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Gave this a try: Removing fenceGroups and MAX_FRAMES_IN_FLIGHT then replacing Acquire with WaitAndAcquire was easy but resulted in validation errors regarding presentation - I'm sure we're still supposed to do some synchronization but I'm not sure what the new function does and what we still need to do on our end.
This should let us get rid of the janky fence tracking in SwapBuffers.
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