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changelog.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title>/tg/ Station 13 Changelog</title>
<link rel="stylesheet" type="text/css" href="changelog.css">
<base target="_blank" />
<script type='text/javascript'>
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<body>
<table align='center' width='650'><tr><td>
<table align='center' class="top">
<tr>
<td valign='top'>
<div align='center'><font size='3'><b>Traditional Games Space Station 13</b></font></div>
<p><div align='center'><font size='3'><a href="http://www.tgstation13.org/phpBB/">Forum</a> | <a href="http://www.tgstation13.org/wiki/Main_Page">Wiki</a> | <a href="https://github.com/tgstation/-tg-station">Source</a></font></div></p>
<font size='2'><b>Visit our IRC channel:</b> #tgstation13 on irc.rizon.net</font>
</td>
</tr>
</table>
<table align='center' class="top">
<tr>
<td valign='top'>
<font size='2'><b>Current Project Maintainers:</b> <a href='https://github.com/tgstation?tab=members'>-Click Here-</a><br></font>
<font size='2'><b>Currently Active GitHub contributor list:</b> <a href='https://github.com/tgstation/-tg-station/graphs/contributors'>-Click Here-</a><br></font>
<font size='2'><b>Coders:</b> TLE, NEO, Errorage, muskets, veryinky, Skie, Noise, Numbers, Agouri, Noka, Urist McDorf, Uhangi, Darem, Mport, rastaf0, Doohl, Superxpdude, Rockdtben, ConstantA, Petethegoat, Kor, Polymorph, Carn, Nodrak, Donkie, Sieve, Giacom, Ikarrus, trubble_bass, Aranclanos, Cael_Aislinn, Cheridan, Intigracy, Malkevin, SuperSayu, DumpDavidson, Tastyfish, Yvar, Elo001, Fleure, ManeaterMildred, Miauw, MrPerson<br></font>
<font size='2'><b>Spriters:</b> Agouri, Cheridan, Cruazy Guest, Deeaych, Deuryn, Matty406, Microwave, ShiftyEyesShady, Skie, Uhangi, Veyveyr, Petethegoat, Kor, Ricotez, Ausops, TankNut, Pewtershmitz, Firecage, Nienhaus2<br></font>
<font size='2'><b>Sounds:</b> Skie, Lasty/Vinyl<br></font>
<font size='2'><b>Main Testers:</b> Tenebrosity, Anyone who has submitted a bug to the issue tracker<br></font>
<font size='2'><b>Thanks to:</b> Baystation 12, /vg/station, NTstation, CDK Station devs, FacepunchStation, GoonStation devs, the original SpaceStation developers and Invisty for the title image.<br> Also a thanks to anybody who has contributed who is not listed here :( Ask to be added here on irc.</font>
<font size='2' color='red'><b><br>Have a bug to report?</b> Visit our <a href="https://github.com/tgstation/-tg-station/issues?labels=Bug&state=open">Issue Tracker</a>.<br></font>
<font size='2'>Please ensure that the bug has not already been reported and <u><a href="https://github.com/tgstation/-tg-station/issues/724"><b>use the template provided here</b></a></u>.</font>
</td>
</tr>
</table>
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<div class="commit sansserif">
<h2 class="date">30 December 2018</h2>
<h3 class="author">MadmanMartian updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Adds helpers for finding if a user has a martial art type</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Shuffle Race wizard event no longer changes people's names.</li>
<li class="tweak">When laying the drapes for surgery, only the surgeon will know which proceedure has been initiated.</li>
</ul>
<h2 class="date">29 December 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="balance">blobs now receive a 50% cost refund on attacks that don't spread</li>
<li class="balance">blobs receive a free chemical re-roll every 4 minutes</li>
<li class="balance">reflector blobs are considerably tougher</li>
<li class="bugfix">attempting to turn a damaged strong blob into a reflector blob now refunds points</li>
<li class="bugfix">fixed an intregrity</li>
</ul>
<h2 class="date">28 December 2018</h2>
<h3 class="author">Carbonhell updated:</h3>
<ul class="changes bgimages16">
<li class="config">Added a new config setting to allow for species that aren't roundstart races anymore to still be used by players with a character set to that species prior to its removal.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Ghosts now get notified whenever a bomb or C4/X4 get activated.</li>
<li class="bugfix">Strange Reagent now takes ten seconds to revive people and also notifies ghosts that their body is being revived.</li>
<li class="spellcheck">Improved Strange Reagent's description and added a separate "does not react" message for when players try to revive hellbound or suicided corpses.</li>
</ul>
<h3 class="author">Floyd / Qustinnus, sprites by MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds a questionable new item for the bartender to start parties with</li>
</ul>
<h3 class="author">Frosty Fridge updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Swarmers can no longer unleash Lord Singuloth.</li>
</ul>
<h3 class="author">Kierany9 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Assimilation now looks and sounds prettier!</li>
<li class="rscadd">Ghosts are now notified when hivemind hosts do something interesting.</li>
<li class="tweak">Minor sprite changes.</li>
<li class="balance">Hive Sight no longer has a cooldown.</li>
<li class="bugfix">Fixed a couple of potential runtimes.</li>
<li class="bugfix">Fixed a recent bug where hivemind hosts kept their powers after losing antag status.</li>
<li class="bugfix">Added extra sanity checks to assimilate vessel.</li>
<li class="bugfix">Removed the buggy and useless progress bar on Mind Control.</li>
<li class="bugfix">Network Invasion can no longer be cheesed by mind controlling the interrogated vessel.</li>
<li class="soundadd">Assimilation now has its own greeting sound.</li>
<li class="imageadd">Added vignettes when using Mind Control and Hive Sight.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Normal shuttles that are not emagged will no longer throw things around. People will still be knocked down.</li>
<li class="rscadd">Emagged shuttles and poorly designed shuttles will also throw things around on tables, as well as closets.</li>
<li class="bugfix">Abductors created by abductor mutation toxin will be able to talk to themselves and to other abductors.</li>
<li class="tweak">Abductor tongues now have distinct "channels". A person with an abductor tongue will be able to attune another tongue to the same channel as their own.</li>
<li class="tweak">Speaking on the abductor channel will always use your mob's "real name".</li>
<li class="rscadd">Abductor teams can now purchase additional superlingual matricies from their abductor console.</li>
</ul>
<h2 class="date">24 December 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fires will no longer burn quite so hot</li>
<li class="bugfix">the first spark of a hotspot is no longer always the same temperature</li>
</ul>
<h3 class="author">Carbonhell updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">A nuclear bomb in a rift in spacetime will now count as a syndie major victory, and spawn a singulo back at the station rift origin turf.</li>
</ul>
