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FNA3D_FORCE_DRIVER=Vulkan does not draw anything on MacOS and causes crash on Windows when using prebuilt binary #205
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I build FNA3D and got it working. But when using prebuilt binary from https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2 then the error occured again. |
I'll try to rebuild fnalibs soon, but be warned: The Vulkan renderer is getting deprecated in 24.08, so I wouldn't worry too much about this - SDL_GPU will be replacing it: #201 |
It is so confusing that after deleting the |
The most recent SPIR-V work has desync'd from FNA3D Vulkan's expectation for descriptor layouts - I think it just needs to skip the descriptors that refer to empty sampler/uniform layouts. Until that's fixed the Vulkan renderer probably won't start up again. |
Vulkan's been removed for the next release, the SDL_GPU backend will likely fix this (definitely file a new ticket if not!). |
This happened last month after I updated FNA to latest version from https://fna.flibitijibibo.com/archive/fnalibs.tar.bz2
On MacOS (Macbook Pro 2018 Sonoma), setting driver to Vulkan does not draw anything result in a black window
On Windows (HP Envy 13, Windows 11), setting driver to Vulkan causes the game crashes after launch:
It worked fine with OpenGL & D3D11
Reproduce project: https://gitlab.com/chutneyy/mygame
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