- Introduction
- Accessing The User's Teams
- Accessing Teams By Path
- Team Roles
- Team Billing
- Using Teams Without Team Billing
- Team Events
Spark includes support for allowing your users to create and join teams. Teams provide a great way for users to share access to resources with other users of your application. Once a team has been created, users may invite other users to their team as well assign them roles.
To use teams, initialize your Spark project using the --team-billing
flag:
spark new project-name --team-billing
If you installed your application without the --team-billing
flag but still want to enable teams later, you may simply add the Laravel\Spark\CanJoinTeams
trait to your User
model. In addition, you may wish to review the documentation on team billing:
<?php
namespace App;
use Laravel\Spark\CanJoinTeams;
use Laravel\Spark\User as SparkUser;
class User extends SparkUser
{
use CanJoinTeams;
}
After registration, your users will be able to create additional teams from their account dashboard; however, you can disable the creation of additional teams by adding the following to the boot
method of your SparkServiceProvider
:
Spark::noAdditionalTeams();
By default, Spark uses the "/teams/" segment in URIs to refer to teams. However, you may customize this using the prefixTeamsAs
method in the register
method of your SparkServiceProvider
:
Spark::prefixTeamsAs('bands');
Be sure to call this method in the
register
method of your service provider, as Spark will not function correctly if it is called in theboot
method. Additionally, make sure you pass the plural, lowercase form of the word.
To change the word used to refer to "teams" in views, you should update the resources/lang/en/teams.php
language file.
The CanJoinTeams
trait provides several methods to assist you in accessing a given user's teams. The trait defines a teams
relation to the App\Team
model allows you to iterate over all of the user's teams:
foreach ($user->teams as $team) {
echo $team->name;
}
The trait also provides several other helper methods that are useful when developing team based applications:
if ($user->hasTeams()) {
// This user belongs to at least one team...
}
if ($user->onTeam($team)) {
// The user belongs to the given team...
}
if ($user->ownsTeam($team)) {
// The user owns the given team...
}
foreach ($user->ownedTeams as $team) {
// Iterate through all of the user's owned teams...
}
foreach ($team->invitations as $invitation) {
// Iterate through all active invitations for the team...
}
When building team based applications in Spark, users will almost always belong to a "current team". This is the team that is currently selected from the team selection list from the user profile drop-down menu at the top right of the screen.
The team listing allows users to switch between team contexts in your application. So, for example, if you are building a helpdesk application, switching teams allows users to switch between team inboxes.
You may access the user's "current team" using the currentTeam
property on a App\User
instance:
echo $user->currentTeam->name;
If the user does not belong to any team, the currentTeam
property will be null
, so you may wish to check that the property is not null before accessing it:
if ($user->currentTeam) {
//
}
However, by default, when a user does not belong to any teams, they will be redirected to a warning notice informing them that they should create a team to continue using the application. To view this notice, simply register a test user, delete all of their teams, and then attempt to access the application /home
URI. This redirection is provided by the VerifyUserHasTeam
middleware.
Spark also supports disabling the "team switcher" located in the top-right navigation menu and allowing you to have full customization of determining which team a user is currently viewing. To enable this option, call the Spark::identifyTeamsByPath()
option in the boot
method of your SparkServiceProvider
:
Spark::identifyTeamsByPath();
Once this option has been enabled, the team creation screen will include a new field where the user may choose a team "slug" that can be used in your application's route URIs to identify the team resources the user wishes to view. The team slug must be unique across your entire application for each team. Validation rules to ensure this uniqueness are already included in Spark. Once this option has been enabled you might define application routes like so in order to determine which team a user wishes to view:
Route::get('/{team_slug}/projects', 'ProjectController@index');
Spark allows you to define roles for your team's members. By default, Spark has two roles: owner
and member
. However, you may define additional roles which the owner of a team can then assign to users from the team membership screen.
To define roles, call the useRoles
method from the boot
method of your SparkServiceProvider
. The useRoles
method accepts an array where the keys are the role "slugs" that will be stored in the database, while the values are the displayable name of the role:
Spark::useRoles([
'member' => 'Member',
'vip' => 'VIP',
]);
If you would like to get the role that a user has for a given team, you may use the roleOn
method on a user instance:
if ($user->roleOn($team) === 'vip') {
// This user is a VIP...
}
You may also use the ownsTeam
method to determine if a user owns a given team:
if ($user->ownsTeam($team)) {
// This user owns the team...
}
The ownedTeams
method returns all of the user's owned teams:
foreach ($user->ownedTeams as $team) {
echo $team->name;
}
Team billing allows your Spark applications to provide billing plans on a per-team basis, meaning users may subscribe to different billing plans for each team they own. For more information on configuring team billing, please refer to the billing documentation
If you would like to offer teams in your application but do not want to use team billing, Spark makes it a breeze. First, use the Laravel\Spark\CanJoinTeams
trait on your User
model:
<?php
namespace App;
use Laravel\Spark\CanJoinTeams;
use Laravel\Spark\User as SparkUser;
class User extends SparkUser
{
use CanJoinTeams;
}
If your application uses user billing and you want to limit the number of teams a given user can create while on a given plan, you can use the maxTeams
method when defining the plan in your SparkServiceProvider
:
Spark::plan('Pro', 'yearly-pro')
->price(100)
->yearly()
->maxTeams(5);
Spark fires several team related events. These may be used to perform various actions when a user joins or leaves a team, such as incrementing the subscription "quantity" if you are using Stripe to implement "per-user" pricing.
All events listed in the following table are relative to the Laravel\Spark\Events
namespace:
Event | Description |
---|---|
Teams\DeletingTeam |
A team is about to be deleted. You may use this to remove all of the team's data. |
Teams\TeamCreated |
A team has been created. |
Teams\TeamDeleted |
A team has been deleted. |
Teams\TeamMemberAdded |
A new user has joined a team. |
Teams\TeamMemberRemoved |
A user has left or been removed from a team. |
Teams\UserInvitedToTeam |
A user has been invited to join a team. |
Teams\Subscription\SubscriptionCancelled |
A team's subscription has been cancelled. |
Teams\Subscription\SubscriptionUpdated |
A team's subscription has been updated. |
Teams\Subscription\TeamSubscribed |
A team has begun a new subscription. |