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Releases: FxMorin/MoreCulling

MoreCulling - v0.11.0 for 1.19.3

09 Dec 05:41
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Updated to 1.19.3!

New Features:

  • Cloud Culling
  • Map Culling (in item frames)

Fixes:
Modded blocks where not correctly being excluded from being culled

MoreCulling - v0.10.0 for 1.19-1.19.2

15 Aug 19:54
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Changes:

  • Separate toggles to disable mods from blockstate culling
  • Updated translations

Fixes:
#78 - Different sized textures causing invalid block models

MoreCulling - v0.9.1 for 1.19.x

11 Aug 05:05
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Changes:

  • New Turkish translations, thanks to @EuropaYou (Turkish) Other translation updates

Fixes:

  • Shulker box sometimes culling when opening

MoreCulling - v0.9.0 for 1.19.x

03 Aug 03:50
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Changes:
New Item Frame optimizations & culling techniques (Also fixes Z-Fighting MC-233983)

API Changes:
New ExtendedBlockModelRenderer

Fixes:
#62 - Cloth-config crash (There are still some issues with cloth config version mismatches)
#68 - Chorus Flower does not cull correctly

MoreCulling - v0.8.2 for 1.18.x

31 Jul 20:00
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Pushed all 1.19 changes to the 1.18 branch

MoreCulling - v0.8.2 for 1.19.x

31 Jul 16:35
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Fixes mimapping issues and invalid textures

MoreCulling - v0.8.1

31 Jul 02:39
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Works for 1.19

Some people experience a crash with v0.8.0
This should fix that crash.

Go check out the changelog for v0.8.0

MoreCulling - v0.8.0

30 Jul 21:12
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This is a huge release with tons of performance boosts and a huge API extension!

Changelog:

  • HUGE blockstate culling optimizations
  • Huge Leave Culling optimizations (All methods render less faces without any visual changes)
  • Better powder snow culling
  • New Button to allow you to reset all MoreCulling cache

API Changes:

  • MoreBlockCulling & MoreStateCulling
    • New method shouldAttemptToCull
    • New method cantCullAgainst
  • BakedOpacity
    • New method hasTextureTranslucency(BlockState)
    • New method getModels
  • SpriteOpacity
    • New method hasTranslucency
  • New API ExtendedItemRenderer
    • getBakedQuadColorCache
    • customGetModel
    • renderBakedItemQuad
    • renderBakedItemQuadsWithoutFace
    • renderBakedItemModelWithoutFace
    • renderBakedItemQuadsForFace
    • renderBakedItemModelForFace
    • renderBakedItemQuadsFor3Faces
    • renderBakedItemModelOnly3Faces
    • renderItemFrameItem

Fixes:
#56 MultiPartBakedModels now cull
WeightedBakedModel now culls correctly
Not all the options reload the renderer correctly
Mangrove Roots option was skipping some options incorrectly & not saving
Fixed multiple issues where some blocks would not cull due to overlapping texture layers (like grass)

MoreCulling - v0.7.0

27 Jul 23:07
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Support for 1.19.1 (even though I don't believe you should use it)

Changes:

  • New vertical leave culling option
  • Huge blockstate culling optimizations
  • Optimized all leave culling
  • New Italian translations by @CommandLeo and many updated translations
  • Multiple bug fixes
  • Better API documentation

API Changes:

  • BakedOpacity now has resetTranslucencyCache()
  • SpriteOpacity now has getImages
  • New MoreStateCulling

Many back-end changes where made to allow even more states and blocks to cull in many new scenarios. Enjoy!

MoreCulling - v0.6.1

24 Jul 21:49
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New Options:

  • Mangrove Roots Culling
  • Powdered Snow Culling

Changes:

  • New mod compatibility handling (used for CullLessLeaves)
  • Translation updates. Thanks to @7777777-4547 (Simplified Chinese), @Madis0 (Estonian), and Myself (French)

Fixes:

  • 44 Leaves culling depth config does not match settings UI
  • 45 Leaves always get culled as if the culling option is at FAST whenever fancy leaves are used on fast graphics.
  • 49 Leaves sometimes get culled when behind a transparent block