<h3 class="author">Dax Dupont updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Borgs no longer turn into nanites by unexpanding.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The fridge in Pubbystation's public monastery kitchen is no longer locked by default.</li>
<li class="rscdel">Removed the Gondola round end sound.</li>
</ul>
<h3 class="author">Joe Berry updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Reverts back to the bubblegum before [#38306](https://github.com/tgstation/tgstation/pull/38306), was an unfinished pr and generally this bubblegum has more stuff to work with.</li>
<li class="rscadd">Enrage mode, while in this mode bubblegum is colored a deep red, moves faster, doesn't retreat, and is immune to projectiles. All while throwing out ground slam attacks around him that throw people around.</li>
<li class="rscadd">Clones, basically fake bubblegums that do one attack and disappear afterwards.</li>
<li class="rscadd">Ground slam attack, only happens when bubblegum is enraged, throws enemies around. Beware being thrown into a wall or you might be stunned because this is how throws work in this game.</li>
<li class="rscadd">Bubblegum can now continue to charge through enemies without stopping.</li>
<li class="rscdel">Bubblegum's anger modifier no longer determines his movement speed, instead having a constant speed and changing on enragement.</li>
<li class="tweak">Blood spray is now a directional move and can move diagonally towards its target</li>
<li class="tweak">Bubblegums charge no longer uses throws to calculate being hit.</li>
<li class="balance">Bubblegum now retreats in his standard phase while not using moves, generally he was hard to get hit by in this phase anyways so this is a much smarter play on his part.</li>
<li class="balance">Blood spray can now move through walls and goes further, this was pretty easily cheesed because it couldn't move through walls with just hugging the edges of walls and just made him too hard to balance.</li>
<li class="balance">Bubblegum now procs melee checks much more often, though he has the same cooldown for his melee attacks. This means you're much less likely to stand next to him and not get hit.</li>
<li class="balance">Bubblegum now charges 2 tiles past you, makes it slightly more difficult to predict where he's going to go and makes it so he can catch up to you easier.</li>
<li class="balance">Bubblegum now moves faster during his charge.</li>
<li class="balance">Bubblegum now only takes 50 damage from explosions, taking many bombs to kill him instead of just 10.</li>
</ul>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="config">Admin ranks now support punctuation.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Added a setting to cleanbots for cleaning graffiti</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reverse-Supplypods (the admin-launched ones) no longer stay behind after rising up, and also auto-delete from centcom.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Satchels (chem bag, bio bag etc) now stack by name in addition to type.</li>
<li class="spellcheck">Fixed Bubblegum plushie attack verb, Ratvar and Bubblegum plushie capitalization.</li>
</ul>
<h3 class="author">SpaceManiac updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Orbit links on deadchat event announcements now actually work.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">atom/var/container_type has been moved into datum/reagents/var/flags. There should be no visible changes to effects.</li>
<li class="balance">Choice beacons (such as the one the curator, chaplain and people with the Musican trait have access to) will no longer have pods that have minor explosive effects.</li>
<li class="balance">Stalking Phantom brain traumas will no longer stalk or attack people who are not conscious.</li>
<li class="admin">The use of the Give brain trauma and Cure all traumas options on View Variables is now logged, and messages admins.</li>
<li class="bugfix">A player who bag of holding bombs now correctly has their ckey entered in the admin log, and admin messages.</li>
<li class="admin">Admins now have access to a "wand of safety", a supercharged teleportation wand that moves people to a safe turf, like a swarmer teleport without the cuffing.</li>
<li class="admin">When the nuclear authentication disk remains stationary for too long, the chances of a Lone Operative increase. Admins are now notified when the chances go up or down.</li>
</ul>
<h2 class="date">22 December 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">heat sources with large heating volume will boost temperature properly</li>
<li class="bugfix">deleting a record without access resets the menu, instead of locking the machine</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Boxstation disposal pipes no longer empty themselves in the Vacant Commissary.</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Beepsky, ED-209s, and Honkbots will once again will defend themselves when attacked.</li>
<li class="bugfix">You need the item you're using on an unbuilt cyborg to actually be a multitool to modify it once again.</li>
</ul>
<h3 class="author">anconfuzedrock updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">"remove embedded object" surgery is now only two steps, instead of four.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The cyborg reset module wire has a star symbol marking, allowing a trained Roboticist to easily provide resets without altering any other cyborg settings.</li>
<li class="bugfix">Old rotting gibs no longer have the name "rotting old rotting gibs".</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">celebrates the october revolution.</li>
<li class="bugfix">Fixes pumps and valves appearing super broken on maps that make heavy use of pipe layers.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can click on things that are under flaps or holo barriers.</li>
</ul>
<h2 class="date">18 December 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Re-added autoprocessing function on the cloner</li>
<li class="balance">records now have an associated last death time, which must sync with the mind to clone. This means you need a new record every time someone dies.</li>
<li class="rscadd">diskette records can be partially applied to records in the cloner, for instance to overwrite a name.</li>
<li class="rscadd">you can still scan living people to obtain their records for disk use, but these records can't be cloned from.</li>
<li class="bugfix">cloning records are no longer based upon ckey</li>
<li class="tweak">ghosts are no longer required for scanning</li>
<li class="balance">genetics access is required to alter and delete records</li>
<li class="rscadd">do not resuscitate verb added for ghosts (can be toggled on and off)</li>
<li class="bugfix">ghosts can no longer regain their ability to re-enter their bodies through the DNR verb unless the reason they cannot re-enter was due to use of the verb in the first place</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes ethereal runtime</li>
</ul>
