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Block Change and Decay do not prevent ice melting #69

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Tencao opened this issue Jan 1, 2017 · 10 comments
Open

Block Change and Decay do not prevent ice melting #69

Tencao opened this issue Jan 1, 2017 · 10 comments

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@Tencao
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Tencao commented Jan 1, 2017

This is an extremely annoying bug when trying to design structures with lighting, I would prefer a ice melt option or tied into decay but currently nothing seems to be preventing ice from melting. To clarify as well, the block change is in the passive group

@gravityfox
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This issue is already known and a solution is being worked on.

Basically there's no special handling for ice at the moment.

@d4rkfly3r d4rkfly3r changed the title [bug]Block Change and Decay do not prevent ice melting Block Change and Decay do not prevent ice melting Jan 2, 2017
@worm424
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worm424 commented Jan 2, 2017

Please do not put [bug] on issues

@worm424 worm424 closed this as completed Jan 2, 2017
@worm424 worm424 reopened this Jan 2, 2017
@Tencao
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Tencao commented Jan 2, 2017

But, it is a bug? Block Change is also suppose to cover Ice, and indirectly this could follow with other blocks that can change

@worm424
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worm424 commented Jan 2, 2017

Yes I understand but the fact your reporting it here it's assumed it is a bug
Thanks for reporting

@gravityfox gravityfox added the bug label Jan 2, 2017
@gravityfox
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if it makes you feel better, i added a tag.

@Tencao
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Tencao commented Jan 2, 2017

It's not really about making me feel better, I just like informing the devs exactly what my ticket is, since sometimes I also post suggestions using the [suggestion] tag

@gravityfox
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See the thing is...

I'm a developer, and a college student.

I have the competence to tell the difference by actually reading what was written. If I can't tell whether it's supposed to be a bug report or a suggestion, I'd let you know. Although when that happens i'm often not inclined to ask, as it is usually because the issue is in engrizh or because it is practically void of useful information.

Basically don't worry about tagging issues. I'll tag them if I need them.

@Tencao
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Tencao commented Jan 2, 2017

No worries, different developers have different preferences so I don't really mind

@szmarczak
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Hello. Any updates on this?

@d4rkfly3r
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Hello!

Please be aware that many of the open issues may be closed soon, in preparation of the beta release of FoxGuard 2.0. We have not yet determined if we are going to create a new repo, or use the current one, however, if we use the current one, this issue will be closed.

If the issue occurs again at a later date in FoxGuard 2.0, please make a new issue and reference this one.

Thank you!
Joshua

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