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Lint: Suppress or fix cpplint2 warnings
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ptheywood committed Nov 21, 2024
1 parent dab83d0 commit 8136192
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Showing 36 changed files with 94 additions and 4 deletions.
2 changes: 1 addition & 1 deletion CPPLINT.cfg
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set noparent
linelength=240
filter=-legal/copyright,-readability/todo,-runtime/references,-build/c++11
filter=-legal/copyright,-readability/todo,-runtime/references,-build/c++11,-build/c++17,-whitespace/indent_namespace,-whitespace/newline
extensions=c++,hpp,cxx,cpp,cuh,hh,h++,h,hxx,cu,cc,c,inl
headers=hpp,cuh,hh,h,h++,hxx,inl
1 change: 1 addition & 0 deletions include/flamegpu/visualiser/config/AgentStateConfig.h
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#include <string>
#include <cstring>
#include <cstdio>
#include <map>

#include "TexBufferConfig.h"
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1 change: 1 addition & 0 deletions include/flamegpu/visualiser/config/ModelConfig.h
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#include <list>
#include <map>
#include <memory>
#include <cstdio>

#include "LineConfig.h"
#include "PanelConfig.h"
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2 changes: 2 additions & 0 deletions src/flamegpu/visualiser/Draw.cpp
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#include "Draw.h"

#include <stdexcept>
#include <utility>
#include <string>

#include "flamegpu/visualiser/util/StringUtils.h"

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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/Entity.cpp
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#include <locale>
#include <string>
#include <cstring>
#include <cstdio>
#include <vector>
#include <memory>

#include <glm/gtx/component_wise.hpp>
#include <glm/gtc/matrix_transform.hpp>
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2 changes: 2 additions & 0 deletions src/flamegpu/visualiser/FLAMEGPU_Visualisation.cpp
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#include "flamegpu/visualiser/FLAMEGPU_Visualisation.h"

#include <mutex>
#include <map>
#include <string>

#include "Visualiser.h"

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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/HUD.cpp
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#include "HUD.h"

#include <memory>
#include <list>

#include "flamegpu/visualiser/util/warnings.h"

DISABLE_WARNING_PUSH
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5 changes: 5 additions & 0 deletions src/flamegpu/visualiser/Visualiser.cpp
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#include <iomanip>
#include <sstream>
#include <algorithm>
#include <map>
#include <utility>
#include <memory>
#include <cstdio>
#include <string>

#include <glm/gtc/matrix_transform.hpp>

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4 changes: 4 additions & 0 deletions src/flamegpu/visualiser/model/Material.cpp
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#include "flamegpu/visualiser/model/Material.h"

#include <cstdio>
#include <vector>

#include "flamegpu/visualiser/texture/Texture2D.h"

namespace flamegpu {
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4 changes: 4 additions & 0 deletions src/flamegpu/visualiser/multipass/BackBuffer.cpp
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#include "flamegpu/visualiser/multipass/BackBuffer.h"

#include <memory>
#include <cstdio>

#include <glm/gtx/component_wise.hpp>

namespace flamegpu {
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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/multipass/FrameBuffer.cpp
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#include "flamegpu/visualiser/multipass/FrameBuffer.h"

#include <cstdio>
#include <memory>

#include "flamegpu/visualiser/texture/Texture2D.h"
#include "flamegpu/visualiser/texture/Texture2D_Multisample.h"
#include "flamegpu/visualiser/multipass/RenderBuffer.h"
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2 changes: 2 additions & 0 deletions src/flamegpu/visualiser/multipass/RenderBuffer.cpp
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#include "flamegpu/visualiser/multipass/RenderBuffer.h"

#include <memory>

namespace flamegpu {
namespace visualiser {

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2 changes: 2 additions & 0 deletions src/flamegpu/visualiser/shader/DirectionFunction.cpp
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#include "flamegpu/visualiser/shader/DirectionFunction.h"

#include <map>
#include <string>
#include <sstream>


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3 changes: 2 additions & 1 deletion src/flamegpu/visualiser/shader/PositionFunction.cpp
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#include "flamegpu/visualiser/shader/PositionFunction.h"

#include <map>
#include <string>
#include <sstream>


namespace flamegpu {
namespace visualiser {

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2 changes: 2 additions & 0 deletions src/flamegpu/visualiser/shader/ScaleFunction.cpp
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#include "flamegpu/visualiser/shader/ScaleFunction.h"

#include <map>
#include <string>
#include <sstream>

namespace flamegpu {
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6 changes: 6 additions & 0 deletions src/flamegpu/visualiser/shader/ShaderCore.cpp
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#include "flamegpu/visualiser/shader/ShaderCore.h"
#include <cstdlib> // < _splitpath() Windows only, need to rewrite linux ver
#include <cstdio>
#include <regex>
#include <sstream>
#include <list>
#include <map>
#include <utility>
#include <string>
#include <vector>
#include "flamegpu/visualiser/util/warnings.h"
DISABLE_WARNING_PUSH
#include <glm/gtc/type_ptr.hpp>
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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/shader/Shaders.cpp
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#include <cstdlib>
#include <utility>
#include <stdexcept>
#include <vector>
#include <list>
#include <string>

#include "flamegpu/visualiser/util/warnings.h"

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3 changes: 2 additions & 1 deletion src/flamegpu/visualiser/shader/VertexFunction.cpp
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#include "flamegpu/visualiser/shader/VertexFunction.h"