<h3 class="author">Kierany9 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Several minor updates to Assimilation.</li>
<li class="balance">Hosts no longer lose abilities if they fall below the required hive size.</li>
<li class="balance">Mind Control victims can no longer see nor hear for the duration of the control.</li>
<li class="tweak">Distortion Field now affects the victim and those surrounding them over time instead of instantly.</li>
<li class="bugfix">Abilities that inflict stamina damage now affect the head instead of spreading damage over the entire body.</li>
<li class="tweak">Mind Control now informs you of how long you have control for upon activation.</li>
<li class="tweak">Changed various do_mob for do_after. All hivemind abilities except for Mass Assimilation should now work in certain situations where they didn't before.</li>
<li class="balance">Abusing the sleep verb while mind controlling is no longer a viable tactic.</li>
<li class="balance">Assimilating/removing people into/from the hive now has screen-wide range, with time taken to assimilate increasing exponentially with distance. The time to assimilate from 4 tiles away is approximately the same. Assimilation's cooldown has also been increased by five seconds to compensate.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Hypersensitive and Light Drinker quirks</li>
</ul>
<h3 class="author">Powercreep Balance Committee updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">Public autolathes have been removed. Please ask (or break into) cargo if you need something.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Holymelons can now block a limited amount of spells: one spell per 20 points of potency. They will not consume charges when blocking passive or continuous magical effects.</li>
<li class="balance">Anti-magic items no longer work when put inside backpacks.</li>
<li class="bugfix">Gem-encrusted hardsuits no longer block spellcasting.</li>
<li class="balance">DNA-damaging methods (changeling draining, mainly) no longer prevent alternative revival methods, but can no longer be circumvented by upgrading DNA scanners.</li>
<li class="balance">Any source of husking now prevents cloning on unupgraded cloning scanners, instead of only husking caused by changelings.</li>
<li class="balance">Husking now fully prevents revival from several non-cloning methods, including defibrillation, surgery, and strange reagent.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Printed oxygen or plasma tanks at the protolathe are now empty.</li>
<li class="bugfix">Fixes bug where sufferers of monophobia would enter negative stress levels when around people.</li>
</ul>
<h2 class="date">16 December 2018</h2>
<h3 class="author">Floyd/Qustinnus, paid for by Kryson updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now select what your pills will look like when making pills from the Chem Master</li>
</ul>
<h3 class="author">Garen updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes runtime spam in pipe manifolds on nonstation z-levels</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new(old?) map, Donutstation, is now in rotation.</li>
<li class="balance">You can no longer crash the market with coins.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">brave clowns can now manually disable the patented Waddle Dampeners(tm) built into their shoes by using ctrl-click.</li>
</ul>
<h3 class="author">Nicjh updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Abductor console's select disguise option now uses a radial</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Smuggler satchels now properly deletes if it's the last one in the list.</li>
<li class="bugfix">Id-locked chemistry and kitchen closets now checks for access.</li>
<li class="bugfix">Chem dispenser macros now function properly with higher tier manipulator.</li>
<li class="bugfix">Metastation: Adds missing access requirement to xenobiology airlock buttons.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">fixes monkey and species mutations not working</li>
<li class="bugfix">fixes not getting gibbed</li>
</ul>
<h3 class="author">Toolby updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Power tools now perform construction slower than the toolarm implant (but still incredibly faster than normal tools)</li>
<li class="balance">This is to promote trusting a player rather than safely printing off an item via techfab.</li>
</ul>
<h3 class="author">Tortellini Tony updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Glitter can be clicked through.</li>
</ul>
<h3 class="author">YoYoBatty updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blurry eyes now actually blur instead of an overlay.</li>
</ul>
<h3 class="author">anconfuzedrock updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">slapping now doesn't require a specific intent or limb to be targetted.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Robotics can print cybernetic hearts, lungs and livers at their exofabricators (along with their upgraded versions).</li>
<li class="rscadd">Added upgraded cybernetic heart, just like the regular cybernetic heart, that doses you with epinephrine when unconscious. But the upgraded version generates a new dose after five minutes.</li>
<li class="admin">Admins now have logging when people open presents.</li>
<li class="rscadd">Santa can now examine presents to see what's inside.</li>
<li class="rscdel">Santa no longer has a mass summon presents spell, because of his new regenerating bag!</li>
<li class="rscadd">Santa's bag regenerates presents as long as Santa is holding it.</li>
<li class="balance">You can only find one gift under a christmas tree per round, no matter how many trees you search.</li>
<li class="balance">Santa's teleport does not announce where he's going.</li>
<li class="bugfix">Fixed Santa not having a full head and beard of white hair.</li>
<li class="bugfix">Fixed Santa not being genetically white-haired.</li>
<li class="bugfix">Fixed Concentrated Barber's Aid not growing extreme amounts of hair.</li>
<li class="rscadd">Bartenders can now rename the generic area "Bar" to the bar name of their choice with the use of their bar sign. This will rename air alarms, doors and APCs, so everyone knows what you're calling your bar this shift. (The bar sign chosen is also now a statistic that's tracked!)</li>
<li class="rscadd">Microwaves have a single wire accessible when open, the activation wire. When cut, the microwave will no longer function, when pulsed, the microwave will turn on.</li>
<li class="rscadd">Stabilized dark purple extracts now cook items in your hands, rather than dropping the cooked item on the floor.</li>
<li class="bugfix">Dead monkeys now produce miasma.</li>
<li class="rscadd">Pubby now has a Christmas tree in the library during the festive season.</li>
<li class="bugfix">Fixes an exploit where you could get admin-only infinite power cells from the EXPERIMENTOR.</li>
<li class="admin">Added the infinite closet, a closet that replicates the first thing that's put into it.</li>
