diff --git a/api.md b/api.md
index c27a78d..19a87fb 100644
--- a/api.md
+++ b/api.md
@@ -106,7 +106,7 @@ As outlined in [UID endpoints](#uid-endpoints), when you make a UID request, you
### playerInfo
For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Name | Description |
| :--- | :--------- |
@@ -132,7 +132,7 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat
### avatarInfoList
For basic data of characters by ID, go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+For any additional info, check the [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Name | Description |
| :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -140,9 +140,9 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat
| talentIdList | List of Constellation IDs
There is no data if 0 Constellation |
| [propMap](#propmap) | Character Info Properties List |
| fightPropMap -> `{id: value}` | Map of Character's Combat Properties.
Check the [Definitions for IDs](#fightprop) |
-| skillDepotId | Character Skill Set ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
-| inherentProudSkillList | List of Unlocked Skill Ids
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
-| skillLevelMap -> `{skill_id: level}`| Map of Skill Levels
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillDepotId | Character Skill Set ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
+| inherentProudSkillList | List of Unlocked Skill Ids
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| Map of Skill Levels
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | List of Equipments: Weapon, Ariftacts |
| fetterInfo.expLevel | Character Friendship Level |
@@ -158,14 +158,14 @@ For any additional info, check the [Characters Data](https://gitlab.com/Dimbreat
| Name | Description |
| :--- | :--------- |
-| itemId | Equipment ID
[Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| itemId | Equipment ID
[Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | Weapon Base Info |
| [reliquary](#reliquary) `[Artifact Only]` | Artifact Base Info |
| [flat](#flat) | Detailed Info of Equipment |
#### weapon
-For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
+For any additional info about weapons, check the [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
| Name | Description |
| :--- | :---------- |
@@ -176,13 +176,13 @@ For any additional info about weapons, check the [Weapons Data](https://gitlab.c
#### reliquary
-For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
+For any additional info about artifacts, check the [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
| Name | Description |
| :--- | :---------- |
| level | Artifact Level `[1-21]` |
-| mainPropId | Artifact Main Stat ID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
-| appendPropIdList | List of IDs of the artifact substats
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+| mainPropId | Artifact Main Stat ID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | List of IDs of the artifact substats
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
#### flat
@@ -357,7 +357,7 @@ Go to [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/maste
You may notice `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` and `"setNameTextHashMap"` at [flat](#flat) that could be used as a key to get basic localization data of characters, weapons and artifacts from [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
Also you can get localization data of [AppendProp](#appendprop) by using property name as a key - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc.
-For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), only includes languages supported by game.
+For any additional info about names, descriptions and etc, check the [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), only includes languages supported by game.
## Wrappers
@@ -371,4 +371,4 @@ Python - https://github.com/mrwan200/enkanetwork.py - [mrwan200](https://github.
Python - https://github.com/seriaati/enka-py - [seriaati](https://github.com/seriaati)
-Java - https://github.com/kazuryyx/EnkaNetworkAPI - [kazury](https://github.com/kazuryyx)
\ No newline at end of file
+Java - https://github.com/kazuryyx/EnkaNetworkAPI - [kazury](https://github.com/kazuryyx)
diff --git a/api_chs.md b/api_chs.md
index ac11482..b55de6f 100644
--- a/api_chs.md
+++ b/api_chs.md
@@ -109,7 +109,7 @@
### playerInfo
对于通过 ID 获取角色的基本信息,请前往 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)。
-有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)。
+有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)。
| 名称 | 描述 |
| :--- | :--------- |
@@ -135,7 +135,7 @@
### avatarInfoList
对于通过 ID 获取角色的基本信息,请前往 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)。
-有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)。
+有关任何其他信息,请查看 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)。
| 名称 | 描述 |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -143,9 +143,9 @@
| talentIdList | 命之座 ID 列表
如果未解锁任何命之座则此数据不存在 |
| [propMap](#propmap) | 角色属性列表 |
| fightPropMap -> `{id: value}` | 角色战斗属性 Map
请查看 [ID 定义](#fightprop) |
-| skillDepotId | 角色天赋 ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
-| inherentProudSkillList | 固定天赋列表 ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
-| skillLevelMap -> `{skill_id: level}`| 天赋等级 Map
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillDepotId | 角色天赋 ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
+| inherentProudSkillList | 固定天赋列表 ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| 天赋等级 Map
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 装备列表:武器、圣遗物 |
| fetterInfo.expLevel | 角色好感等级 |
@@ -161,14 +161,14 @@
| 名称 | 描述 |