#include <sstream>

#include <map>
#include <string>

namespace flamegpu {
namespace visualiser {
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1 change: 1 addition & 0 deletions src/flamegpu/visualiser/shader/buffer/BufferCore.cpp
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#include "flamegpu/visualiser/shader/buffer/BufferCore.h"

#include <cstdio>
#include <memory>

#include "flamegpu/visualiser/util/GLcheck.h"
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2 changes: 2 additions & 0 deletions src/flamegpu/visualiser/shader/buffer/ShaderStorageBuffer.cpp
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#include "flamegpu/visualiser/shader/buffer/ShaderStorageBuffer.h"

#include <set>

#include "flamegpu/visualiser/util/GLcheck.h"

namespace flamegpu {
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1 change: 1 addition & 0 deletions src/flamegpu/visualiser/shader/buffer/UniformBuffer.cpp
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#include "flamegpu/visualiser/shader/buffer/UniformBuffer.h"

#include <memory>
#include <set>

#include "flamegpu/visualiser/util/GLcheck.h"

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2 changes: 2 additions & 0 deletions src/flamegpu/visualiser/shader/lights/LightsBuffer.cpp
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#include <memory>
#include <stdexcept>
#include <set>
#include <cstdio>

#include "flamegpu/visualiser/shader/lights/PointLight.h"
#include "flamegpu/visualiser/shader/lights/SpotLight.h"
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4 changes: 4 additions & 0 deletions src/flamegpu/visualiser/texture/Texture.cpp
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#include <SDL_surface.h>

#include <algorithm>
#include <cstdio>
#include <map>
#include <memory>
#include <string>

#include "flamegpu/visualiser/util/StringUtils.h"
#include "flamegpu/visualiser/util/Resources.h"
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4 changes: 4 additions & 0 deletions src/flamegpu/visualiser/texture/Texture2D.cpp
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#include "flamegpu/visualiser/texture/Texture2D.h"
#include <cassert>
#include <filesystem>
#include <unordered_map>
#include <memory>
#include <string>
#include <cstdio>

#include <glm/gtx/component_wise.hpp>
#include <SDL_surface.h>
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1 change: 1 addition & 0 deletions src/flamegpu/visualiser/texture/Texture2D.h
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#include <locale>
#include <string>
#include <algorithm>
#include <cstdio>

#include <glm/vec2.hpp>

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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/texture/Texture2D_Multisample.cpp
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#include "flamegpu/visualiser/texture/Texture2D_Multisample.h"

#include <cstdio>
#include <memory>

namespace flamegpu {
namespace visualiser {

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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/texture/TextureBuffer.cu.cpp
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#include "flamegpu/visualiser/texture/TextureBuffer.h"

#include <cstdio>
#include <memory>

namespace flamegpu {
namespace visualiser {

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6 changes: 6 additions & 0 deletions src/flamegpu/visualiser/texture/TextureCubeMap.cpp
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#include "flamegpu/visualiser/texture/TextureCubeMap.h"

#include <cstdio>
#include <memory>
#include <unordered_map>
#include <string>

#include <glm/gtx/component_wise.hpp>

namespace flamegpu {
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2 changes: 2 additions & 0 deletions src/flamegpu/visualiser/ui/Overlay.cpp
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#include "Overlay.h"

#include <memory>

#include "flamegpu/visualiser/util/warnings.h"
DISABLE_WARNING_PUSH
#include <glm/gtc/type_ptr.hpp>
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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/ui/SplashScreen.cpp
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#include "flamegpu/visualiser/ui/SplashScreen.h"

#include <cstdio>
#include <memory>
#include <string>
#include <vector>

#include "flamegpu/visualiser/ui/Sprite2D.h"
#include "flamegpu/visualiser/ui/Text.h"
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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/ui/Sprite2D.cpp
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#include "Sprite2D.h"

#include <memory>

#include "flamegpu/visualiser/shader/Shaders.h"

namespace flamegpu {
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4 changes: 3 additions & 1 deletion src/flamegpu/visualiser/ui/Text.cpp
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Expand Up @@ -2,8 +2,10 @@

#include <freetype/ftglyph.h>

#include <vector>
#include <cstdarg>
#include <cstdio>
#include <string>
#include <vector>

#include "flamegpu/visualiser/util/warnings.h"
#include "flamegpu/visualiser/util/fonts.h"
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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/util/Resources.cpp
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#include "flamegpu/visualiser/util/Resources.h"
#include "VisException.h"

#include <cstdio>
#include <filesystem>
#include <string>

#include <cmrc/cmrc.hpp>
#include <SDL.h>
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1 change: 1 addition & 0 deletions src/flamegpu/visualiser/util/VisException.cpp
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#include <cstdio>
#include <cstring>
#include <string>
#include <sstream>
#include <limits>

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1 change: 1 addition & 0 deletions src/flamegpu/visualiser/util/cuda.cu
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#include <device_launch_parameters.h>

#include <cstring>
#include <cstdio>
#include <typeinfo> // operator typeid
#include <stdexcept>

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3 changes: 3 additions & 0 deletions src/flamegpu/visualiser/util/fonts.cpp
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#include <stdio.h>
#include <fontconfig/fontconfig.h>
#include <string>

namespace flamegpu {
namespace visualiser {
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// https://docs.microsoft.com/en-us/windows/win32/api/dwrite/nn-dwrite-idwritefontcollection
#include <dwrite.h>

#include <string>

namespace flamegpu {
namespace visualiser {
namespace fonts {
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