<li class="admin">The Admin->Investigate verb will indicate investigate topics that have had no messages logged this round. The view notes option is always visible.</li>
</ul>
<h3 class="author">kriskog updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Goliaths, legions and pAI will no longer block clicks on the entire turf.</li>
</ul>
<h2 class="date">12 December 2018</h2>
<h3 class="author">Anonmare updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes cameras being attacked with multitools when used to mess up their focus.</li>
</ul>
<h3 class="author">Kyep updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix an AI-related href exploit.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">advanced surgery tools, they work like ce tools</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Abductor scientists, or people who have had training similar to an abductor's scientist will be able to examine alien glands to determine their scientific purpose.</li>
<li class="rscadd">Abductor glands now have their appearances randomized.</li>
<li class="rscadd">Admin and event only pair pinpointers! They come in a box of two, and each pinpointer will always point at its corresponding pair. Aww.</li>
</ul>
<h2 class="date">11 December 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The MultiZ test map is no longer the default map.</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes teleport runes not working, at all.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Wizard has a new spell: Soul tap!</li>
<li class="tweak">lichdom requires a soul now, and it takes your soul.</li>
</ul>
<h2 class="date">09 December 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Metastation's kitchen cold room is now really cold! Make sure to wear warm clothing.</li>
<li class="tweak">The kitchen clothing vendor now stocks two winter jackets by default.</li>
<li class="tweak">Goats are now fine with temperatures as low as 180°K. This is so that Pete doesn't freeze to death inside the cold room.</li>
<li class="code_imp">Added a kitchen area subtype for cold rooms and adjusted chef CQC to work inside it (no gameplay changes).</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Bloodbags for ethereal filled with liquid electricity</li>
<li class="bugfix">Ethereals cant clone lightbulbs anymore</li>
<li class="bugfix">Fixes runtime in Ethereal charge handling</li>
</ul>
<h3 class="author">HideAndSeekLOGIC updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added emergency oxygen tanks and extended capacity emergency tanks to the autolathe and protolathe</li>
<li class="rscadd">Added them to the Industrial Engineering tech node</li>
<li class="tweak">Only Cargo and Engineering can print extended capacities; the rest are available for everyone.</li>
</ul>
<h3 class="author">JJRcop updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">The chronosuit's teleport animation has been fixed, as has the gun.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes signalers not working properly on paystands</li>
</ul>
<h3 class="author">MetroidLover updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New Abductor uniforms</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="admin">The Centcom Pod Launcher has been reorganized, making it easier to navigate at the expense of compact-ness.</li>
</ul>
<h3 class="author">Nich updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Radials now have tooltips on hover</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Reorganized the syndicate uplinks. Items are now mostly alphabetical, some misplaced items moved to more fitting categories.</li>
<li class="tweak">Added a new category to the uplink: Grenades and Explosives.</li>
<li class="bugfix">Xenobio consoles that didn't connect to recycler in the xenobio lab should now do so.</li>
<li class="bugfix">Fixed gibber exploit.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Arm-mounted implants that contain more than one item use a radial menu instead of a list menu.</li>
<li class="bugfix">Fixed repair droids not damaging mechs when the mech has a short circuit.</li>
</ul>
<h3 class="author">Time-Green updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Goon genetics!</li>
<li class="rscadd">More mutations! Fire breath for lizards! Radioactive! Telepathy! Glowy! Strength, though its cosmetic and should be combined with radioactivity instead! Fiery sweat!</li>
<li class="rscadd">Adds void magnet mutation by @tralezab !</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the Vegetarian quirk, which costs 0 points and makes you dislike meat.</li>
<li class="bugfix">Projected forcefields can no longer be stacked onto the same tile.</li>
<li class="rscadd">Added two new surgery procedures, under the Experimental Surgery techweb node.</li>
<li class="rscadd">Ligament Hook makes it so you can attach limbs manually (like skeletons) but makes dismemberment more likely as well.</li>
<li class="rscadd">Ligament Reinforcement prevents dismemberment, but makes limbs easier to disable through damage.</li>
<li class="tweak">Golem limbs can now be disabled, although they are still undismemberable.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Heirlooms are no longer named "Cherry family bag of dice", but rather their heirloom status can be determined by the owner on examine.</li>
<li class="rscadd">Any talented Musician can now use any instrument to lift spirits, and ease burdens. They can now also use the space piano and minimog to grant people the Good Music buffs, just like a handheld instrument.</li>
<li class="bugfix">Fixes bug where Curse of Madness was not giving proper brain traumas.</li>
<li class="rscadd">Gibs will now rot if not cleaned, and produce small amounts of miasma, approximately equal to a quarter of a corpse.</li>
</ul>
<h3 class="author">imsxz updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">glitter now uses the updated atmos overlays</li>
</ul>
<h3 class="author">kevinz000 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sofas have been added. Make 'em with metal, 1 sheet each.</li>
</ul>
<h3 class="author">monster860 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Teleports now go back to force-moving you instead of Move()</li>
</ul>
<h3 class="author">subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Admin PMs are now multi-line text prompts, making it easier to write big admin PMs.</li>
</ul>
<h2 class="date">08 December 2018</h2>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The Bartender of NTSS Boxstation was approved to receive a Hoochmaster.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Hypnosis now shows the proper alert instead of Curse of Normality.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">During the Christmas season, you can find Santa hats, christmas crackers and presents in maintenance.</li>
</ul>
<h2 class="date">07 December 2018</h2>
<h3 class="author">Blobby and Crossbowby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">KAs no longer have increased reload time because of crossbows</li>