| :--- |:---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| itemId | 装备 ID
[Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| itemId | 装备 ID
[Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | 武器基本信息 |
| [reliquary](#reliquary) `[Artifact Only]` | 圣遗物基本信息 |
| [flat](#flat) | 装备详细信息 |
#### weapon
-有关武器的任何其他信息,请查看 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
+有关武器的任何其他信息,请查看 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
| 名称 | 描述 |
| :--- | :---------- |
@@ -179,13 +179,13 @@
#### reliquary
-有关圣遗物的任何其他信息,请查看 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
+有关圣遗物的任何其他信息,请查看 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
| 名称 | 描述 |
| :--- | :---------- |
| level | 圣遗物等级 `[1-21]` |
-| mainPropId | 圣遗物主属性 ID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
-| appendPropIdList | 圣遗物副属性 ID 列表
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+| mainPropId | 圣遗物主属性 ID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | 圣遗物副属性 ID 列表
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
#### flat
@@ -361,7 +361,7 @@
您还可以通过使用属性名称作为键来获取 [AppendProp](#appendprop) 中的本地化数据 —— 例如 `"FIGHT_PROP_HP"`、`"FIGHT_PROP_HEAL_ADD"` 等。
-有关名称、描述等的任何其他信息,请查看 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap),仅包括游戏支持的语言。
+有关名称、描述等的任何其他信息,请查看 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap),仅包括游戏支持的语言。
## 封装
diff --git a/api_es.md b/api_es.md
index b596eea..e7fdb35 100644
--- a/api_es.md
+++ b/api_es.md
@@ -26,7 +26,7 @@ Por ejemplo https://enka.network/u/700378769/__data.json
### playerInfo
Para obtener datos básicos de personajes por la ID, ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Nombre | Descripción |
| :--- | :--------- |
@@ -52,7 +52,7 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi
### avatarInfoList
Para obtener datos básicos de personajes por la ID, ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+Para obtener información adicional, revisa los [Datos de Personajes](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Nombre | Descripción |
| :--- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -60,9 +60,9 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi
| talentIdList | Lista de las IDs de las constelaciones
No hay datos si la constelación es 0 |
| [propMap](#propmap) | Lista de propiedades de información del personaje |
| fightPropMap -> `{id: value}` | Mapa de las propiedades de combate del personaje.
Revisa la [Definición de las IDs](#fightprop) |
-| skillDepotId | ID del conjunto de habilidades del personaje
[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
-| inherentProudSkillList | Lista de IDs de la habilidad desbloqueada
[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
-| skillLevelMap -> `{skill_id: level}`| Mapa de los niveles de las habilidades
[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillDepotId | ID del conjunto de habilidades del personaje
[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
+| inherentProudSkillList | Lista de IDs de la habilidad desbloqueada
[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| Mapa de los niveles de las habilidades
[Datos de las Habilidades](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Lista del equipo: Arma y Artefactos |
| fetterInfo.expLevel | Nivel de amistad del personaje |
@@ -78,14 +78,14 @@ Para obtener información adicional, revisa los [Datos de Personajes](https://gi
| Nombre | Descripción |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| itemId | ID del quipo
[Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| itemId | ID del quipo
[Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Solo Armas]` | Información base del arma |
| [reliquary](#reliquary) `[Solo Artefactos]` | Información base del artefacto |
| [flat](#flat) | Información detallada del equipo |
#### weapon
-Para obtener información adicional sobre las armas, revisa los [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
+Para obtener información adicional sobre las armas, revisa los [Datos de las Armas](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
| Nombre | Descripción |
| :--- | :---------- |
@@ -96,13 +96,13 @@ Para obtener información adicional sobre las armas, revisa los [Datos de las Ar
#### reliquary
-Para obtener información adicional sobre los artefactos, revisa los [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
+Para obtener información adicional sobre los artefactos, revisa los [Datos de los Artefactos](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
| Nombre | Descripción |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| level | Nivel del artefacto `[1-21]` |
-| mainPropId | ID del stat principal
[Datos de los MainProps](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
-| appendPropIdList | Lista de ids de los stats secundarios del artefacto
[Datos de los AppendProp](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+| mainPropId | ID del stat principal
[Datos de los MainProps](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | Lista de ids de los stats secundarios del artefacto
[Datos de los AppendProp](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
#### flat
@@ -236,7 +236,7 @@ Ve a [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master
A lo mejor notas que `"NameTextMapHash"` en [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` y `"setNameTextHashMap"` en [flat](#flat) podrían ser usados como llave para obtener la localización básica de los datos de personajes, armas y artefactos de [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
También puedes obtener la localización de los datos de [AppendProp](#appendprop) usando la propiedad como llave - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` etc.
-Para obtener información adicional sobre nombres, descripciones, etc, revisa los [Datos de los TextMap](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), solo incluye idiomas soportados dentro del juego.
+Para obtener información adicional sobre nombres, descripciones, etc, revisa los [Datos de los TextMap](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), solo incluye idiomas soportados dentro del juego.
## Wrappers
diff --git a/api_ja.md b/api_ja.md
index 1901f66..7540a14 100644
--- a/api_ja.md
+++ b/api_ja.md
@@ -126,7 +126,7 @@ UIDは何億もあり、このAPIでこれを実行することはできませ
### playerInfo
ID別の文字の基本データについては、[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)にアクセスしてください。
-追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
+追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
| 名前 | 説明 |
| :--- | :--------- |
@@ -152,7 +152,7 @@ ID別の文字の基本データについては、[store/characters.json](https:
### avatarInfoList
ID別の文字の基本データについては、[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)にアクセスしてください。
-追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
+追加情報については、[キャラクターデータ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)を確認してください。
| 名前 | 説明 |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -160,9 +160,9 @@ ID別の文字の基本データについては、[store/characters.json](https:
| talentIdList | 命ノ星座IDのリスト
0重の場合はデータがありません |
| [propMap](#propmap) | 文字情報プロパティ一覧 |
| fightPropMap -> `{id: value}` | キャラクターの戦闘プロパティのマップ。
[IDの定義](#fightprop)を確認してください |
-| skillDepotId | キャラクタースキルセットID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
-| inherentProudSkillList | 解放された固有天賦のIDリスト
[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
-| skillLevelMap -> `{skill_id: level}`| スキルレベルのマップ
[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillDepotId | キャラクタースキルセットID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
+| inherentProudSkillList | 解放された固有天賦のIDリスト
[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| スキルレベルのマップ
[詳細情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 武器と聖遺物のリスト |
| fetterInfo.expLevel | 好感度Lv |
@@ -178,14 +178,14 @@ ID別の文字の基本データについては、[store/characters.json](https:
| 名前 | 説明 |
| :--- | :--------- |
-| itemId | 識別ID
[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[武器情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| itemId | 識別ID
[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[武器情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | 武器の基本情報 |
| [reliquary](#reliquary) `[Artifact Only]` | 聖遺物の基本情報 |
| [flat](#flat) | このアイテムの詳細情報 |
#### weapon
-武器に関する追加情報については、[武器データ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)を確認してください
+武器に関する追加情報については、[武器データ](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)を確認してください
| 名前 | 説明 |
| :--- | :---------- |
@@ -196,13 +196,13 @@ ID別の文字の基本データについては、[store/characters.json](https:
#### reliquary
-聖遺物に関する追加情報については、[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)を確認してください
+聖遺物に関する追加情報については、[聖遺物情報](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)を確認してください
| 名前 | 説明 |
| :--- | :---------- |
| level | 聖遺物Lv `[1-21]` |
-| mainPropId | 聖遺物メインステータスID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
-| appendPropIdList | 聖遺物サブステータスIDのリスト
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+| mainPropId | 聖遺物メインステータスID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | 聖遺物サブステータスIDのリスト
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
#### flat
@@ -380,7 +380,7 @@ ID別の文字の基本データについては、[store/characters.json](https:
* [AppendProp](#appendprop) の名前。例:`"FIGHT_PROP_HP"` `"FIGHT_PROP_HEAL_ADD"`
等です
-その他の追加情報を[TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap)で得る事が出来ます。ゲームでサポートされている言語のみが含まれます。
+その他の追加情報を[TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap)で得る事が出来ます。ゲームでサポートされている言語のみが含まれます。
## Wrappers
diff --git a/api_kr.md b/api_kr.md
index 55ca312..7c06071 100644
--- a/api_kr.md
+++ b/api_kr.md
@@ -105,7 +105,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
### playerInfo
캐릭터 ID별 기본적인 데이터는 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)을 참고하세요.
