[ue] Unable to import skeleton data with the Inherit
timeline keys in the middle of animation.
#2672
Labels
Inherit
timeline keys in the middle of animation.
#2672
Description:
With the
Inherit
timeline available since Spine 4.2, switching inheritance on or off in the middle of the animation will prevent the skeleton data from being imported into UE. (Attempting to import will result in infinite loading.)(The problem does not occur if there is the
Inherit
timeline but the inheritance is toggled on and off at frame 0 of the animation.)Expected behavior:
Even skeletons that switch inheritance in the middle of an animation can be imported successfully.
Steps to reproduce:
Inherit
timeline keys in the middle of animation.zipspineboy-pro_should-cause-crash.json
underSkeleton-should-cause-crash
:For reference, a skeleton with some inherit keys only at frame 0 of the animation is included in the same zip as
Skeleton-should-be-imported-correctly
.The version that can reproduce this issue:
UE5.4.4
This issue was reported in the following thread on the forum:
https://esotericsoftware.com/forum/d/27218-skeletons-with-inherit-crash-the-editor
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