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Block Change and Decay do not prevent ice melting #69
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This issue is already known and a solution is being worked on. Basically there's no special handling for ice at the moment. |
Please do not put [bug] on issues |
But, it is a bug? Block Change is also suppose to cover Ice, and indirectly this could follow with other blocks that can change |
Yes I understand but the fact your reporting it here it's assumed it is a bug |
if it makes you feel better, i added a tag. |
It's not really about making me feel better, I just like informing the devs exactly what my ticket is, since sometimes I also post suggestions using the [suggestion] tag |
See the thing is... I'm a developer, and a college student. I have the competence to tell the difference by actually reading what was written. If I can't tell whether it's supposed to be a bug report or a suggestion, I'd let you know. Although when that happens i'm often not inclined to ask, as it is usually because the issue is in engrizh or because it is practically void of useful information. Basically don't worry about tagging issues. I'll tag them if I need them. |
No worries, different developers have different preferences so I don't really mind |
Hello. Any updates on this? |
Hello! Please be aware that many of the open issues may be closed soon, in preparation of the beta release of FoxGuard 2.0. We have not yet determined if we are going to create a new repo, or use the current one, however, if we use the current one, this issue will be closed. If the issue occurs again at a later date in FoxGuard 2.0, please make a new issue and reference this one. Thank you! |
This is an extremely annoying bug when trying to design structures with lighting, I would prefer a ice melt option or tied into decay but currently nothing seems to be preventing ice from melting. To clarify as well, the block change is in the passive group
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