-더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
+더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
| Name | Description |
| :--- | :--------- |
@@ -131,7 +131,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
### avatarInfoList
캐릭터 ID별 기본적인 데이터는 [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)을 참고하세요.
-더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
+더 상세한 정보는 [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json)을 참고하세요.
| Name | Description |
| :--- |:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -139,9 +139,9 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
| talentIdList | 운명의 자리 ID 목록.
해금된 운명의 자리가 없으면 항목이 비어 있습니다. |
| [propMap](#propmap) | 캐릭터 속성 맵 |
| fightPropMap -> `{id: value}` | 캐릭터의 전투 능력치에 대한 맵.
[ID 정의](#fightprop)를 참고하세요. |
-| skillDepotId | 캐릭터 스킬셋 ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
-| inherentProudSkillList | 해금된 특성 목록
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
-| skillLevelMap -> `{skill_id: level}`| 스킬 레벨 맵
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillDepotId | 캐릭터 스킬셋 ID
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
+| inherentProudSkillList | 해금된 특성 목록
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| 스킬 레벨 맵
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | 장착한 무기, 성유물 목록 |
| fetterInfo.expLevel | 캐릭터 호감도 레벨 |
@@ -157,14 +157,14 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
| Name | Description |
| :--- | :--------- |
-| itemId | 장비 ID
[Artifacts Data(성유물 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data(무기 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| itemId | 장비 ID
[Artifacts Data(성유물 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data(무기 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[무기 전용]` | 무기 정보 |
| [reliquary](#reliquary) `[성유물 전용]` | 성유물 정보 |
| [flat](#flat) | 장비 상세 정보 |
#### weapon
-무기에 대한 자세한 정보는 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)을 참고하세요.
+무기에 대한 자세한 정보는 [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)을 참고하세요.
| Name | Description |
| :--- | :---------- |
@@ -175,13 +175,13 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
#### reliquary
-성유물에 대한 자세한 정보는 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)을 참고하세요.
+성유물에 대한 자세한 정보는 [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)을 참고하세요.
| Name | Description |
| :--- | :---------- |
| level | 성유물 레벨 `[1-21]` |
-| mainPropId | 성유물 주 옵션 ID
[MainProps Data(주 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
-| appendPropIdList | 성유물 부 옵션 ID 목록
[AppendProp Data(부 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+| mainPropId | 성유물 주 옵션 ID
[MainProps Data(주 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | 성유물 부 옵션 ID 목록
[AppendProp Data(부 옵션 데이터)](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
#### flat
@@ -356,7 +356,7 @@ hoyo에 대한 저장된 빌드를 반환합니다. 이것은 객체 형식으
[store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json)에서 `"NameTextMapHash"`, [flat](#flat)에서 `"nameTextHashMap"` 또는 `"setNameTextHashMap"`가 존재할 수 있으며 이는 캐릭터, 무기 및 성유물의 현지화 데이터를 가져오는 키로 사용할 수 있습니다.
또한 전투 능력치 이름을 키로 사용하여 [AppendProp](#appendprop)의 현지화 데이터를 얻을 수 있습니다. (`"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` 등)
-이름, 설명 등 현지화된 텍스트에 대한 자세한 정보는 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap)를 참고하세요.
+이름, 설명 등 현지화된 텍스트에 대한 자세한 정보는 [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap)를 참고하세요.
## 패키지
diff --git a/api_nl.md b/api_nl.md
index c5f28de..5208598 100644
--- a/api_nl.md
+++ b/api_nl.md
@@ -23,7 +23,7 @@ Als voorbeeld https://enka.network/api/uid/700378769. Deze haalt de informatie v
### playerInfo
Voor basisgegevens van karakters op ID ga naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Naam | Beschrijving |
|:------------------------------------------|:------------------------------------|
@@ -49,7 +49,7 @@ Kijk voor meer informatie op de [Personages gegevens](https://gitlab.com/Dimbrea
### avatarInfoList
Voor basisgegevens van personages op ID kijk naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Naam | Beschrijving |
|:-------------------------------------|:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -57,9 +57,9 @@ Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbrea
| talentIdList | Lijst met constellaties-ID's
Er zijn geen gegevens als er 0 constellaties zijn |
| [propMap](#propmap) | Eigenschappenlijst van de personage |
| fightPropMap -> `{id: value}` | Kaart met gevechtseigenschappen van personages.
Bekijk de [Definitions for IDs](#fightprop) |
-| skillDepotId | ID van de vaardighedenset van het personage
[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
-| inherentProudSkillList | Lijst met ontgrendelde vaardigheids-ID's
[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
-| skillLevelMap -> `{skill_id: level}` | Kaart met vaardigheidsniveaus
[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillDepotId | ID van de vaardighedenset van het personage
[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
+| inherentProudSkillList | Lijst met ontgrendelde vaardigheids-ID's
[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}` | Kaart met vaardigheidsniveaus
[Vaardigheden gegevens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Lijst met uitrustingen: Wapen, Artefacts |
| fetterInfo.expLevel | Personage vriendschapniveau |
@@ -75,14 +75,14 @@ Kijk voor meer informatie in de [Personages gegevens](https://gitlab.com/Dimbrea
| Naam | Beschrijving |
|:-------------------------------------------------|:-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| itemId | Uitrusting-ID
[Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| itemId | Uitrusting-ID
[Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Alleen voor wapen]` | Wapenbasis informatie |
| [reliquary](#reliquary) `[Alleen voor artefact]` | Artefactenbasis informatie |
| [flat](#flat) | Gedetailleerde informatie over de uitrusting |
#### weapon
-Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
+Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
| Naam | Beschrijving |
|:-------------|:---------------------------------|
@@ -93,13 +93,13 @@ Voor meer informatie over wapens kijk in de [Gegevens over wapens](https://gitla
#### reliquary
-Voor meer informatie over artefacten kijk in de [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
+Voor meer informatie over artefacten kijk in de [Gegevens over artefacten](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
| Naam | Beschrijving |
|:-----------------|:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| level | Artefact level `[1-21]` |
-| mainPropId | Artefact hoofdstatistieken-ID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
-| appendPropIdList | Lijst met ID's van de artefact-substatistieken
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+| mainPropId | Artefact hoofdstatistieken-ID
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | Lijst met ID's van de artefact-substatistieken
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
#### flat
@@ -273,7 +273,7 @@ Ga naar [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/mas
Mogelijk ziet u `"NameTextMapHash"` in [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` en `" setNameTextHashMap"` op [flat](#flat) die kan worden gebruikt als sleutel om basis lokalisatie gegevens van personages, wapens en artefacten op te halen uit [store/loc.json](https://github.com/EnkaNetwork/API- docs/blob/main/store/loc.json).
U kunt ook lokalisatiegegevens van [AppendProp](#appendprop) verkrijgen door de eigenschapnaam als sleutel te gebruiken - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` enz.
-Raadpleeg voor aanvullende informatie over namen, beschrijvingen en dergelijke de [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap), bevat alleen talen die door het spel worden ondersteund.
+Raadpleeg voor aanvullende informatie over namen, beschrijvingen en dergelijke de [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap), bevat alleen talen die door het spel worden ondersteund.
