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FeatureLayerRenderingModeScene.xaml.cs
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FeatureLayerRenderingModeScene.xaml.cs
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// Copyright 2022 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Data;
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
namespace ArcGIS.Samples.FeatureLayerRenderingModeScene
{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Feature layer rendering mode (scene)",
category: "Layers",
description: "Render features in a scene statically or dynamically by setting the feature layer rendering mode.",
instructions: "Tap the button to trigger the same zoom animation on both static and dynamicly rendered scenes.",
tags: new[] { "3D", "dynamic", "feature layer", "features", "rendering", "static" })]
public partial class FeatureLayerRenderingModeScene : ContentPage
{
// Points for demonstrating zoom
private readonly MapPoint _zoomedOutPoint = new MapPoint(-118.37, 34.46, SpatialReferences.Wgs84);
private readonly MapPoint _zoomedInPoint = new MapPoint(-118.45, 34.395, SpatialReferences.Wgs84);
// Viewpoints for each zoom level
private Camera _zoomedOutCamera;
private Camera _zoomedInCamera;
// URI for the feature service
private const string FeatureService = "https://sampleserver6.arcgisonline.com/arcgis/rest/services/Energy/Geology/FeatureServer/";
// Hold the current zoom state
private bool _zoomed;
public FeatureLayerRenderingModeScene()
{
InitializeComponent();
// Create the UI, setup the control references and execute initialization
Initialize();
}
private void Initialize()
{
// Initialize the cameras (viewpoints) with two points.
_zoomedOutCamera = new Camera(_zoomedOutPoint, 42000, 0, 0, 0);
_zoomedInCamera = new Camera(_zoomedInPoint, 2500, 90, 75, 0);
// Create the scene for displaying the feature layer in static mode.
Scene staticScene = new Scene
{
InitialViewpoint = new Viewpoint(_zoomedOutPoint, _zoomedOutCamera)
};
// Create the scene for displaying the feature layer in dynamic mode.
Scene dynamicScene = new Scene
{
InitialViewpoint = new Viewpoint(_zoomedOutPoint, _zoomedOutCamera)
};
foreach (string identifier in new[] { "8", "9", "0" })
{
// Create the table.
ServiceFeatureTable serviceTable = new ServiceFeatureTable(new Uri(FeatureService + identifier));
// Create and add the static layer.
FeatureLayer staticLayer = new FeatureLayer(serviceTable)
{
RenderingMode = FeatureRenderingMode.Static
};
staticScene.OperationalLayers.Add(staticLayer);
// Create and add the dynamic layer.
FeatureLayer dynamicLayer = new FeatureLayer(new ServiceFeatureTable(serviceTable.Source));
dynamicLayer.RenderingMode = FeatureRenderingMode.Dynamic;
dynamicScene.OperationalLayers.Add(dynamicLayer);
}
// Add the scenes to the scene views.
MyStaticSceneView.Scene = staticScene;
MyDynamicSceneView.Scene = dynamicScene;
}
private void Button_Clicked(object sender, EventArgs e)
{
// Zoom out if zoomed
if (_zoomed)
{
MyStaticSceneView.SetViewpointCameraAsync(_zoomedOutCamera, new TimeSpan(0, 0, 5));
MyDynamicSceneView.SetViewpointCameraAsync(_zoomedOutCamera, new TimeSpan(0, 0, 5));
}
else // Zoom in otherwise
{
MyStaticSceneView.SetViewpointCameraAsync(_zoomedInCamera, new TimeSpan(0, 0, 5));
MyDynamicSceneView.SetViewpointCameraAsync(_zoomedInCamera, new TimeSpan(0, 0, 5));
}
// Toggle zoom state
_zoomed = !_zoomed;
}
}
}