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AddAnIntegratedMeshLayer.xaml.cs
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AddAnIntegratedMeshLayer.xaml.cs
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// Copyright 2022 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
namespace ArcGIS.Samples.AddAnIntegratedMeshLayer
{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Add integrated mesh layer",
category: "Layers",
description: "View an integrated mesh layer from a scene service.",
instructions: "After launching the sample, watch the integrated mesh layer load in place. Navigate around the scene to visualize the high level of detail on the buildings.",
tags: new[] { "3D", "integrated mesh", "layers" })]
public partial class AddAnIntegratedMeshLayer : ContentPage
{
// URLs for the services used by this sample.
private const string IntegratedMeshLayerUrl =
"https://tiles.arcgis.com/tiles/z2tnIkrLQ2BRzr6P/arcgis/rest/services/Girona_Spain/SceneServer";
private const string ElevationServiceUrl = "https://elevation3d.arcgis.com/arcgis/rest/services/WorldElevation3D/Terrain3D/ImageServer";
public AddAnIntegratedMeshLayer()
{
InitializeComponent();
Initialize();
}
private void Initialize()
{
// Create the scene with basemap.
MySceneView.Scene = new Scene(BasemapStyle.ArcGISImageryStandard);
// Create and use an elevation surface to show terrain.
Surface baseSurface = new Surface();
baseSurface.ElevationSources.Add(new ArcGISTiledElevationSource(new Uri(ElevationServiceUrl)));
MySceneView.Scene.BaseSurface = baseSurface;
// Create the integrated mesh layer from URL.
IntegratedMeshLayer meshLayer = new IntegratedMeshLayer(new Uri(IntegratedMeshLayerUrl));
// Add the layer to the scene's operational layers.
MySceneView.Scene.OperationalLayers.Add(meshLayer);
// Start with camera pointing at the scene.
MySceneView.SetViewpointCamera(new Camera(new MapPoint(2.8259, 41.9906, 200.0), 190, 65, 0));
}
}
}