone = _firstzone;
//wipesoundtab();
initweapon();
initprojtab();
initbultab();
initrockettab();
getvars();
prepstrength();
scorezero();
backprep(backadr);
boardreg();
wipealtab();
prepfueltab();
}
//void wipesoundtab()
//{
////r10=&soundtabofs; temporarily undefined
// for (int r3 = _soundentlen*8; r3 > 0; r3 -= sizeof(int))
// loop51:;
// //*(r10++)=0;
// for (int r0 = 7; r0 >= 0; r0--)
// soundkillloop:
// swi_stasis_volslide(r0, 0xfc00, 0);
//}
//void screensave()
//{
// plotscore();
// oscli("Mount");
// oscli("Screensave Screenfile");
//}
void c_array_initializers()
{
init_projsplittab(); init_rocketbursttab(); init_alspintab(); init_rockettab();
init_palette(); init_splittab();
load_voices();
init_keyboard();
}
#ifdef __EMSCRIPTEN__
EM_JS(void, wasm_init_restore, (), {
Module.restore_complete = 0;
});
EM_JS(int, wasm_check_restore, (), {
return Module.restore_complete;
});
#endif
void wasm_sync_fs()
{
#ifdef __EMSCRIPTEN__
// Write FS modifications into IDBFS (asynchronous)
EM_ASM(
console.info("Saving data...");
FS.syncfs(function (err) {
if (err)
console.warn("Failed to save data: " + err);
else
console.info("Data saved.");
});
);
#endif
}
int main(int argc, char** argv)
{
printf("Asylum by Andy Southgate\nC version by Hugh Robinson\nUpdates by Gregory Maynard-Hoare\n");
#ifdef __EMSCRIPTEN__
wasm_init_restore();
// Request JavaScript loads user data from IDBFS (asynchronous)
EM_ASM(
FS.mkdir("/config");
FS.mount(IDBFS, {}, "/config");
FS.mkdir("/hiscores");
FS.mount(IDBFS, {}, "/hiscores");
console.info("Loading data...");
FS.syncfs(true, function (err) {
if (err)
console.warn("Failed to load data: " + err);
else
console.info("Data loaded.");
Module.restore_complete = 1;
});
);
// Wait for the asynchronous load of user data to finish
while (!wasm_check_restore()) {
printf("Waiting for data to be restored...\n");
emscripten_sleep(100);
}
printf("Data restoration complete.\n");
SDL_SetHint(SDL_HINT_EMSCRIPTEN_ASYNCIFY, "0");
#endif
find_resources();
if ((argc > 2) && !strcmp(argv[1], "--dumpmusic"))
{
dropprivs();
load_voices();
dumpmusic(argc,argv);
exit(0);
}
open_scores();
dropprivs();
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
//SDL_WM_SetCaption("Asylum", "Asylum");
//SDL_EnableUNICODE(1);
#ifndef _NO_SOUND
init_audio();
#endif
c_array_initializers();
//swi_stasis_control(8, 8);
init(); // while (snuffctr>=300);
SDL_Quit();
exit(0);
return 0;
}
char gamescreenpath[] = "GameScreen";
char chatscreenpath[] = "ChatScreen";
char blokepath[] = "FSPBloke";
char boardpath[] = "Brain";
char blockpath[] = "FSPBlocks";
char backpath[] = "Backfile";
char neuronbackpath[] = "Neurons/Backfile";
char neuronpath[] = "Neurons/Cell1";
char* neuronnumber = neuronpath+12;
char explopath[] = "FSPExplo";
char charpath[] = "FSPChars";
char alienpath[] = "FSPAliens";
char resourcepath[] = "./Resources/";
char extendpath[] = "./Extend/";
char idpath[] = "./Id/";
char psychepath[] = "./Psyche/";
char egopath[] = "./Ego/";
char egomusic1path[] = "./Ego/Music1";
char egomusic2path[] = "./Ego/Music2";
char psychemusic1path[] = "./Psyche/Music1";
char psychemusic2path[] = "./Psyche/Music2";
char idmusic1path[] = "./Id/Music1";
char idmusic2path[] = "./Id/Music2";
char mainmusicpath[] = "./Resources/Music1";
char deathmusicpath[] = "./Resources/Music2";
int getfiles()
{
getvitalfiles();
showloading();
swi_blitz_wait(1);
init_sounds();
getmusicfiles();
swi_bodgemusic_start(1);
swi_blitz_wait(1);
getgamefiles();
return 0;
}
void getvitalfiles()
{
charsok = 0;
char *chatscreenadr, *charsadr_load;
loadvitalfile(&chatscreenadr, chatscreenpath, resourcepath);
int charslen = loadvitalfile(&charsadr_load, charpath, resourcepath);
initialize_sprites(charsadr_load, charsadr, 48, charsadr_load+charslen);
initialize_chatscreen(chatscreenadr);
