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wechat_jump_auto_slim.py
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wechat_jump_auto_slim.py
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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
__author__ = 'Erimus'
'''
这个是精简版本,只取x轴距离。
可以适配任意屏幕。
把磁盘读写截图改为内存读写。
可以防止被ban(从抓包数据看没有返回Error)。
'''
import os
import sys
import subprocess
import time
import random
from PIL import Image, ImageDraw
from io import BytesIO
# ═══════════════════════════════════════════════
screenshot_way = 2
def check_screenshot(): # 检查获取截图的方式
global screenshot_way
if (screenshot_way < 0):
print('暂不支持当前设备')
sys.exit()
binary_screenshot = pull_screenshot()
try:
Image.open(BytesIO(binary_screenshot)).load() # 直接使用内存IO
print('Capture Method: {}'.format(screenshot_way))
except Exception:
screenshot_way -= 1
check_screenshot()
def pull_screenshot(): # 获取截图
global screenshot_way
if screenshot_way in [1, 2]:
process = subprocess.Popen(
'adb shell screencap -p', shell=True, stdout=subprocess.PIPE)
screenshot = process.stdout.read()
if screenshot_way == 2:
binary_screenshot = screenshot.replace(b'\r\n', b'\n')
else:
binary_screenshot = screenshot.replace(b'\r\r\n', b'\n')
return binary_screenshot
elif screenshot_way == 0:
os.system('adb shell screencap -p /sdcard/autojump.png')
os.system('adb pull /sdcard/autojump.png .')
# ═══════════════════════════════════════════════
def find_piece_and_board(im): # 寻找起点和终点坐标
w, h = im.size # 图片宽高
im_pixel = im.load()
def find_piece(pixel): # 棋子取色精确范围
return ((40 < pixel[0] < 65) and
(40 < pixel[1] < 65) and
(80 < pixel[2] < 105))
# 寻找棋子 ═══════════════════════════════════════════════
# 粗查棋子位置
piece_found, piece_fx, piece_fy = 0, 0, 0
scan_piece_unit = w // 40 # 间隔单位
ny = (h + w) // 2 # 寻找下限 从画面中央的正方形的下缘开始
while ny > (h - w) // 2 and not piece_found:
ny -= scan_piece_unit
for nx in range(0, w, scan_piece_unit):
pixel = im_pixel[nx, ny]
if find_piece(pixel):
piece_fx, piece_fy = nx, ny
piece_found = True
break
print('%-12s %s,%s' % ('piece_fuzzy:', piece_fx, piece_fy))
if not piece_fx:
return 0, 0 # 没找到棋子
# 精查棋子位置
piece_x, piece_x_set = 0, [] # 棋子x/棋子坐标集合
piece_width = w // 14 # 估算棋子宽度
piece_height = w // 5 # 估算棋子高度
for ny in range(piece_fy + scan_piece_unit, piece_fy - piece_height, -4):
for nx in range(max(piece_fx - piece_width, 0),
min(piece_fx + piece_width, w)):
pixel = im_pixel[nx, ny]
# print(nx,ny,pixel)
if find_piece(pixel):
piece_x_set.append(nx)
if len(piece_x_set) > 10:
piece_x = sum(piece_x_set) / len(piece_x_set)
break
print('%-12s %s' % ('p_exact_x:', piece_x))
# 寻找落点 ═══════════════════════════════════════════════
board_x = 0
# 限制棋盘扫描的横坐标 避免音符bug
if piece_x < w / 2:
board_x_start, board_x_end = w // 2, w # 起点和终点的中点是画面中心
else:
board_x_start, board_x_end = 0, w // 2
# 寻找落点顶点
board_x_set = [] # 目标坐标集合/改为list避免去重
for by in range((h - w) // 2, (h + w) // 2, 4):
