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PlayKmlTours.xaml.cs
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PlayKmlTours.xaml.cs
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// Copyright 2022 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using ArcGIS.Samples.Managers;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Ogc;
using Esri.ArcGISRuntime.UI;
using System.ComponentModel;
using System.Diagnostics;
namespace ArcGIS.Samples.PlayKmlTours
{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Play KML tour",
category: "Layers",
description: "Play tours in KML files.",
instructions: "The sample will load the KMZ file from ArcGIS Online. When a tour is found, the _Play_ button will be enabled. Use _Play_ and _Pause_ to control the tour. Use the _Reset_ button to return the tour to the unplayed state.",
tags: new[] { "KML", "animation", "interactive", "narration", "pause", "play", "story", "tour" })]
[ArcGIS.Samples.Shared.Attributes.OfflineData("f10b1d37fdd645c9bc9b189fb546307c")]
public partial class PlayKmlTours : ContentPage, IDisposable
{
// The KML tour controller provides player controls for KML tours.
private readonly KmlTourController _tourController = new KmlTourController();
// Keep track of play/pause status.
private bool _tourPlaying;
public PlayKmlTours()
{
InitializeComponent();
_ = Initialize();
}
private async Task Initialize()
{
// Load the scene with a basemap and a terrain surface.
MySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);
MySceneView.Scene.BaseSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new Uri("https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer")));
// Get the URL to the data.
string filePath = DataManager.GetDataFolder("f10b1d37fdd645c9bc9b189fb546307c", "Esri_tour.kmz");
Uri kmlUrl = new Uri(filePath);
// Create the KML dataset and layer.
KmlDataset dataset = new KmlDataset(kmlUrl);
KmlLayer layer = new KmlLayer(dataset);
// Add the layer to the map.
MySceneView.Scene.OperationalLayers.Add(layer);
try
{
// Load the dataset.
await dataset.LoadAsync();
// Find the first KML tour.
FindKmlTour(dataset.RootNodes);
// Handle absence of tour gracefully.
if (_tourController.Tour == null)
{
throw new InvalidOperationException("No tour found. Can't enable touring for a KML file with no tours.");
}
// Listen for changes to the tour status.
_tourController.Tour.PropertyChanged += Tour_PropertyChanged;
// Enable the play button.
PlayPauseButton.IsEnabled = true;
// Hide the status bar.
LoadingStatusBar.IsVisible = false;
// Create scene interaction options which will be disabled when the tour begins.
MySceneView.InteractionOptions = new SceneViewInteractionOptions
{
IsEnabled = false
};
}
catch (Exception e)
{
Debug.WriteLine(e.ToString());
await Application.Current.MainPage.DisplayAlert("Error", e.ToString(), "OK");
}
}
private void FindKmlTour(IEnumerable<KmlNode> rootNodes)
{
// Hold a list of nodes to explore.
Queue<KmlNode> nodesToExplore = new Queue<KmlNode>();
// Add each root node to the list.
foreach (KmlNode rootNode in rootNodes)
{
nodesToExplore.Enqueue(rootNode);
}
// Keep exploring until a tour is found or there are no more nodes.
while (nodesToExplore.Any())
{
// Remove a node from the queue.
KmlNode currentNode = nodesToExplore.Dequeue();
// If the node is a tour, use it.
if (currentNode is KmlTour tour)
{
_tourController.Tour = tour;
return;
}
// If the node is a container, add all of its children to the list of nodes to explore.
if (currentNode is KmlContainer container)
{
foreach (KmlNode node in container.ChildNodes)
{
nodesToExplore.Enqueue(node);
}
}
// Otherwise, continue.
}
}
private void Tour_PropertyChanged(object sender, PropertyChangedEventArgs e)
{
// Skip for everything except tour status property changes.
if (e.PropertyName != nameof(KmlTour.TourStatus))
{
return;
}
// Set the UI based on the current state of the tour.
switch (_tourController.Tour.TourStatus)
{
case KmlTourStatus.Completed:
PlayPauseButton.IsEnabled = true;
ResetButton.IsEnabled = false;
PlayPauseButton.Text = "Play";
_tourPlaying = false;
MySceneView.InteractionOptions.IsEnabled = true;
// Return to the initial viewpoint to visually indicate the tour being over.
MySceneView.SetViewpointAsync(MySceneView.Scene.InitialViewpoint);
break;
case KmlTourStatus.Initialized:
PlayPauseButton.IsEnabled = true;
ResetButton.IsEnabled = false;
PlayPauseButton.Text = "Play";
_tourPlaying = false;
MySceneView.InteractionOptions.IsEnabled = true;
break;
case KmlTourStatus.Playing:
ResetButton.IsEnabled = true;
PlayPauseButton.IsEnabled = true;
PlayPauseButton.Text = "Pause";
_tourPlaying = true;
MySceneView.InteractionOptions.IsEnabled = false;
break;
case KmlTourStatus.Paused:
PlayPauseButton.Text = "Play";
_tourPlaying = false;
break;
}
}
// Play and pause the tour when the button is pressed.
private void PlayPause_Clicked(object sender, EventArgs e)
{
if (_tourPlaying)
{
_tourController?.Pause();
}
else
{
_tourController?.Play();
}
}
// Reset the tour when the button is pressed.
private void Reset_Clicked(object sender, EventArgs e)
{
_tourController?.Reset();
MySceneView.SetViewpoint(MySceneView.Scene.InitialViewpoint);
PlayPauseButton.Text = "Play";
}
public void Dispose()
{
// Reset the tour when the user leaves the sample.
_tourController?.Pause();
_tourController?.Reset();
}
}
}