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Ocelot edited this page Nov 26, 2023
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All veil resources should be located in the assets/modid/pinwheel
folder. Specific assets are in sub-folders of the
main pinwheel folder.
- Shader Modifications
- Custom Shaders
- Custom Framebuffers
- Post-Processing
- Animations
- In-world Tooltips
- Colors
- Easings
- Poses and custom code-based Animations
Veil provides a few helper classes, some specific to rendering and others just general math.
- BasicGeomHelper provides simple methods to render arbitrary geometric shapes easily.
- SpaceHelper provides helper methods when dealing with coordinate spaces, giving methods to convert between them.