charsok = 1;
}
void getmusicfiles()
{
swi_bodgemusic_load(1, mainmusicpath);
swi_bodgemusic_load(2, deathmusicpath);
}
char* currentpath;
void getgamefiles()
{
char *gamescreenadr, *blokeadr_load, *exploadr_load;
//load1:
loadhammered_game(&gamescreenadr, gamescreenpath, resourcepath);
initialize_gamescreen(gamescreenadr);
//load2:
int blokelen = loadhammered_game(&blokeadr_load, blokepath, resourcepath);
initialize_sprites(blokeadr_load, blokeadr, 77, blokeadr_load+blokelen);
//load3:
int explolen = loadhammered_game(&exploadr_load, explopath, resourcepath);
initialize_sprites(exploadr_load, exploadr, 32, exploadr_load+explolen);
}
void getlevelsprites()
{
char *blockadr_load, *alienadr_load;
switch (options.mentalzone)
{
case 2: currentpath = psychepath; break;
case 3: currentpath = idpath; break;
case 4: currentpath = psychepath /*XXX*/; break;
default: currentpath = egopath;
}
//load4:
int blocklen = loadhammered_level(&blockadr_load, blockpath, currentpath);
initialize_sprites(blockadr_load, blockadr, 256, blockadr_load+blocklen);
//load5:
int alienlen = loadhammered_level(&alienadr_load, alienpath, currentpath);
initialize_sprites(alienadr_load, alspradr, 256, alienadr_load+alienlen);
}
int getlevelfiles()
{
showgamescreen();
switch (options.mentalzone)
{
case 2: currentpath = psychepath; break;
case 3: currentpath = idpath; break;
case 4: currentpath = psychepath /*XXX*/; break;
default: currentpath = egopath;
}
getlevelsprites();
//load6:
loadhammered_level((char**)&brainadr, boardpath, currentpath);
boardadr = brainadr;
// hack: fix endianness
boardadr->width = read_littleendian_w((uint32_t*)&boardadr->width);
boardadr->height = read_littleendian_w((uint32_t*)&boardadr->height);
loadhammered_level(&backadr, backpath, currentpath);
char* r1;
switch (options.mentalzone)
{
case 2: r1 = psychemusic1path; break;
case 3: r1 = idmusic1path; break;
default: r1 = egomusic1path;
}
swi_bodgemusic_load(0, r1);
switch (options.mentalzone)
{
case 2: r1 = psychemusic2path; break;
case 3: r1 = idmusic2path; break;
default: r1 = egomusic2path;
}
swi_bodgemusic_load(1, r1);
return 0;
}
int retrievebackdrop()
{
//char* r9 = currentpath;
//load10:
loadhammered_level(&backadr, backpath, currentpath);
return 0;
}
int getneuronfiles(int plzone)
{
//STR R10,[R12,#backadr]
//load8:
loadhammered_level(&backadr, neuronbackpath, currentpath);
while (1)
{
//neuronloadloop:
*neuronnumber = '0'+plzone;
if (filelength_alt(neuronpath, currentpath)) break;
if (--plzone == 0)
//noneuronshere:
return 0;
}
//load9:
loadhammered_level((char**)&neuronadr, neuronpath, currentpath);
boardadr = neuronadr;
// hack: fix endianness
boardadr->width = read_littleendian_w((uint32_t*)&boardadr->width);
boardadr->height = read_littleendian_w((uint32_t*)&boardadr->height);
return plzone;
}
char config_keywords[16][12] =
{ "LeftKeysym", "RightKeysym", "UpKeysym", "DownKeysym", "FireKeysym",
"SoundType", "SoundQ", "FullScreen",
"ARM3", "ScreenSize", "ScreenScale",
"SoundVolume", "MusicVolume", "MentalZone", "Initials", "You" };
char idpermitstring[] = "You are now permitted to play the ID!!!\n";
void loadconfig()
{
char keyword[13];
FILE* r0 = find_config(0x40); // read access
if (r0 != NULL)
{
//swi_osgbpb(3, /* read bytes from pointer R4 */
//r0,&savestart,&saveend,0);
while (fscanf(r0, " %12s", keyword) != EOF)
{
int i;
for (i = 0; i < 16; i++)
if (!strncmp(keyword, config_keywords[i], 12)) break;
if (i == 14)
{
fscanf(r0, " %3c", options.initials); continue;
}
if (i == 15)
{
options.idpermit = 1; break;
} // end of file
if (i == 16) break; // parsing failed
int temp;
fscanf(r0, " %i", &temp);
switch (i)
{
case 0: options.leftkey = -temp; break;
case 1: options.rightkey = -temp; break;
case 2: options.upkey = -temp; break;
case 3: options.downkey = -temp; break;