<li class="bugfix">The aiming beam will no longer spam chat when aimed at a reflector blob</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Progress bar should no longer appear below the hud.</li>
<li class="tweak">Bio bags can now hold droppers.</li>
<li class="tweak">Chemistry bags can now hold droppers, syringes and medical sprays.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">A new advanced first aid kit is now purchasable from any approved medical vendor. The kit contains an array of advanced healing items for more complex wounds and injuries.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds the Physically Obstructive negative quirk. A person with this quirk can't swap places with other people when moving, akin to someone always being in non-help intent.</li>
<li class="rscadd">Cryo tubes will only ever send one message, even if they are auto ejecting.</li>
</ul>
<h3 class="author">subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Plasma cutters will no longer accept infinite plasma, and will stop you when they are full.</li>
</ul>
<h2 class="date">05 December 2018</h2>
<h3 class="author">Jordie0608 updated:</h3>
<ul class="changes bgimages16">
<li class="admin">Ban interface rework. The banning and unbanning panels have received a new design which is easier to use and allows multiple role bans to be made at once. prefix: Ban search and unbanning moved to unbanning panel, which is now a separate panel to the old banning panel.</li>
</ul>
<h3 class="author">Tlaltecuhtli updated:</h3>
<ul class="changes bgimages16">
<li class="balance">dragnet no longer stuns on hit</li>
<li class="balance">dragnet traps are removed 10x faster than previously.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Nuclear operatives have a Christmas tree during the festive season.</li>
</ul>
<h2 class="date">04 December 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed sparks and igniters not properly igniting plasma.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">MK II SWAT Suit has been officially added to the game, the base model the Captains SWAT Suit is based off of. Currently it does not spawn in the game anywhere and is admin only.</li>
</ul>
<h2 class="date">03 December 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="rscdel">You can no longer pre-scan in the cloner</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Monkey recyclers now connected to the xenobiology consoles. Upgrading it now increases yield from monkeys gathered through the camera.</li>
<li class="balance">Adjusted monkey recycler numbers. Down from 4 cubes to 0.8 cubes per monkey at t4 parts.</li>
</ul>
<h2 class="date">02 December 2018</h2>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fix sensor set by reconnect button in atmos tank console.</li>
<li class="rscadd">Add rate button to atmos tank console to set injection rate.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Signalers can now be attached to active paystands to send a signal when a certain amount of money is deposited.</li>
<li class="rscadd">Swiping your card on a paystand you own will let you lock it down, preventing it from being unbolted from the ground.</li>
<li class="tweak">Paystands now ask for how much you want to deposit when interacting instead of a static price.</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed chem OD's causing damage to robotic limbs.</li>
<li class="bugfix">Fixed wood golems repairing robotic limbs every tick of life()</li>
<li class="bugfix">Fixed vampires repairing robotic limbs every tick of life()...</li>
<li class="bugfix">Fixed shadowpeople healing robotic limbs every tick of life()</li>
<li class="bugfix">Fixed poppeople healing robotic limbs every tick of life()</li>
<li class="bugfix">Fixed adjustBruteLoss and adjustFireLoss not properly discriminating for limb status types.</li>
<li class="tweak">Fixed bibles healing robotic limbs, because your false deity can't fix SCIENCE.</li>
<li class="bugfix">Fixed the Starlight Condensation, Nocturnal Regeneration, Tissue Hydration, Regenerative Coma, and Radioactive Resonance virus symptoms repairing robotic limbs.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Added missing typepaths for syndicate implanters.</li>
<li class="tweak">Stealth implant now comes in a box.</li>
<li class="spellcheck">Changed the names of some syndicate boxes.</li>
<li class="rscadd">Added click shortcuts to xenobiology console. You no longer have to aim with the camera eye to do slime science.</li>
<li class="balance">Reduced the beam rifle shots per charge from 10 to 5.</li>
<li class="bugfix">Beam rifle no longer looks empty before it is empty.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Beanbag slug shells can now be produced at the security protolathe.</li>
<li class="tweak">Beanbag slug shells now have the same metal cost as other comparable shotgun shells.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added the desynchronizer device, buildable in science protolathes.</li>
<li class="rscadd">The desynchronizer can desync the user from spacetime, effectively making them incorporeal (but immobile) while it lasts. The effect can be ended early, and has a maximum duration of five minutes.</li>
<li class="rscadd">Requires the Unregulated Bluespace techweb node.</li>
<li class="rscadd">The wizard federation announces that the Curse of Madness is out of beta and is now available for purchase for 4 points. It causes long-lasting brain traumas to all inhabitants of a target space station.</li>
<li class="rscadd">The wizard federation declines responsibility for any self-harm caused by curses cast while inside the targeted station.</li>
<li class="rscadd">Due to the extensive testing of the Curse of Madness some unique new trauma types have appeared across Nanotrasen-controlled space.</li>
<li class="rscadd">Added the Hypnotic Flash to the uplink for 7 TC.</li>
<li class="rscadd">The Hypnotic Flash temporarily confuses and pacifies those it's used on.</li>
<li class="rscadd">If the victim is in a mentally vulnerable state (hallucinating, insane, reduced mental activity) they will instead fall into a trance, and will be hypnotized by the next words they hear.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Suppressed and dry fire sounds are now stored as a variable, and can be edited on a per gun basis.</li>
<li class="sounddel">The standard gun dry fire sound was collapsed to one sound instead of 4. They were all just pitch variations anyways, which is now covered by built in sound pitch variation.</li>
<li class="soundadd">Revolvers now have a unique gunshot sound that is slightly different for 357 and 38.</li>
<li class="soundadd">Revolvers now have a unique dry fire sound.</li>
<li class="soundadd">Revolvers now make a unique noise when emptying them besides just the sound of shells falling out.</li>
<li class="soundadd">Spinning a revolver such as the Russian Revolver now makes a sound.</li>
<li class="spellcheck">Syndicate sniper kit now includes a suppressor instead of a "supressor."</li>
</ul>