## Wrappers
diff --git a/api_ru.md b/api_ru.md
index f39ae8d..9c9bb23 100644
--- a/api_ru.md
+++ b/api_ru.md
@@ -104,7 +104,7 @@
### playerInfo
Базовые данные персонажей по ID можно получить из [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Название | Описание |
| :--- | :--------- |
@@ -130,7 +130,7 @@
### avatarInfoList
Базовые данные персонажей по ID можно получить из [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+Для дополнительной информации можно обратиться к [данным персонажей](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| Название | Описание |
| :--- |:------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -138,9 +138,9 @@
| talentIdList | Список ID созвездий
Нет данных, если 0 созвездий |
| [propMap](#propmap) | Список свойств информации о персонаже |
| fightPropMap -> `{id: value}` | `Map` боевых свойств персонажа.
Смотрите [определения для ID](#fightprop) |
-| skillDepotId | ID набора навыков персонажа
[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
-| inherentProudSkillList | Список разблокированных ID навыков
[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
-| skillLevelMap -> `{skill_id: level}`| `Map` уровней навыков
[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillDepotId | ID набора навыков персонажа
[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
+| inherentProudSkillList | Список разблокированных ID навыков
[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| `Map` уровней навыков
[Данные умений](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | Список снаряжения: Оружие, Артефакты |
| fetterInfo.expLevel | Уровень дружбы персонажа |
@@ -156,14 +156,14 @@
| Название | Описание |
| :--- | :--------- |
-| itemId | ID оружия
[Данные артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Данные оружия](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| itemId | ID оружия
[Данные артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Данные оружия](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Только оружие]` | Базовая информация об оружии |
| [reliquary](#reliquary) `[Только артефакт]` | Базовая информация об артефакте |
| [flat](#flat) | Дополнительная распарсенная информация |
#### weapon
-Для получения дополнительной информации об оружии можно обратиться к [данным оружий](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
+Для получения дополнительной информации об оружии можно обратиться к [данным оружий](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
| Название | Описание |
| :--- | :---------- |
@@ -173,13 +173,13 @@
#### reliquary
-Для получения дополнительной информации об артефактах можно обратиться к [данным артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
+Для получения дополнительной информации об артефактах можно обратиться к [данным артефактов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
| Название | Описание |
| :--- | :---------- |
| level | Уровень артефакта `[1-21]` |
-| mainPropId | ID основного стата артефакта
[Данные основных статов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
-| appendPropIdList | Список ID подстатов артефакта
[Данные подстатов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+| mainPropId | ID основного стата артефакта
[Данные основных статов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | Список ID подстатов артефакта
[Данные подстатов](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
#### flat
@@ -354,7 +354,7 @@
`"NameTextMapHash"` в [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` и `"setNameTextHashMap"` в [flat](#flat) используется в качестве ключа для получения локализованных названий предметов из [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
Также можно взять локализацию для [AppendProp](#appendprop) используя имя свойства в качестве ключа - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` и так далее.
-Дополнительные локализованные строки можно взять из [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap) (включает только языки, поддерживаемые игрой).
+Дополнительные локализованные строки можно взять из [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap) (включает только языки, поддерживаемые игрой).
## Библиотеки-врапперы
diff --git a/api_th.md b/api_th.md
index 15fdfe5..5f52b6c 100644
--- a/api_th.md
+++ b/api_th.md
@@ -104,7 +104,7 @@
### playerInfo
สำหรับข้อมูลเบื้องต้นของตัวละครโดยไอดีนั้น, ไปที่ [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| ชื่อ | คำอธิบาย |
@@ -131,7 +131,7 @@
### avatarInfoList
สำหรับข้อมูลเบื้องต้นของตัวละครโดยไอดีนั้น, ไปที่ [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json).
-สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarExcelConfigData.json).
+สำหรับข้อมูลเพิ่มเติม ตรวจสอบได้ที่ [Characters Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarExcelConfigData.json).