case 4: options.firekey = -temp; break;
case 5: options.soundtype = temp; break;
//case 6: options.soundquality=temp; break;
#ifndef __EMSCRIPTEN__
case 7: options.fullscreen = temp; break;
#endif
case 8: options.arm3 = temp; break;
#ifndef __EMSCRIPTEN__
case 9: options.size = temp; break;
#endif
case 10: options.scale = temp; break;
case 11: options.soundvol = temp; break;
case 12: options.musicvol = temp; break;
case 13: options.mentalzone = temp; break;
}
}
fclose(r0);
}
//findoutid:;
if (!options.idpermit) if (options.mentalzone > 2) options.mentalzone = 2;
//int idp=swi_osfile(5,options.idpermitpath,NULL,NULL);
//options.idpermit=(idp==1)?1:0;
}
void saveconfig()
{
FILE* r0 = find_config(0x80); // create file with read/write access
if (r0 == NULL) return;
//swi_osgbpb(1, /* write bytes to pointer R4 */
//r0,&savestart,&saveend,0);
fprintf(r0, "%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %i\n%s %c%c%c\n%s",
config_keywords[0], -options.leftkey,
config_keywords[1], -options.rightkey,
config_keywords[2], -options.upkey,
config_keywords[3], -options.downkey,
config_keywords[4], -options.firekey,
config_keywords[5], options.soundtype,
//config_keywords[6], options.soundquality,
config_keywords[7], options.fullscreen,
config_keywords[8], options.arm3,
config_keywords[9], options.size,
config_keywords[10], options.scale,
config_keywords[11], options.soundvol,
config_keywords[12], options.musicvol,
config_keywords[13], options.mentalzone,
config_keywords[14], options.initials[0],
options.initials[1],
options.initials[2],
((options.idpermit == 1) ? idpermitstring : ""));
fclose(r0);
wasm_sync_fs();
}
void loadgame()
{
FILE* r0 = find_game(0x40);
if (r0 == NULL) /* XXX failing silently is bad */ return;
//uint8_t dimensions[8];
fread(&options.mentalzone, 1, 1, r0);
fread(&plzone, 1, 1, r0); currentzone = plzone;
fread(store_player_state, 1, 25, r0);
restore_player_state(store_player_state);
getlevelfiles();
fread(store_for_savegame, 1, 30+78*28, r0);
fread(store_for_neuron, 1, 30+78*28, r0);
restoreal(store_for_savegame);
//fread(dimensions, 8, 1, r0);
//brainadr->width = read_littleendian(dimensions);
//brainadr->height = read_littleendian(dimensions+4);
fread(brainadr->contents, brainadr->width, brainadr->height, r0);
if (plzone)
{
getneuronfiles(plzone); /* HACK determine dimensions and allocate neuronadr */
//neuronadr->width = read_littleendian(dimensions);
//neuronadr->height = read_littleendian(dimensions+4);
fread(neuronadr->contents, neuronadr->width, neuronadr->height, r0);
}
fclose(r0);
backprep(backadr);
boardreg();
initweapon();
reinitplayer();
}
void savegame()
{
FILE* r0 = find_game(0x80);
if (r0 == NULL) /* XXX failing silently is bad */ return;
//uint8_t dimensions[8];
fwrite(&options.mentalzone, 1, 1, r0);
fwrite(&plzone, 1, 1, r0);
save_player_state(store_player_state);
fwrite(store_player_state, 1, 25, r0);
saveal(store_for_savegame);
fwrite(store_for_savegame, 1, 30+78*28, r0);
fwrite(store_for_neuron, 1, 30+78*28, r0);
//write_littleendian(dimensions, brainadr->width);
//write_littleendian(dimensions+4, brainadr->height);
//fwrite(dimensions, 8, 1, r0);
fwrite(brainadr->contents, brainadr->width, brainadr->height, r0);
if (plzone)
{
//write_littleendian(dimensions, neuronadr->width);
//write_littleendian(dimensions+4, neuronadr->height);
fwrite(neuronadr->contents, neuronadr->width, neuronadr->height, r0);
}
fclose(r0);
wasm_sync_fs();
}
void permitid()
{
//swi_osfile(10,options.idpermitpath,idpermitstring,idpermitstring+40);
FILE* r0 = find_config(0xc0);
if (r0 != NULL)
{
fprintf(r0, "%s", idpermitstring);
fclose(r0);
wasm_sync_fs();
}
options.idpermit = 1;
}
void setboxsize()
{
boxscale = options.scale;
boxwidth = options.scale * 20;
boxheight = options.scale * 16;
}