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I tried to get this to work (using latest git) but I can't fix it since I don't know how you intended for it to work in the first place. I gave up, frustrated. Basically, the file lua/autorun/coasterManager.lua contains a function for creating nodes. That function calls node:AddTrackNode(node, ply) - which in turn, re-calls the original code CoasterManager.CreateNode in coasterManager.lua - which then calls AddTrackNode again, etc until the game engine complains that it can't lock the vertex buffer (presumably due to all the SetModel calls as a result of the recursion) and source dies. I played around with it but I just can't see from the code what you're trying to do. I hope you haven't given up on this project because it looks like fun - it just doesn't work at all at the moment.
The text was updated successfully, but these errors were encountered:
I tried to get this to work (using latest git) but I can't fix it since I don't know how you intended for it to work in the first place. I gave up, frustrated. Basically, the file lua/autorun/coasterManager.lua contains a function for creating nodes. That function calls node:AddTrackNode(node, ply) - which in turn, re-calls the original code CoasterManager.CreateNode in coasterManager.lua - which then calls AddTrackNode again, etc until the game engine complains that it can't lock the vertex buffer (presumably due to all the SetModel calls as a result of the recursion) and source dies. I played around with it but I just can't see from the code what you're trying to do. I hope you haven't given up on this project because it looks like fun - it just doesn't work at all at the moment.
The text was updated successfully, but these errors were encountered: