From 3342d0799dfa8a1bb36db3e9813e8935bee01d9f Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Niels=20Pilgaard=20Gr=C3=B8ndahl?= Date: Sun, 1 Dec 2024 19:58:17 +0100 Subject: [PATCH] #226 --- config/irons_spellbooks-client.toml | 59 +++++++++++++++++++++++++++++ 1 file changed, 59 insertions(+) create mode 100644 config/irons_spellbooks-client.toml diff --git a/config/irons_spellbooks-client.toml b/config/irons_spellbooks-client.toml new file mode 100644 index 00000000..43d9e07e --- /dev/null +++ b/config/irons_spellbooks-client.toml @@ -0,0 +1,59 @@ +############################################################################################### +### ## +### ## +### ## +### ## +### ## +### ## +### ATTENTION: These are client configs. For gameplay settings, go to the SERVER CONFIGS ## +### ## +### ## +### ## +### ## +### ## +### ## +############################################################################################### +# +[UI] + + [UI.ManaBar] + #By default (Contextual), the mana bar only appears when you are holding a magic item or are not at max mana. + #Allowed Values: Never, Always, Contextual + manaBarDisplay = "Contextual" + #Used to adjust mana bar's position (11 is one full hunger bar up). + manaBarXOffset = 0 + manaBarYOffset = 0 + manaBarTextVisible = true + #Allowed Values: Hunger, XP, Center, TopLeft, TopRight, BottomLeft, BottomRight + manaBarAnchor = "Hunger" + manaTextXOffset = 0 + manaTextYOffset = 0 + + [UI.SpellBar] + #By default (Always), the spell bar always shows the spells in your equipped spellbook. Contextual will hide them when not in use. + #Allowed Values: Never, Always, Contextual + spellBarDisplay = "Always" + #Used to adjust spell bar's position. + spellBarXOffset = 0 + spellBarYOffset = 0 + #Allowed Values: Hotbar, TopLeft, TopRight, BottomLeft, BottomRight + spellBarAnchor = "Hotbar" + + [UI.RecastOverlay] + #Allowed Values: Center, TopCenter, TopLeft, TopRight, BottomLeft, BottomRight + recastAnchor = "TopCenter" + recastXOffset = 0 + recastYOffset = 0 + +[Animations] + #What to render in first person while casting. + showFirstPersonArms = true + showFirstPersonItems = true + +[Renderers] + #By default, both fireballs are replaced with an enhanced model used by fire spells. + replaceGhastFireballs = true + replaceBlazeFireballs = true + +[Music] + enableBossMusic = true