From f2c9ea683467bc344523e236007d5265ba531b90 Mon Sep 17 00:00:00 2001 From: Ethan Lee Date: Fri, 31 May 2024 15:38:35 -0400 Subject: [PATCH] NativeAOT: mkdocs seems to care about list whitespacing --- docs/appendix/Appendix-E:-NativeAOT-on-PC.md | 28 ++++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/docs/appendix/Appendix-E:-NativeAOT-on-PC.md b/docs/appendix/Appendix-E:-NativeAOT-on-PC.md index bcded99..cf6ae87 100644 --- a/docs/appendix/Appendix-E:-NativeAOT-on-PC.md +++ b/docs/appendix/Appendix-E:-NativeAOT-on-PC.md @@ -67,19 +67,19 @@ If you don't want to run the program yourself, you can just download the latest Finally, to actually link the fnalibs, follow these platform-specific instructions: * **Windows:** - * Download the MSVC development build of SDL2, then use it to build the other libraries from source. - * Grab the .lib files from SDL2, FNA3D, FAudio, and Theorafile and place them in your app's .csproj directory. - * Build the application. - * Copy the contents of `fnalibs/x64` into the generated output directory. + * Download the MSVC development build of SDL2, then use it to build the other libraries from source. + * Grab the .lib files from SDL2, FNA3D, FAudio, and Theorafile and place them in your app's .csproj directory. + * Build the application. + * Copy the contents of `fnalibs/x64` into the generated output directory. * **MacOS:** - * Build SDL2 from source or install the SDL2 development package from a package manager, then use it to build the other libraries from source. - * Copy the resulting \*.dylib files from SDL2, FNA3D, FAudio, and Theorafile into `/usr/local/lib`. - * Build the application. - * Copy the contents of `fnalibs/osx` into the generated output directory. - * Finally, to ensure your application uses the correct search path for SDL2, use `install_name_tool -change /usr/local/lib/libSDL2-2.0.0.dylib @rpath/libSDL2-2.0.0.dylib `. + * Build SDL2 from source or install the SDL2 development package from a package manager, then use it to build the other libraries from source. + * Copy the resulting \*.dylib files from SDL2, FNA3D, FAudio, and Theorafile into `/usr/local/lib`. + * Build the application. + * Copy the contents of `fnalibs/osx` into the generated output directory. + * Finally, to ensure your application uses the correct search path for SDL2, use `install_name_tool -change /usr/local/lib/libSDL2-2.0.0.dylib @rpath/libSDL2-2.0.0.dylib `. * **Linux:** - * NOTE: For maximum compatibility, we recommend you build using a distro with a low glibc version, like CentOS 7. - * Build SDL2 from source or install the SDL2 development package from a package manager, then use it to build FNA3D, FAudio, and Theorafile from source. - * Copy all the resulting \*.so files into your LD_LIBRARY_PATH (e.g. `/usr/local/lib64`). Make sure the symversioning is preserved during the copy! - * Build the application. - * Copy the contents of `fnalibs/lib64` into the generated output directory. \ No newline at end of file + * NOTE: For maximum compatibility, we recommend you build using a distro with a low glibc version, like CentOS 7. + * Build SDL2 from source or install the SDL2 development package from a package manager, then use it to build FNA3D, FAudio, and Theorafile from source. + * Copy all the resulting \*.so files into your LD_LIBRARY_PATH (e.g. `/usr/local/lib64`). Make sure the symversioning is preserved during the copy! + * Build the application. + * Copy the contents of `fnalibs/lib64` into the generated output directory.