bg_pixel = im_pixel[0, by]
for bx in range(board_x_start, board_x_end):
pixel = im_pixel[bx, by]
# 修掉脑袋比下一个小格子还高的情况 屏蔽小人左右的范围
if abs(bx - piece_x) < piece_width:
continue
# 修掉圆顶的时候一条线导致的小bug 这个颜色判断应该OK
if (abs(pixel[0] - bg_pixel[0]) +
abs(pixel[1] - bg_pixel[1]) +
abs(pixel[2] - bg_pixel[2]) > 10):
board_x_set.append(bx)
if len(board_x_set) > 10:
board_x = sum(board_x_set) / len(board_x_set)
print('%-12s %s' % ('target_x:', board_x))
break # 找到了退出
return piece_x, board_x
# ═══════════════════════════════════════════════
# 重设点击位置 再来一局位置
def set_button_position(im, gameover=0):
w, h = im.size
if h // 16 > w // 9 + 2: # 长窄屏 2px容差 获取ui描绘的高度
uih = int(w / 9 * 16)
else:
uih = h
# uiw = int(uih / 16 * 9)
# 如果游戏结束 点击再来一局
left = int(w / 2) # 按钮半宽约uiw//5
# 根据9:16实测按钮高度中心0.825 按钮半高约uiw//28
top = int((h - uih) / 2 + uih * 0.825)
if gameover:
return left, top
# 游戏中点击 随机位置防 ban
left = random.randint(w // 2, w * 3 // 4) # 避开左下角按钮
top = random.randint(h * 3 // 5, h * 4 // 5)
return left, top
# ═══════════════════════════════════════════════
# 跳跃计算及控制
def jump(piece_x, board_x, im, swipe_x1, swipe_y1):
distanceX = abs(board_x - piece_x) # 起点到目标的水平距离
shortEdge = min(im.size) # 屏幕宽度
jumpPercent = distanceX / shortEdge # 跳跃百分比
jumpFullWidth = 1700 + random.randint(-50, 50) # 跳过整个宽度 需要按压的毫秒数
press_time = round(jumpFullWidth * jumpPercent) # 按压时长
press_time = 0 if not press_time else max(
press_time, 200) # press_time大于0时限定最小值
print('%-12s %.2f%% (%s/%s) | Press: %sms' %
('Distance:', jumpPercent * 100, distanceX, shortEdge, press_time))
cmd = 'adb shell input swipe {x1} {y1} {x2} {y2} {duration}'.format(
x1=swipe_x1,
y1=swipe_y1,
x2=swipe_x1 + random.randint(-20, 20), # 模拟位移
y2=swipe_y1 + random.randint(-20, 20),
duration=press_time
)
os.system(cmd)
# ═══════════════════════════════════════════════
def main():
check_screenshot() # 检查截图
count = 0
while True:
count += 1
print('---\n%-12s %s (%s)' % ('Times:', count, int(time.time())))
# 获取截图
binary_screenshot = pull_screenshot()
im = Image.open(BytesIO(binary_screenshot))
w, h = im.size
if w > h:
im = im.rotate(-90, expand=True) # 添加图片方向判断
# print('image | w:%s | h:%s'%(w,h))
# 获取棋子和 board 的位置
piece_x, board_x = find_piece_and_board(im)
gameover = 0 if all((piece_x, board_x)) else 1
swipe_x1, swipe_y1 = set_button_position(
im, gameover=gameover) # 随机点击位置
# 标注截图并显示
# draw = ImageDraw.Draw(im)
# draw.line([piece_x, 0, piece_x, h], fill='blue', width=1) # start
# draw.line([board_x, 0, board_x, h], fill='red', width=1) # end
# draw.ellipse([swipe_x1 - 16, swipe_y1 - 16,
# swipe_x1 + 16, swipe_y1 + 16], fill='red') # click
# im.show()
jump(piece_x, board_x, im, swipe_x1, swipe_y1)
wait = (random.random())**4 * 4 + 1 # 停1~9秒 指数越高平均间隔越短
print('---\nWait %.3f s...' % wait)
time.sleep(wait)
print('Continue!')
# ═══════════════════════════════════════════════
if __name__ == '__main__':
main()