<h3 class="author">anconfuzedrock updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Nanotrasen has saved materials on emergency oxygen tanks by decreasing the size of the tanks while increasing the pressure- they still hold the same amount of oxygen, but it'll be hard to fit more in.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">On Boxstation, Cargo can optionally open up their autolathe to the public, via shutters. Some consoles and machinery has moved to accomplish this feat.</li>
<li class="rscadd">A wizard's scrying orb now grants both xray vision, and the ability to hear the dead to whoever possesses it.</li>
<li class="balance">However, as soon as the orb is no longer in your possession, these abilities fade.</li>
<li class="rscadd">Broken lights that are still powered will occasionally spark.</li>
<li class="rscadd">Adds the Spontaneous Brain Trauma to the event pool. Sometimes your brain just goes a little wrong.</li>
<li class="tweak">Alien infestations are not limited to once per round only, but will never happen while existing aliens are alive.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">spellbooks now count towards the survivalist objective if they were not used.</li>
</ul>
<h2 class="date">01 December 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">spawners check allegiance</li>
</ul>
<h3 class="author">Lavalandby updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Watcher's Wing no longer Perma-Disarms certain mobs</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now alt click storage (bags, boxes, etc) to open it.</li>
<li class="rscadd">Kitchen whetstones now have a sound when used.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Kudzu planting and spacevine random event work again</li>
</ul>
<h3 class="author">Zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">It is no longer possible to purge a malfunctioning AI's Law zero if the AI is currently using a shell.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer turn blindfolds into regular sunglasses.</li>
</ul>
<h3 class="author">nicbn updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">All-In-One Blender UI uses a radial menu now. You can see the contents and reagents by examining.</li>
<li class="bugfix">Layered pipes no longer stick out of their tile, also vents and other machines will always be in the middle of the tile.</li>
<li class="imageadd">Layer manifold now loos like an adaptor.</li>
</ul>
<h3 class="author">nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">wizards can teleport out of their den again</li>
</ul>
<h2 class="date">29 November 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You can no longer walk through ash walker tendrils</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Double capacity emergency tanks are no longer available on stations, regular shuttles and free escape shuttles. They have been replaced with standard emergency oxygen tanks.</li>
<li class="balance">The Curator's NASA set contains a full-sized oxygen tank instead of a compact double emergency oxygen tank.</li>
<li class="balance">Death Squads now start with double capacity oxygen tanks instead of regular oxygen tanks.</li>
<li class="tweak">AIs that get upgraded with a combat software upgrade now see a reminder that this doesn't change their laws or antagonist status.</li>
<li class="admin">Added logging and an admin follow message to AI combat/surveillance software upgrades.</li>
<li class="spellcheck">Added an examine message to clone pods which shows that you can link them via multitool.</li>
</ul>
<h3 class="author">Floyd / Qustinnus updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New medals for being the best clown car driver</li>
<li class="rscadd">You can now thank the clown car driver</li>
<li class="code_imp">changes usr to user somewhere because seeing usr triggers my bones</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">the quirk menu went through some minor formatting changes</li>
</ul>
<h3 class="author">MrDroppodBringer updated:</h3>
<ul class="changes bgimages16">
<li class="spellcheck">Fixed a typo in the origami manual's description</li>
</ul>
<h3 class="author">Qustinnus / Floyd / Ethereal sprites by Space, is that it? / Alerts and food sprites by MrDroppodBringer updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Adds Ethereal; a race which lives off of electricity and shines bright. If they are healthy they shine a bright green light, and the more damaged they are, the less they shine and the greyer they become. Their punches do burn damage and they are weak to blunt attacks! They dont need to eat normal food and dont have nutrition, Instead they gain charge by going into borg rechargers, eating ethereal food or doign specific interactions.</li>
<li class="refactor">all nutrition changes now go through a proc so we can override behavior</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Reduced ventcrawl lag greatly.</li>
<li class="tweak">The space pirates will no longer ask for pocket change.</li>
<li class="spellcheck">Changed techfab text Mining Rewards Vender to Vendor.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being unable to interact with broken microwaves</li>
</ul>
<h3 class="author">TheDracheX updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixes grenades not changing their detonation timer when attacked by a screwdriver.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spraying holy water on tiles will now prevent cult-based teleportation from using them as a destination point.</li>
<li class="tweak">Quantum, wormhole and magic teleportation is no longer disrupted by bags of holding.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed an issue that could cause a tesla ball submitted for the tesla ball bounty to not be deleted</li>
</ul>
<h3 class="author">YoYoBatty updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">turn_off proc for jetpack wasn't having user being sent in argument.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Sometimes a low level cloning pod will make errors in replicating your brain, leaving you with a mild brain trauma.</li>
</ul>
<h2 class="date">27 November 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Atmos gas tank computers can now be properly rebuilt with their own circuit boards.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Wizard shapeshift now converts damage taken while transformed</li>
</ul>
<h3 class="author">Mark9013100 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">French beret added to standard costume crate(clown and mime outfits).</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Certain incompatible quirks can no longer be taken together</li>
</ul>
<h3 class="author">Nichlas0010 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">You are now also blocked from teleporting IN to no-teleport areas, not just out of them.</li>
</ul>
<h3 class="author">Skoglol updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Smuggler satchels should now properly be removed from the pool upon spawn.</li>