| ชื่อ | คำอธิบาย |
| :--- |:----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
@@ -139,9 +139,9 @@
| talentIdList | ลำดับกลุ่มดาว
หากเป็น 0 ก็คือไม่มีข้อมูล |
| [propMap](#propmap) | คุณสมบัติของตัวละคร |
| fightPropMap -> `{id: value}` | ข้อมูลตัวละคร
โปรดตรวจสอบได้ที่ [คำนิยามสำหรับไอดี](#fightprop) |
-| skillDepotId | เซ็ทไอดีสกิลตัวละคร
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
-| inherentProudSkillList | ระดับการปลดล็อกพรรสวรรค์
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
-| skillLevelMap -> `{skill_id: level}`| เลเวลพรรสวรรค์
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillDepotId | เซ็ทไอดีสกิลตัวละคร
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"id"` |
+| inherentProudSkillList | ระดับการปลดล็อกพรรสวรรค์
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
+| skillLevelMap -> `{skill_id: level}`| เลเวลพรรสวรรค์
[Skills Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/AvatarSkillDepotExcelConfigData.json) -> `"inherentProudSkillOpens"` |
| [equipList](#equiplist) | รายชื่ออาวุธและอาติแฟส |
| fetterInfo.expLevel | เลเวลความประทับใจของตัวละคร |
@@ -157,14 +157,14 @@
| ชื่อ | คำอธิบาย |
| :--- |:-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
-| itemId | ไอดีไอเทม
[Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
+| itemId | ไอดีไอเทม
[Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json) -> `"id"`
[Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json) -> `"id"` |
| [weapon](#weapon) `[Weapon Only]` | ข้อมูลพื้นฐานของอาวุธ |
| [reliquary](#reliquary) `[Artifact Only]` | ข้อมูลพื้นฐานของอาติแฟส |
| [flat](#flat) | รายละเอียดข้อมูลของไอเทม |
#### weapon
-สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาวุธนั้น ตรวจสอบได้ที่ [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/WeaponExcelConfigData.json)
+สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาวุธนั้น ตรวจสอบได้ที่ [Weapons Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/WeaponExcelConfigData.json)
| ชื่อ | คำอธิบาย |
| :--- | :---------- |
@@ -175,13 +175,13 @@
#### reliquary
-สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาติแฟสนั้น ตรวจสอบได้ที่ [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryExcelConfigData.json)
+สำหรับข้อมูลเพิ่มเติมเกี่ยวกับอาติแฟสนั้น ตรวจสอบได้ที่ [Artifacts Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryExcelConfigData.json)
| ชื่อ | คำอธิบาย |
| :--- | :---------- |
| level | เลเวลอาติแฟส `[1-21]` |
-| mainPropId | Stats อาติแฟสหลัก
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
-| appendPropIdList | ลิสไอดี Stats อาติแฟสรอง
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/main/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
+| mainPropId | Stats อาติแฟสหลัก
[MainProps Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryMainPropExcelConfigData.json) |
+| appendPropIdList | ลิสไอดี Stats อาติแฟสรอง
[AppendProp Data](https://gitlab.com/Dimbreath/AnimeGameData/-/blob/master/ExcelBinOutput/ReliquaryAffixExcelConfigData.json) |
#### flat
@@ -315,7 +315,7 @@
คุณอางสังเกตุเห็น `"NameTextMapHash"` ในข้อมูล [store/characters.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/characters.json), `"nameTextHashMap"` และ `"setNameTextHashMap"` จาก [flat](#flat) นั้นที่จะสามารถใช้เป็นคีย์สำหรับในการหาข้อมูลภาษาจากตัวละคร, อาวุธ และ อาติแฟสจาก [store/loc.json](https://github.com/EnkaNetwork/API-docs/blob/master/store/loc.json).
นอกจากนี้คุณยังสามารถใช้ข้อมูลภาษาจาก [AppendProp](#appendprop) โดยใช้ชื่อคีย์คุณสมบัติอย่าง - `"FIGHT_PROP_HP"`, `"FIGHT_PROP_HEAL_ADD"` และอิ่น ๆ
-สำหรับข้อมูลเพิ่มเติมเกี่ยวกับชื่อ, คำอธิบาย และ อื่น ๆ นั้น ตรวจสอบได้ที่ [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/main/TextMap) เฉพาะภาษาที่เกมส์รองรับเท่านั้น
+สำหรับข้อมูลเพิ่มเติมเกี่ยวกับชื่อ, คำอธิบาย และ อื่น ๆ นั้น ตรวจสอบได้ที่ [TextMap Data](https://gitlab.com/Dimbreath/AnimeGameData/-/tree/master/TextMap) เฉพาะภาษาที่เกมส์รองรับเท่านั้น
## Wrappers