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I opened an issue on Lodestone about this and they apparently removed support for versions of Sodium older than 0.5.9. This combo makes the game crash.
I haven't tested on 1.6.2.3b or c but I can only assume the issue is still there since the changelogs don't mention anything about reverting the Sodium-related changes. Even if they did, it may be worth adding in some compat so Lodestone doesn't have to hold itself back.
Since it's an old Sodium problem I figured it'd be better if I came here about it than kept bugging the Lodestone devs.
Reproduction Steps
install embeddium and lodestone-1.20.1-1.6.2.3-fabric
Lodestone uses a mixin into Embeddium/Sodium internals, which is not guaranteed to work across updates. For what they are trying to do, they should be able to just inject into the vanilla renderChunkLayer function, and not touch Embeddium internals at all. They just need to change their mixin's priority so it doesn't conflict with Embeddium/Sodium.
Bug Description
LodestarMC/Lodestone#46 (comment)
I opened an issue on Lodestone about this and they apparently removed support for versions of Sodium older than 0.5.9. This combo makes the game crash.
I haven't tested on 1.6.2.3b or c but I can only assume the issue is still there since the changelogs don't mention anything about reverting the Sodium-related changes. Even if they did, it may be worth adding in some compat so Lodestone doesn't have to hold itself back.
Since it's an old Sodium problem I figured it'd be better if I came here about it than kept bugging the Lodestone devs.
Reproduction Steps
Log File
https://mclo.gs/z5ksHqe
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