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RenderUniqueValues.xaml.cs
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RenderUniqueValues.xaml.cs
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// Copyright 2022 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Data;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Colors = System.Drawing.Color;
namespace ArcGIS.Samples.RenderUniqueValues
{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Unique value renderer",
category: "Symbology",
description: "Render features in a layer using a distinct symbol for each unique attribute value.",
instructions: "The map with the symbolized feature layer will be shown automatically when the sample loads.",
tags: new[] { "draw", "renderer", "symbol", "symbology", "values" })]
public partial class RenderUniqueValues : ContentPage
{
public RenderUniqueValues()
{
InitializeComponent();
// Create the UI, setup the control references and execute initialization
Initialize();
}
private void Initialize()
{
// Create new Map with basemap
Map myMap = new Map(BasemapStyle.ArcGISTopographic);
// Create uri to the used feature service
Uri serviceUri = new Uri(
"https://sampleserver6.arcgisonline.com/arcgis/rest/services/Census/MapServer/3");
// Create service feature table
ServiceFeatureTable statesFeatureTable = new ServiceFeatureTable(serviceUri);
// Create a new feature layer using the service feature table
FeatureLayer statesLayer = new FeatureLayer(statesFeatureTable);
// Create a new unique value renderer
UniqueValueRenderer regionRenderer = new UniqueValueRenderer();
// Add the "SUB_REGION" field to the renderer
regionRenderer.FieldNames.Add("SUB_REGION");
// Define a line symbol to use for the region fill symbols
SimpleLineSymbol stateOutlineSymbol = new SimpleLineSymbol(
SimpleLineSymbolStyle.Solid, Colors.White, 0.7);
// Define distinct fill symbols for a few regions (use the same outline symbol)
SimpleFillSymbol pacificFillSymbol = new SimpleFillSymbol(
SimpleFillSymbolStyle.Solid, Colors.Blue, stateOutlineSymbol);
SimpleFillSymbol mountainFillSymbol = new SimpleFillSymbol(
SimpleFillSymbolStyle.Solid, Colors.LawnGreen, stateOutlineSymbol);
SimpleFillSymbol westSouthCentralFillSymbol = new SimpleFillSymbol(
SimpleFillSymbolStyle.Solid, Colors.SandyBrown, stateOutlineSymbol);
// Add values to the renderer: define the label, description, symbol, and attribute value for each
regionRenderer.UniqueValues.Add(
new UniqueValue("Pacific", "Pacific Region", pacificFillSymbol, "Pacific"));
regionRenderer.UniqueValues.Add(
new UniqueValue("Mountain", "Rocky Mountain Region", mountainFillSymbol, "Mountain"));
regionRenderer.UniqueValues.Add(
new UniqueValue("West South Central", "West South Central Region", westSouthCentralFillSymbol, "West South Central"));
// Set the default region fill symbol (transparent with no outline) for regions not explicitly defined in the renderer
SimpleFillSymbol defaultFillSymbol = new SimpleFillSymbol(
SimpleFillSymbolStyle.Cross, Colors.Gray, null);
regionRenderer.DefaultSymbol = defaultFillSymbol;
regionRenderer.DefaultLabel = "Other";
// Apply the unique value renderer to the states layer
statesLayer.Renderer = regionRenderer;
// Add created layer to the map
myMap.OperationalLayers.Add(statesLayer);
// Assign the map to the MapView
MyMapView.Map = myMap;
}
}
}