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[godot] Add CPU backface culling #2659

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badlogic opened this issue Oct 23, 2024 · 0 comments
Open

[godot] Add CPU backface culling #2659

badlogic opened this issue Oct 23, 2024 · 0 comments
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@badlogic
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See
https://esotericsoftware.com/forum/d/27102-godot%E4%B8%AD%E5%BC%80%E5%90%AFbackface-culling/5
https://en.esotericsoftware.com/forum/d/23925-godot-spine-backface-culling-feature/10

Godot currently does not support GPU side backface culling in 2D. We need to do that on the CPU. Since this will eat some CPU cycles, it should be off by default. Users should be able to enable it via a property on SpineSprite

@badlogic badlogic self-assigned this Oct 23, 2024
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