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The Image Load from file plugin is loading the image synchronously, thus, the application pauses for few frames until the image is loaded.
I would be very glad if you change it to an asynchronous image loader with a finished loading condition to pass to the static object material.
Import file as Texture 2D inside unreal is already doing the same function....
Is there any setting or anything I have to do to load asynchronously ??
(I am a c# programmer, thus still I don't know c++ , but learning)
thx in advance....
I hope you can this favor for us ! thx.
The text was updated successfully, but these errors were encountered:
Hi Rama, gr8 work.
The Image Load from file plugin is loading the image synchronously, thus, the application pauses for few frames until the image is loaded.
I would be very glad if you change it to an asynchronous image loader with a finished loading condition to pass to the static object material.
Import file as Texture 2D inside unreal is already doing the same function....
Is there any setting or anything I have to do to load asynchronously ??
(I am a c# programmer, thus still I don't know c++ , but learning)
thx in advance....
I hope you can this favor for us ! thx.
The text was updated successfully, but these errors were encountered: