Fixed-point 2D physics in Godot C# using a modified version of cathei's Fixed point fork of VolatilePhysics.
- Dynamic rigid bodies
- Kinematic bodies
- Static bodies
- Area bodies
- Shape editors
- Debug drawing
- Collision layers and masks
Fixed-point 2D physics in Godot C# using a modified version of cathei's Fixed point fork of VolatilePhysics.