<li class="bugfix">Marker beacons are now disintegrated by nightmares light eater</li>
</ul>
<h3 class="author">imsxz updated:</h3>
<ul class="changes bgimages16">
<li class="balance">AI can now only interact with things on its z level</li>
</ul>
<h3 class="author">xmikey555 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added pirate language, equip a pirate hat to speak it.</li>
</ul>
<h2 class="date">24 November 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added more cargo bounties! Three for Lavaland mushrooms, one for serious Corgi farming, one for dead mice and another for oats.</li>
</ul>
<h3 class="author">coiax updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Pets will be selected first to gain self awareness before other simple mobs during a sentience event.</li>
</ul>
<h2 class="date">23 November 2018</h2>
<h3 class="author">Barhandar updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Magboots will yet again prevent singularity from pulling you in.</li>
<li class="tweak">Magboots will now also prevent being pulled in by gravitational anomaly.</li>
<li class="tweak">Magboots will also prevent effects of supermatter pull, gravitational catapult and RnD gravity gun.</li>
<li class="balance">Being prone will now prevent knockdown-stun of supermatter pull, removing accumulating chainstunning that rendered CO2 delams impossible to escape by humans. You still can get chainstunned, but now you have a few moments between stuns to try and get out.</li>
<li class="tweak">Said supermatter pull stun now has player feedback.</li>
<li class="bugfix">Ghosts (and all other things that have no business being pulled) no longer get pulled by supermatter pull.</li>
<li class="bugfix">RnD gravity gun and gravity catapult had their proton packs removed too and should no longer throw ghosts around.</li>
</ul>
<h2 class="date">22 November 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Clowns that are consumed by singularities now either add or remove a much larger amount of energy.</li>
</ul>
<h3 class="author">Nervere and subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">The cook's CQC now only works when in the kitchen or the kitchen backroom.</li>
</ul>
<h3 class="author">Thunder12345 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Boxstation's detective no longer starts the round undercover in a random job's spawn point</li>
</ul>
<h2 class="date">21 November 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">throws no longer default to INFINITE FORCE</li>
</ul>
<h3 class="author">Adds an AI Core Sprite updated:</h3>
<ul class="changes bgimages16">
<li class="imageadd">Added an AI Core Sprite</li>
</ul>
<h3 class="author">CRTXBacon updated:</h3>
<ul class="changes bgimages16">
<li class="refactor">Added the Race-Restricted category to syndicate uplinks, which can be used for species restricted traitor items.</li>
<li class="rscadd">Adds an extra-bright syndicate brand lamp as an uplink item exclusive to mothpeople.</li>
<li class="bugfix">Fixes an error caused by the species restricted category in uplinks</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Malfunctioning or emagged borgs now only give away their antag status if their interface is locked/unlocked successfully. The new message is: "The cover interface glitches out for a split second."</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The voracious quirk now allows you to eat junk food without limits and overeating will no longer make you sad! Isn't that convenient?</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Updated the corgi & parrot inventory panels to use the same formatting as other mobs</li>
<li class="bugfix">Fixed corgi inventory panels not closing properly.</li>
<li class="bugfix">Fixed the parrot inventory panel not closing properly if you're not able to interact with it.</li>
</ul>
<h3 class="author">Zxaber updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">The teleporter computers's selection window now shows the name of renamed beacons, as well as their location</li>
<li class="tweak">For consistency's sake, tracking implants now show the carrier's location as well as name.</li>
</ul>
<h3 class="author">actioninja updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Guns now have their shot volume and variation of shot pitch controlled by variables instead of hardcode</li>
<li class="tweak">Racking a shotgun is no longer louder than the actual shot</li>
<li class="soundadd">Shotguns now have a unique sound effect. Blat blat.</li>
</ul>
<h3 class="author">subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="code_imp">Damage deflection is handled at the machine level instead of the door level now, so it can be applied to any machine.</li>
<li class="balance">The stacking machine now has damage deflection, so it can't be destroyed by things like pickaxes.</li>
</ul>
<h3 class="author">tralezab updated:</h3>
<ul class="changes bgimages16">
<li class="admin">select equipment no longer pesters you with alerts if it doesn't have to!</li>
</ul>
<h2 class="date">18 November 2018</h2>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Multitools can now be properly examined again.</li>
<li class="balance">You can no longer reveal the 'illegal tech' research node by deconstructing .357 speedloaders, riot dart boxes, syndicate cigarettes or syndicate balloons.</li>
<li class="tweak">Holodeck computers now announce warning messages via speech.</li>
<li class="bugfix">The Snowdin waste loop air injector is now on the correct piping layer.</li>
<li class="tweak">Tweaked the Snowdin VR atmos area so it looks properly broken.</li>
<li class="bugfix">Space pirates can now afford their own vending machine again.</li>
<li class="bugfix">Removed unconnected vents/scrubbers from the derelict space ruin.</li>
<li class="bugfix">The Boxstation bomb test site telescreen now faces the correct way.</li>
<li class="spellcheck">Improved Uplink item descriptions and formatting.</li>
</ul>
<h3 class="author">JoeyJo0 updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Changed BoxStation Engineering door to Engineering Foyer door, to reflect the other stations.</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Explosive lances now explode again</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Corrected some doors still being called Circuitry Lab.</li>
<li class="bugfix">Replaced the circuitry lab telescreen in the sci security checkpoint in science with a standard science telescreen.</li>
<li class="bugfix">Corrected the Nanite lab's camera tags on Box.</li>
<li class="bugfix">Changelings with a team objective will no longer get an objective to absorb their teammates.</li>
<li class="bugfix">Solo changelings will no longer get an objective to absorb themselves.</li>
<li class="bugfix">Fixed latejoin/admin created changelings being given an objective to absorb the only other changeling if that ling was already absorbed and the ling that absorbed them was gibbed, leaving the objective in an uncompletable state.</li>
