How make a map #622
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realroot2185
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Create a rigid body with a collider, that has Heightmap shape. Set terrain as a geometry source for the shape, set rigid body type to Static. More info here - https://fyrox-book.github.io/scene/terrain_node.html#physics and https://fyrox-book.github.io/physics/rigid_body.html. In your case it seems that all your bodies are dynamic, thus all of them are constantly falling. |
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For example how make a terrain that will be the ground?
I suppose that that's how you do it.
Or a see.
Are there scene with a see that one can use?
I added a bush model but when I start the game it goes straight in the sky.
What type should be the root of the scene?
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