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Buffer.xaml.cs
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Buffer.xaml.cs
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// Copyright 2022 Esri.
//
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License.
// You may obtain a copy of the License at: http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an
// "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific
// language governing permissions and limitations under the License.
using Esri.ArcGISRuntime.Geometry;
using Esri.ArcGISRuntime.Mapping;
using Esri.ArcGISRuntime.Symbology;
using Esri.ArcGISRuntime.UI;
using Colors = System.Drawing.Color;
namespace ArcGIS.Samples.Buffer
{
[ArcGIS.Samples.Shared.Attributes.Sample(
name: "Buffer",
category: "Geometry",
description: "Create a buffer around a map point and display the results as a `Graphic`",
instructions: "1. Tap on the map.",
tags: new[] { "analysis", "buffer", "euclidean", "geodesic", "geometry", "planar" })]
public partial class Buffer : ContentPage
{
public Buffer()
{
InitializeComponent();
// Initialize the map and graphics overlays.
Initialize();
}
private void Initialize()
{
// Create a map with a topographic basemap and add it to the map view.
MyMapView.Map = new Map(BasemapStyle.ArcGISTopographic);
// Handle the MapView's GeoViewTapped event to create buffers.
MyMapView.GeoViewTapped += MyMapView_GeoViewTapped;
// Create a fill symbol for geodesic buffer polygons.
Colors geodesicBufferColor = Colors.FromArgb(120, 255, 0, 0);
SimpleLineSymbol geodesicOutlineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, geodesicBufferColor, 2);
SimpleFillSymbol geodesicBufferFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, geodesicBufferColor, geodesicOutlineSymbol);
// Create a fill symbol for planar buffer polygons.
Colors planarBufferColor = Colors.FromArgb(120, 0, 0, 255);
SimpleLineSymbol planarOutlineSymbol = new SimpleLineSymbol(SimpleLineSymbolStyle.Solid, planarBufferColor, 2);
SimpleFillSymbol planarBufferFillSymbol = new SimpleFillSymbol(SimpleFillSymbolStyle.Solid, planarBufferColor, planarOutlineSymbol);
// Create a marker symbol for tap locations.
SimpleMarkerSymbol tapSymbol = new SimpleMarkerSymbol(SimpleMarkerSymbolStyle.Cross, System.Drawing.Color.White, 14);
// Create a graphics overlay to display geodesic polygons, set its renderer and add it to the map view.
GraphicsOverlay geodesicPolysOverlay = new GraphicsOverlay
{
Id = "GeodesicPolys",
Renderer = new SimpleRenderer(geodesicBufferFillSymbol)
};
MyMapView.GraphicsOverlays.Add(geodesicPolysOverlay);
// Create a graphics overlay to display planar polygons, set its renderer and add it to the map view.
GraphicsOverlay planarPolysOverlay = new GraphicsOverlay
{
Id = "PlanarPolys",
Renderer = new SimpleRenderer(planarBufferFillSymbol)
};
MyMapView.GraphicsOverlays.Add(planarPolysOverlay);
// Create a graphics overlay to display tap locations for buffers, set its renderer and add it to the map view.
GraphicsOverlay tapLocationsOverlay = new GraphicsOverlay
{
Id = "TapPoints",
Renderer = new SimpleRenderer(tapSymbol)
};
MyMapView.GraphicsOverlays.Add(tapLocationsOverlay);
// Show the colors for each type of buffer in the UI.
ShowBufferSwatches(planarBufferColor, geodesicBufferColor);
}
private async void MyMapView_GeoViewTapped(object sender, Esri.ArcGISRuntime.Maui.GeoViewInputEventArgs e)
{
try
{
// Get the location tapped by the user (a map point in the WebMercator projected coordinate system).
MapPoint userTapPoint = e.Location;
// Get the buffer distance (miles) entered in the text box.
double bufferInMiles = System.Convert.ToDouble(BufferDistanceMilesEntry.Text);
// Call a helper method to convert the input distance to meters.
double bufferInMeters = LinearUnits.Miles.ToMeters(bufferInMiles);
// Create a planar buffer graphic around the input location at the specified distance.
Geometry bufferGeometryPlanar = userTapPoint.Buffer(bufferInMeters);
Graphic planarBufferGraphic = new Graphic(bufferGeometryPlanar);
// Create a geodesic buffer graphic using the same location and distance.
Geometry bufferGeometryGeodesic = userTapPoint.BufferGeodetic(bufferInMeters, LinearUnits.Meters, double.NaN, GeodeticCurveType.Geodesic);
Graphic geodesicBufferGraphic = new Graphic(bufferGeometryGeodesic);
// Create a graphic for the user tap location.
Graphic locationGraphic = new Graphic(userTapPoint);
// Get the graphics overlays.
GraphicsOverlay planarBufferGraphicsOverlay = MyMapView.GraphicsOverlays["PlanarPolys"];
GraphicsOverlay geodesicBufferGraphicsOverlay = MyMapView.GraphicsOverlays["GeodesicPolys"];
GraphicsOverlay tapPointGraphicsOverlay = MyMapView.GraphicsOverlays["TapPoints"];
// Add the buffer polygons and tap location graphics to the appropriate graphic overlays.
planarBufferGraphicsOverlay.Graphics.Add(planarBufferGraphic);
geodesicBufferGraphicsOverlay.Graphics.Add(geodesicBufferGraphic);
tapPointGraphicsOverlay.Graphics.Add(locationGraphic);
}
catch (System.Exception ex)
{
// Display an error message if there is a problem generating the buffers.
await Application.Current.MainPage.DisplayAlert("Error creating buffers", ex.Message, "OK");
}
}
private void ShowBufferSwatches(Colors planarBufferColor, Colors geodesicBufferColor)
{
// Create System.Drawing.Colors to represent the System.Drawing.Colors used for the buffers.
Color planarLabelColor = Color.FromRgba(planarBufferColor.R,
planarBufferColor.G,
planarBufferColor.B,
planarBufferColor.A);
Color geodesicLabelColor = Color.FromRgba(geodesicBufferColor.R,
geodesicBufferColor.G,
geodesicBufferColor.B,
geodesicBufferColor.A);
// Show buffer symbol colors in the UI by setting the appropriate Ellipse object fill color.
BufferSwatchPlanar.BackgroundColor = planarLabelColor;
BufferSwatchGeodesic.BackgroundColor = geodesicLabelColor;
}
private void ClearBuffersButton_Click(object sender, System.EventArgs e)
{
// Clear the buffer and point graphics.
foreach (GraphicsOverlay ov in MyMapView.GraphicsOverlays)
{
ov.Graphics.Clear();
}
}
}
}