<li class="bugfix">Droppers will now work if the target's wearing eyeglasses which don't cover the mob's eyes.</li>
<li class="bugfix">Fixed eye protection checks checking if your mask covers your mouth instead of your eyes.</li>
<li class="balance">Cloaks now obscure suit storage items.</li>
<li class="bugfix">Fixed toxins mixing chamber not having an APC every map but Box</li>
<li class="bugfix">Fixed Box's vacant commissary's APC not being wired.</li>
<li class="bugfix">Fixed a couple areas that didn't have APC's on Meta, Delta, and Pubby.</li>
<li class="bugfix">Split up a couple noncontiguous maintenance areas on Meta and Delta.</li>
<li class="bugfix">Corrected some department maintenance access doors having the incorrect area on Meta and Delta.</li>
<li class="bugfix">Cleaned up some stacked pipes on Delta's white ship.</li>
<li class="bugfix">Added some missing cameras on Pubby</li>
<li class="bugfix">Fixed cameras in medbay on Pubby not having the medbay network assigned.</li>
<li class="bugfix">Fixed the bomb testing area on Meta and Delta being set to the mixing lab area instead.</li>
</ul>
<h3 class="author">Steelpoint updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Tactical Medkit that Nuke Ops can purchase now has extra medical supplies.</li>
</ul>
<h3 class="author">Swindly updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added concealed weapon bays. They allow a non-combat mecha to equip a mecha weapon. They can be purchased by traitor roboticists and research directors from the traitor uplink.</li>
<li class="bugfix">Fixed glowsticks not running out of fuel or turning off when they have no fuel</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Mannitol no longer cures mild traumas.</li>
<li class="balance">Added a new reagent, Neurine, made with Mannitol, Acetone and Oxygen. Neurine can cure mild traumas in the same way Mannitol did, but does not heal brain damage.</li>
</ul>
<h3 class="author">YPOQ updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Simple mobs will no longer be stuck resting after being killed and then revived</li>
</ul>
<h3 class="author">morrowwolf updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">Changes how fire spread works between mobs</li>
</ul>
<h3 class="author">ninjanomnom updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Spaghetti fits in your pocket but it falls out if you get knocked down</li>
</ul>
<h3 class="author">subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="balance">You can no longer choose the zombie race in the Wizard's Magic Mirror. This is the future you chose.</li>
<li class="tweak">Blood crawl will hurt your ears less now.</li>
<li class="tweak">Gorillas and migos will hurt your ears less now.</li>
</ul>
<h3 class="author">variableundefined updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Cancel button to assault pod destination selector.</li>
<li class="bugfix">You can zoom your zoomable guns again.</li>
</ul>
<h2 class="date">15 November 2018</h2>
<h3 class="author">4dplanner updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">now checks throwforce of objects, so you can't push tendrils around</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Fixed being unable to smother people using the damp rag</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Ghost Announcements work a little bit better now. Space dust won't be announced, and general wording has been improved.</li>
</ul>
<h3 class="author">Tlaltecuhtli and Subject217 updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">You can now make Diagnostic HUD sunglasses.</li>
<li class="bugfix">Fixed the MedHUD sunglasses having the wrong color when worn.</li>
</ul>
<h3 class="author">XDTM updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">The Paralysis trauma now randomly chooses a selection of limbs to paralyze instead of always being complete paralysis. It can be a single limb, both arms, both legs, either side of your body or the classic full paralysis.</li>
</ul>
<h2 class="date">14 November 2018</h2>
<h3 class="author">CRTXBacon & Nepeta33Leijon updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">New clown mask skin that CRTXBacon totally wasn't forced to help with.</li>
</ul>
<h3 class="author">Dennok updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Now areas_in_z get areas spawned by templates and blueprints.</li>
</ul>
<h3 class="author">Denton updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added three new .38 ammo types. TRAC bullets, which embed a tracking implant inside the target's body. The implant only lasts for five minutes and doesn't work as a teleport beacon. Hot Shot bullets set targets on fire; Iceblox bullets drastically lower the target's body temperature. They are available after researching the Subdermal Implants node (TRAC) or Exotic Ammunition node (Hot Shot/Iceblox).</li>
<li class="tweak">Renamed the Technological Shells research node to Exotic Ammunition.</li>
<li class="code_imp">The "lifespan_postmortem" var now determines how long tracking implants work after death.</li>
<li class="rscadd">Added a negative deafness quirk worth two points.</li>
<li class="bugfix">Pubbystation's engineering conveyor belts no longer stop working when the nearby maintenance APC runs out of power.</li>
<li class="bugfix">Pubbystation: The Gateway shutter control button now correctly checks for Gateway access.</li>
<li class="tweak">Deltastation: Added an additional single conveyor belt to the mailroom. Cargo technicians now also have access to the ORM room.</li>
<li class="tweak">Deltastation: Removed a duplicate airlock/firelock near the mining office.</li>
<li class="tweak">Added some plating and caution decals to Pubbystation's mail room.</li>
<li class="tweak">Adjusted cargo access requirements across all maps: Cargo bay airlocks no longer check for mailroom access, but instead cargo bay access.</li>
<li class="tweak">Added cargo bay access requirements to mining shuttle blast doors.</li>
</ul>
<h3 class="author">MMMiracles updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Blobs can now upgrade their strong blobs to reflect projectiles at the cost of their normal health and extra brute resistance.</li>
</ul>
<h3 class="author">Mickyan updated:</h3>
<ul class="changes bgimages16">
<li class="tweak">lowered the concentration of miasma required to display a warning message</li>
<li class="bugfix">Security webbing is now priced as intended</li>
</ul>
<h3 class="author">MrDoomBringer updated:</h3>
<ul class="changes bgimages16">
<li class="bugfix">Events now announce follow-able atoms to ghosts much more reliably</li>
</ul>
<h3 class="author">ShizCalev updated:</h3>
<ul class="changes bgimages16">
<li class="balance">Lethal turrets can now target blobs.</li>
<li class="bugfix">Fixed exosuit console showing some code by accident.</li>
<li class="bugfix">Restored the ability to send EMP pulses via the exosuit console</li>
<li class="bugfix">Fixed tracking beacons being added to mechas located at ruins allowing you to metagame their spawning.</li>