From 9012a110c6a46013ca3e69a55b9ca5ee41362534 Mon Sep 17 00:00:00 2001 From: Max Patten Date: Wed, 29 Jul 2015 12:17:42 -0400 Subject: [PATCH] Added default keybindings Yay! --- config/AE2Stuff/readme.txt | 2 + config/DIAdvancedCompatibility.cfg | 14647 ++++++++++++++-- config/IC2.ini | 2 +- config/InvTweaks.cfg | 2 +- config/MouseTweaks.cfg | 6 +- config/aobd.cfg | 567 + config/billund/sets/default.json | 127 + config/defaultkeys.txt | 128 + config/fastcraft.ini | 2 +- config/iChunUtil.cfg | 2 +- config/splash.properties | 2 +- config/tabbychat/advanced.cfg | 2 +- .../singleplayer/Amaxter_chanData.ser | Bin 1530 -> 1716 bytes 13 files changed, 14475 insertions(+), 1014 deletions(-) create mode 100644 config/AE2Stuff/readme.txt create mode 100644 config/aobd.cfg create mode 100644 config/billund/sets/default.json create mode 100644 config/defaultkeys.txt diff --git a/config/AE2Stuff/readme.txt b/config/AE2Stuff/readme.txt new file mode 100644 index 0000000..455f4f2 --- /dev/null +++ b/config/AE2Stuff/readme.txt @@ -0,0 +1,2 @@ +Any .cfg files in this directory will be loaded after the internal configuration, in alphabetic order +Files in 'overrides' directory with matching names cab be used to override internal configuration diff --git a/config/DIAdvancedCompatibility.cfg b/config/DIAdvancedCompatibility.cfg index a1a3512..737a059 100644 --- a/config/DIAdvancedCompatibility.cfg +++ b/config/DIAdvancedCompatibility.cfg @@ -2,5067 +2,15090 @@ adventofascension { + ########################################################################################################## + # blissard + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + blissard { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # gadgetoid + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + gadgetoid { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hiveking + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hiveking { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # zhinx + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + zhinx { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # enforcer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + enforcer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolroyalgreatblade + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolroyalgreatblade { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # creationmaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + creationmaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # slimer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + slimer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # parasect + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + parasect { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nightwatcher + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nightwatcher { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # gingerbird + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + gingerbird { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tharafly + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tharafly { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # dyrehorn + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + dyrehorn { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # squiggler + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + squiggler { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pixonblooming + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pixonblooming { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # exohead + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + exohead { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanhaven + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanhaven { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mechamaton + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mechamaton { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # shade + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + shade { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skipper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skipper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolbloodfury + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolbloodfury { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # rammerhorn + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + rammerhorn { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bugeye + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bugeye { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # terradon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + terradon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # coniferon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + coniferon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # smash + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + smash { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # duston + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + duston { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # chimera + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + chimera { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fungik + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + fungik { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ursa + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ursa { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skelepigstrong + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skelepigstrong { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # corallusshot + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + corallusshot { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # zalfoodmarket + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + zalfoodmarket { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # podplant + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + podplant { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # rawbone + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + rawbone { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # megatherium + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + megatherium { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # darkbeast + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + darkbeast { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # guardiangreen + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + guardiangreen { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # clown + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + clown { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolcrystalmaul + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolcrystalmaul { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # embrake + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + embrake { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # urka + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + urka { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # shaddy + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + shaddy { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # holder3 + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + holder3 { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # flowerblue + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + flowerblue { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # voidcharger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + voidcharger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # furlion + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + furlion { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # scrubby + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + scrubby { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # sunny + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + sunny { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # professor + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + professor { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nightmarespider + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nightmarespider { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - pixonambient { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false + ########################################################################################################## + # pixonambient + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + pixonambient { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # angler + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + angler { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # paladin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + paladin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skolle + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skolle { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # sandgolem + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + sandgolem { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # floweryellow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + floweryellow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bloodmist + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bloodmist { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runationmaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runationmaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # guardianred + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + guardianred { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # rockbiter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + rockbiter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanmysterium + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanmysterium { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # wickett + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + wickett { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolrosidianarchergun + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolrosidianarchergun { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolgoofygreatblade + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolgoofygreatblade { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # guardianblue + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + guardianblue { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runiclifeformred + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runiclifeformred { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # centinel + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + centinel { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # okazor + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + okazor { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mechaskellox + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mechaskellox { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # constructspeed + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + constructspeed { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # voxxulon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + voxxulon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # silencer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + silencer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # facelessfloater + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + facelessfloater { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # diocus + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + diocus { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mechyon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mechyon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mothervoidwalker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mothervoidwalker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runetemplaryellow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runetemplaryellow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # devourer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + devourer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # muckopede + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + muckopede { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skeleman + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skeleman { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # alluricorn + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + alluricorn { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lelyetiancaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lelyetiancaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nospike + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nospike { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanrunandor + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanrunandor { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolpulsator + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolpulsator { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spiritguardian + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spiritguardian { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ghostlynightreaper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ghostlynightreaper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # phantom + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + phantom { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - skelepigelite { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 + ########################################################################################################## + # skelepigelite + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + skelepigelite { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pincher + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pincher { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolbaronssr + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolbaronssr { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pixonglowing + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pixonglowing { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bonecreature + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bonecreature { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # amphibior + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + amphibior { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idoltidalgreatblade + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idoltidalgreatblade { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # constructservility + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + constructservility { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ramradon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ramradon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mechachron + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mechachron { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # grocculate + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + grocculate { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # constructmind + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + constructmind { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hellspot + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hellspot { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= - S:Scale_Factor=22.0 + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # voliant + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + voliant { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bloodsucker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bloodsucker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # explodot + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + explodot { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # trotter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + trotter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # goldorth + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + goldorth { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ghost + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ghost { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runetemplarred + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runetemplarred { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # vinewizard + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + vinewizard { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hydroliskshielded + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hydroliskshielded { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fungat + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + fungat { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # peppermintslug + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + peppermintslug { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # grillface + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + grillface { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # banshee + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + banshee { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # goofer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + goofer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # constructflight + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + constructflight { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # innervationmaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + innervationmaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolmechablaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolmechablaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skeletalcowman + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skeletalcowman { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ariel + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ariel { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # littlebam + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + littlebam { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seacharger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seacharger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # stitches + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + stitches { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # coralon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + coralon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runetemplargreen + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runetemplargreen { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # iosaur + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + iosaur { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - rockcritter { + ########################################################################################################## + # rockcritter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + rockcritter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # vinocorne + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + vinocorne { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # candycorny + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + candycorny { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idollunablaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idollunablaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # rainicorn + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + rainicorn { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # holder2 + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + holder2 { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # graw + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + graw { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # dawnlight + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + dawnlight { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # holder + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + holder { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # primordialmerchant + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + primordialmerchant { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # shadowstalker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + shadowstalker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # emperorbeast + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + emperorbeast { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # eilosapien + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + eilosapien { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - S:Size_Modifier=0.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ghostlycharger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ghostlycharger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # sasquatch + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + sasquatch { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # anemia + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + anemia { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # cyclops + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + cyclops { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # jumbo + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + jumbo { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolcrystaneer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolcrystaneer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # cherryblaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + cherryblaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runicgolem + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runicgolem { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomannether + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomannether { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # harkos + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + harkos { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanabyss + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanabyss { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # craggy + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + craggy { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tortione + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tortione { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # cottoncandor + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + cottoncandor { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolwizardstaff + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolwizardstaff { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # zalspellbinder + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + zalspellbinder { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # warclops + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + warclops { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # horndron + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + horndron { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tipsy + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tipsy { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # inmatex + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + inmatex { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tracker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tracker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolsoundcannon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolsoundcannon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # shadow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + shadow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolfroster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolfroster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lurker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lurker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - hunch { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 + ########################################################################################################## + # hunch + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + hunch { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skelehopperstrong + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skelehopperstrong { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # zalcitizen + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + zalcitizen { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runetemplarreddisabled + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runetemplarreddisabled { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lelyetiantrader + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lelyetiantrader { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skelemanelite + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skelemanelite { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # storekeeper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + storekeeper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomandustopia + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomandustopia { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # boneback + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + boneback { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # magicke + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + magicke { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # desertcharger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + desertcharger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # flamewalker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + flamewalker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lelyetianwarrior + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lelyetianwarrior { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= - S:Scale_Factor=22.0 + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # apparition + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + apparition { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ghostlygoblin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ghostlygoblin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # constructterror + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + constructterror { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # natura + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + natura { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # occulent + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + occulent { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # visulon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + visulon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # polytom + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + polytom { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # horntail + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + horntail { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # polarursa + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + polarursa { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # stinger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + stinger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # elusive + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + elusive { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fungung + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + fungung { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # grobbler + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + grobbler { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # exoid + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + exoid { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # animamaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + animamaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # augurymaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + augurymaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spiritprotector + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spiritprotector { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seaviper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seaviper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # rockrider + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + rockrider { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # constructresistance + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + constructresistance { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # constructstrength + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + constructstrength { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomancandyland + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomancandyland { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # kingcharger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + kingcharger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # giantslug + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + giantslug { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # orbiter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + orbiter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - lottomandeeplands { + ########################################################################################################## + # lottomandeeplands + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + lottomandeeplands { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # assassin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + assassin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # jawe + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + jawe { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # silverfoot + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + silverfoot { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanbarathos + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanbarathos { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # airhead + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + airhead { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # archvine + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + archvine { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # chomper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + chomper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lostsoul + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lostsoul { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolwhimsywinder + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolwhimsywinder { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # huntermaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + huntermaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bane + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bane { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # penumbra + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + penumbra { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # flowerpurple + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + flowerpurple { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pixonglistening + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pixonglistening { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tricksterclone + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tricksterclone { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # eeorunning + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + eeorunning { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # corby + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + corby { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # witherwizard + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + witherwizard { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # zalchild + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + zalchild { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # zallunarade + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + zallunarade { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # linger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + linger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # undeadtroll + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + undeadtroll { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # penguin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + penguin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bushbaby + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bushbaby { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # dracyon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + dracyon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # stalker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + stalker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hellcat + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hellcat { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # canebug + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + canebug { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # arkback + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + arkback { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolmintmagnum + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolmintmagnum { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runicornrider + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runicornrider { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ent + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ent { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # corallus + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + corallus { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # dweller + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + dweller { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # flye + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + flye { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ghostlybugeye + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ghostlybugeye { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # banebig + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + banebig { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # baneclone + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + baneclone { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hag + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hag { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # naturalist + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + naturalist { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # elkanyne + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + elkanyne { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # webreaper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + webreaper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # draggy + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + draggy { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fiend + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + fiend { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skelehopper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skelehopper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # rockcrawler + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + rockcrawler { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seatroll + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seatroll { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pixongleaming + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pixongleaming { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mechacyclops + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mechacyclops { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # primordialguide + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + primordialguide { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - crystaltrader { + ########################################################################################################## + # crystaltrader + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + crystaltrader { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanprecasia + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanprecasia { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolnoxiousgreatblade + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolnoxiousgreatblade { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runetemplarbluedisabled + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runetemplarbluedisabled { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # raxxan + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + raxxan { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolexplochronsword + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolexplochronsword { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # inmatey + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + inmatey { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hiveworker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hiveworker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # demonreaper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + demonreaper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ancientgolem + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ancientgolem { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # foragingmaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + foragingmaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # charger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + charger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # gingerbreadman + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + gingerbreadman { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - S:Size_Modifier=0.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # infernal + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + infernal { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nightwing + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nightwing { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skelemanstrong + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skelemanstrong { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolaquaticstaff + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolaquaticstaff { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # cherrybarrager + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + cherrybarrager { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # sugarface + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + sugarface { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # keeler + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + keeler { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # elusiveclone + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + elusiveclone { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolwartgun + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolwartgun { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fungock + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + fungock { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pigotron + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pigotron { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # visular + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + visular { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runiclifeformgreen + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runiclifeformgreen { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fishix + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + fishix { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # clunkhead + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + clunkhead { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hellquin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hellquin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runiclifeformblue + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runiclifeformblue { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # dusteiva + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + dusteiva { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runicorn + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runicorn { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spinoledon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spinoledon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # flesheater + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + flesheater { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # kingbambambam + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + kingbambambam { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # goblin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + goblin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomangardencia + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomangardencia { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # distorter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + distorter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - rosid { - B:Append_Baby_Name=true + ########################################################################################################## + # rosid + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + rosid { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hivesoldier + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hivesoldier { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # volar + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + volar { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # automaton + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + automaton { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # eyecreature + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + eyecreature { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ghostlysasquatch + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ghostlysasquatch { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # toxxulous + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + toxxulous { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # gorbcitizen + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + gorbcitizen { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # primordialspellbinder + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + primordialspellbinder { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ghostlycyclops + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ghostlycyclops { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # koko + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + koko { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolflowercorne + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolflowercorne { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # rammerhead + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + rammerhead { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanvoxponds + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanvoxponds { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomaniromine + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomaniromine { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # gnawer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + gnawer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # stalkerprime + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + stalkerprime { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolhauntersrifle + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolhauntersrifle { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # sphinx + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + sphinx { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # merkyre + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + merkyre { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # duststrider + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + duststrider { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # endercarrier + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + endercarrier { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomangreckon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomangreckon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # cavecreep + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + cavecreep { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spinux + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spinux { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # flowerorange + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + flowerorange { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # chocko + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + chocko { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # gorbarmsdealer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + gorbarmsdealer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # paravite + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + paravite { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lollypopper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lollypopper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hillcharger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hillcharger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # plateosaur + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + plateosaur { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # doubler + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + doubler { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # trolltrader + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + trolltrader { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # portalmaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + portalmaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ghostineancient + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ghostineancient { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runicguardian + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runicguardian { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hydrolisk + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hydrolisk { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # expeditionmaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + expeditionmaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pixonradiant + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pixonradiant { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # kranky + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + kranky { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # livingfungi + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + livingfungi { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fungback + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + fungback { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nethengeicwither + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nethengeicwither { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # corny + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + corny { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # angelica + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + angelica { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # amphibiyte + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + amphibiyte { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # kaiyu + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + kaiyu { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # visualent + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + visualent { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skellox + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skellox { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # dicer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + dicer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - broccohead { - B:Append_Baby_Name=true + ########################################################################################################## + # broccohead + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + broccohead { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # sticky + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + sticky { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolgigacannon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolgigacannon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolpenguinblaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolpenguinblaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # caseconstruct + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + caseconstruct { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # compeer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + compeer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spectralwizard + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spectralwizard { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolancientbow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolancientbow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # kror + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + kror { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # infusionmaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + infusionmaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # arocknid + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + arocknid { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # voidwalker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + voidwalker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # quickpocket + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + quickpocket { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # snappy + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + snappy { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runetemplargreendisabled + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runetemplargreendisabled { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanlelyetia + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanlelyetia { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # metalloid + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + metalloid { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # headlesshunter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + headlesshunter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolflamingfury + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolflamingfury { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skeletron + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skeletron { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolviralarchergun + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolviralarchergun { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nipper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nipper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # vitalitymaster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + vitalitymaster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # voltron + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + voltron { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hydrolon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hydrolon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # halycon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + halycon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # facelessrunner + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + facelessrunner { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanceleve + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanceleve { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # yeti + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + yeti { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pixonshining + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pixonshining { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runiclifeformyellow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runiclifeformyellow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skelepig + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skelepig { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomancrystevia + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomancrystevia { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolterminator + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolterminator { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skelehopperelite + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skelehopperelite { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # guardianyellow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + guardianyellow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # primordialwizard + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + primordialwizard { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spraggy + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spraggy { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # carrotop + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + carrotop { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # horon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + horon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # opteryx + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + opteryx { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # trickster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + trickster { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mermage + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mermage { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # gorbengineer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + gorbengineer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # zalherbalist + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + zalherbalist { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanlborean + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanlborean { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # goalby + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + goalby { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottoman + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottoman { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # swampcharger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + swampcharger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nethengeicbeast + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nethengeicbeast { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bouncer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bouncer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - dwellerclone { - B:Append_Baby_Name=true + ########################################################################################################## + # dwellerclone + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + dwellerclone { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolpredatiousbow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolpredatiousbow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # kingshroomus + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + kingshroomus { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spearmintslug + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spearmintslug { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # muncher + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + muncher { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runetemplarblue + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runetemplarblue { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # miskel + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + miskel { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # flowerface + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + flowerface { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # shadowlord + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + shadowlord { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skeleelder + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + skeleelder { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hidingfungi + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hidingfungi { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hunter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hunter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolpurplepunisher + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolpurplepunisher { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # destructor + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + destructor { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # basilisk + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + basilisk { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolbayonettesr + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolbayonettesr { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # brute + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + brute { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolabominator + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolabominator { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lunarcher + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lunarcher { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # realmshifter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + realmshifter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # snowcharger + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + snowcharger { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nightfly + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nightfly { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # valkyrie + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + valkyrie { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # holder4 + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + holder4 { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pixonglaring + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pixonglaring { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # eeo + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + eeo { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # runetemplaryellowdisabled + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + runetemplaryellowdisabled { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # squasher + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + squasher { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolformationstaff + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolformationstaff { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolswarmotron + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolswarmotron { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # gyro + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + gyro { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # nightreaper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + nightreaper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lottomanlunalus + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + lottomanlunalus { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # healinggolem + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + healinggolem { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # cryptid + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + cryptid { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # flowergreen + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + flowergreen { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolviper1 + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolviper1 { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # neptuno + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + neptuno { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - terrestrial { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 + ########################################################################################################## + # terrestrial + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + terrestrial { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # grunt + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + grunt { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spikeback + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spikeback { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolsoulfirebow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolsoulfirebow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idolbaronstaff + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idolbaronstaff { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # soulagent + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + soulagent { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fakepigman + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + fakepigman { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seeker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seeker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # crystocore + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + crystocore { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # constructrange + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + constructrange { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # idoldaybreaker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + idoldaybreaker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # zalbanker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + zalbanker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # kajaros + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + kajaros { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= - S:Scale_Factor=22.0 + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bobo + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bobo { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bombcarrier + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + bombcarrier { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # everbeast + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + everbeast { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # shifter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + shifter { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # alarmo + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + alarmo { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # skullcreature + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + skullcreature { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # coratee + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + coratee { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # toymerchant + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + toymerchant { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # echodar + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + echodar { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # lelyetianbanker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + lelyetianbanker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - alarmo { + ########################################################################################################## + # surveyor + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + surveyor { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # primordialbanker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + primordialbanker { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # waggy + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + waggy { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # sabretooth + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + sabretooth { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + +} + + +"ars magica 2" { + + ########################################################################################################## + # bosslightningguardian + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + bosslightningguardian { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # mobmanacreeper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + mobmanacreeper { + # Append Baby to this entity type if it is a baby. + B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. + D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? + B:Ignore_This_Mob=false + + # Entities Name to use if overriden. + S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs + S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) + S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. + S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. + S:Y_Offset=-5.0 + } + + ########################################################################################################## + # mobmagevillager + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + mobmagevillager { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - skullcreature { + ########################################################################################################## + # dabroom + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + dabroom { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - coratee { + ########################################################################################################## + # earthelemental + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + earthelemental { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - toymerchant { + ########################################################################################################## + # shadowhelper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + shadowhelper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - echodar { + ########################################################################################################## + # mobhecate + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + mobhecate { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - lelyetianbanker { + ########################################################################################################## + # moblightmage + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + moblightmage { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - surveyor { + ########################################################################################################## + # mobdarkmage + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + mobdarkmage { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - primordialbanker { + ########################################################################################################## + # flicker + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + flicker { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - waggy { + ########################################################################################################## + # bossairguardian + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + bossairguardian { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - sabretooth { + ########################################################################################################## + # mobwaterelemental + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + mobwaterelemental { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } -} - - -"ars magica 2" { - ########################################################################################################## - # bosslightningguardian + # mobdryad #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bosslightningguardian { + mobdryad { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5089,12 +15112,12 @@ adventofascension { } ########################################################################################################## - # mobmanacreeper + # bossarcaneguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobmanacreeper { + bossarcaneguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5121,12 +15144,12 @@ adventofascension { } ########################################################################################################## - # mobmagevillager + # bossearthguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobmagevillager { + bossearthguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5153,12 +15176,12 @@ adventofascension { } ########################################################################################################## - # dabroom + # bosswaterguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - dabroom { + bosswaterguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5185,12 +15208,12 @@ adventofascension { } ########################################################################################################## - # earthelemental + # thrownsickle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - earthelemental { + thrownsickle { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5217,12 +15240,12 @@ adventofascension { } ########################################################################################################## - # shadowhelper + # bossfireguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - shadowhelper { + bossfireguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5249,12 +15272,12 @@ adventofascension { } ########################################################################################################## - # mobhecate + # whirlwind #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobhecate { + whirlwind { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5281,12 +15304,12 @@ adventofascension { } ########################################################################################################## - # moblightmage + # mobdarkling #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - moblightmage { + mobdarkling { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5313,12 +15336,12 @@ adventofascension { } ########################################################################################################## - # mobdarkmage + # bossenderguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobdarkmage { + bossenderguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5345,12 +15368,12 @@ adventofascension { } ########################################################################################################## - # flicker + # mobfireelemental #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - flicker { + mobfireelemental { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5377,12 +15400,12 @@ adventofascension { } ########################################################################################################## - # bossairguardian + # riftstorage #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bossairguardian { + riftstorage { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5409,12 +15432,12 @@ adventofascension { } ########################################################################################################## - # mobwaterelemental + # bossnatureguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobwaterelemental { + bossnatureguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5441,12 +15464,12 @@ adventofascension { } ########################################################################################################## - # mobdryad + # thrownrock #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobdryad { + thrownrock { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5473,12 +15496,12 @@ adventofascension { } ########################################################################################################## - # bossarcaneguardian + # hellcow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bossarcaneguardian { + hellcow { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5505,12 +15528,12 @@ adventofascension { } ########################################################################################################## - # bossearthguardian + # battlechicken #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bossearthguardian { + battlechicken { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5537,12 +15560,12 @@ adventofascension { } ########################################################################################################## - # bosswaterguardian + # airsled #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bosswaterguardian { + airsled { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5569,12 +15592,12 @@ adventofascension { } ########################################################################################################## - # thrownsickle + # mobmanaelemental #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - thrownsickle { + mobmanaelemental { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5601,12 +15624,12 @@ adventofascension { } ########################################################################################################## - # bossfireguardian + # thrownarm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bossfireguardian { + thrownarm { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5633,12 +15656,12 @@ adventofascension { } ########################################################################################################## - # whirlwind + # bosslifeguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - whirlwind { + bosslifeguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5665,12 +15688,12 @@ adventofascension { } ########################################################################################################## - # mobdarkling + # bosswinterguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobdarkling { + bosswinterguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5696,13 +15719,18 @@ adventofascension { S:Y_Offset=-5.0 } +} + + +"bc robotics" { + ########################################################################################################## - # bossenderguardian + # bcrobot #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bossenderguardian { + bcrobot { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5728,13 +15756,18 @@ adventofascension { S:Y_Offset=-5.0 } +} + + +"biomes o plenty" { + ########################################################################################################## - # mobfireelemental + # rosester #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobfireelemental { + rosester { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5761,12 +15794,12 @@ adventofascension { } ########################################################################################################## - # riftstorage + # bird #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - riftstorage { + bird { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5793,12 +15826,12 @@ adventofascension { } ########################################################################################################## - # bossnatureguardian + # glob #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bossnatureguardian { + glob { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5825,12 +15858,12 @@ adventofascension { } ########################################################################################################## - # thrownrock + # pixie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - thrownrock { + pixie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5857,12 +15890,12 @@ adventofascension { } ########################################################################################################## - # hellcow + # wasp #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - hellcow { + wasp { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5889,12 +15922,12 @@ adventofascension { } ########################################################################################################## - # battlechicken + # phantom #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - battlechicken { + phantom { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5921,12 +15954,12 @@ adventofascension { } ########################################################################################################## - # airsled + # junglespider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - airsled { + junglespider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5952,13 +15985,18 @@ adventofascension { S:Y_Offset=-5.0 } +} + + +"chocolate quest" { + ########################################################################################################## - # mobmanaelemental + # cqnpc #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobmanaelemental { + cqnpc { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -5985,12 +16023,12 @@ adventofascension { } ########################################################################################################## - # thrownarm + # greendragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - thrownarm { + greendragon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6017,12 +16055,12 @@ adventofascension { } ########################################################################################################## - # bosslifeguardian + # pigzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bosslifeguardian { + pigzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6049,12 +16087,12 @@ adventofascension { } ########################################################################################################## - # bosswinterguardian + # abysswalkerboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bosswinterguardian { + abysswalkerboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6080,34 +16118,13 @@ adventofascension { S:Y_Offset=-5.0 } -} - - -"bc robotics" { - - bcrobot { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - -} - - -"biomes o plenty" { - ########################################################################################################## - # rosester + # specter #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - rosester { + specter { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6134,12 +16151,12 @@ adventofascension { } ########################################################################################################## - # bird + # mecha #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bird { + mecha { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6166,12 +16183,12 @@ adventofascension { } ########################################################################################################## - # glob + # referee #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - glob { + referee { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6198,12 +16215,12 @@ adventofascension { } ########################################################################################################## - # pixie + # summonedundead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - pixie { + summonedundead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6230,12 +16247,12 @@ adventofascension { } ########################################################################################################## - # wasp + # pirateboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - wasp { + pirateboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6262,12 +16279,12 @@ adventofascension { } ########################################################################################################## - # phantom + # entitypartslime #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - phantom { + entitypartslime { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6294,12 +16311,12 @@ adventofascension { } ########################################################################################################## - # junglespider + # mechaheavy #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - junglespider { + mechaheavy { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6325,18 +16342,13 @@ adventofascension { S:Y_Offset=-5.0 } -} - - -"chocolate quest" { - ########################################################################################################## - # cqnpc + # gremlin #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - cqnpc { + gremlin { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6363,12 +16375,12 @@ adventofascension { } ########################################################################################################## - # greendragon + # dummy #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - greendragon { + dummy { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6395,12 +16407,12 @@ adventofascension { } ########################################################################################################## - # pigzombie + # necromancer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - pigzombie { + necromancer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6427,12 +16439,12 @@ adventofascension { } ########################################################################################################## - # abysswalkerboss + # minotaur #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - abysswalkerboss { + minotaur { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6459,12 +16471,12 @@ adventofascension { } ########################################################################################################## - # specter + # bull #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - specter { + bull { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6491,12 +16503,12 @@ adventofascension { } ########################################################################################################## - # mecha + # summonedbait #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mecha { + summonedbait { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6523,12 +16535,12 @@ adventofascension { } ########################################################################################################## - # referee + # lich #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - referee { + lich { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6555,12 +16567,12 @@ adventofascension { } ########################################################################################################## - # summonedundead + # monking #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - summonedundead { + monking { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6587,12 +16599,12 @@ adventofascension { } ########################################################################################################## - # pirateboss + # abysswalker #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - pirateboss { + abysswalker { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6619,12 +16631,12 @@ adventofascension { } ########################################################################################################## - # entitypartslime + # specterboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - entitypartslime { + specterboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6651,12 +16663,12 @@ adventofascension { } ########################################################################################################## - # mechaheavy + # spiderboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mechaheavy { + spiderboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6683,12 +16695,12 @@ adventofascension { } ########################################################################################################## - # gremlin + # giantzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - gremlin { + giantzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6715,12 +16727,12 @@ adventofascension { } ########################################################################################################## - # dummy + # turtleboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - dummy { + turtleboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6747,12 +16759,12 @@ adventofascension { } ########################################################################################################## - # necromancer + # spacewarrior #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - necromancer { + spacewarrior { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6779,12 +16791,12 @@ adventofascension { } ########################################################################################################## - # minotaur + # armoredskeleton #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - minotaur { + armoredskeleton { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6811,12 +16823,12 @@ adventofascension { } ########################################################################################################## - # bull + # slimeboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bull { + slimeboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6843,12 +16855,12 @@ adventofascension { } ########################################################################################################## - # summonedbait + # armoredzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - summonedbait { + armoredzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6875,12 +16887,12 @@ adventofascension { } ########################################################################################################## - # lich + # pirate #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - lich { + pirate { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6906,13 +16918,18 @@ adventofascension { S:Y_Offset=-5.0 } +} + + +divinerpg { + ########################################################################################################## - # monking + # drpghivequeen #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - monking { + drpghivequeen { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6939,12 +16956,12 @@ adventofascension { } ########################################################################################################## - # abysswalker + # drpgenthralleddramcryx #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - abysswalker { + drpgenthralleddramcryx { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -6971,12 +16988,12 @@ adventofascension { } ########################################################################################################## - # specterboss + # drpghastreus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - specterboss { + drpghastreus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7003,12 +17020,12 @@ adventofascension { } ########################################################################################################## - # spiderboss + # drpgreyvor #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - spiderboss { + drpgreyvor { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7035,12 +17052,12 @@ adventofascension { } ########################################################################################################## - # giantzombie + # drpgskytherncori #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - giantzombie { + drpgskytherncori { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7067,12 +17084,12 @@ adventofascension { } ########################################################################################################## - # turtleboss + # drpgwargeneral #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - turtleboss { + drpgwargeneral { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7099,12 +17116,12 @@ adventofascension { } ########################################################################################################## - # spacewarrior + # drpgedentomo #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - spacewarrior { + drpgedentomo { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7131,12 +17148,12 @@ adventofascension { } ########################################################################################################## - # armoredskeleton + # drpggalroid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - armoredskeleton { + drpggalroid { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7163,12 +17180,12 @@ adventofascension { } ########################################################################################################## - # slimeboss + # drpgbiphron #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - slimeboss { + drpgbiphron { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7195,12 +17212,12 @@ adventofascension { } ########################################################################################################## - # armoredzombie + # drpgverek #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - armoredzombie { + drpgverek { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7227,12 +17244,12 @@ adventofascension { } ########################################################################################################## - # pirate + # drpgdensos #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - pirate { + drpgdensos { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7258,18 +17275,13 @@ adventofascension { S:Y_Offset=-5.0 } -} - - -divinerpg { - ########################################################################################################## - # drpghivequeen + # drpggreenfeet #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpghivequeen { + drpggreenfeet { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7296,12 +17308,12 @@ divinerpg { } ########################################################################################################## - # drpgenthralleddramcryx + # drpgdesertcrawler #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgenthralleddramcryx { + drpgdesertcrawler { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7328,12 +17340,12 @@ divinerpg { } ########################################################################################################## - # drpghastreus + # drpghellspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpghastreus { + drpghellspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7360,12 +17372,12 @@ divinerpg { } ########################################################################################################## - # drpgreyvor + # drpgscorcher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgreyvor { + drpgscorcher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7392,12 +17404,12 @@ divinerpg { } ########################################################################################################## - # drpgskytherncori + # drpgkazrotic #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgskytherncori { + drpgkazrotic { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7424,12 +17436,12 @@ divinerpg { } ########################################################################################################## - # drpgwargeneral + # drpgbohemite #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgwargeneral { + drpgbohemite { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7456,12 +17468,12 @@ divinerpg { } ########################################################################################################## - # drpgedentomo + # drpgayeracopurple #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgedentomo { + drpgayeracopurple { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7488,12 +17500,12 @@ divinerpg { } ########################################################################################################## - # drpggalroid + # drpgcavecrawler #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpggalroid { + drpgcavecrawler { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7520,12 +17532,12 @@ divinerpg { } ########################################################################################################## - # drpgbiphron + # drpgeternalarcher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgbiphron { + drpgeternalarcher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7552,12 +17564,12 @@ divinerpg { } ########################################################################################################## - # drpgverek + # drpgtempleguardian #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgverek { + drpgtempleguardian { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7584,12 +17596,12 @@ divinerpg { } ########################################################################################################## - # drpgdensos + # drpgdungeondemon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdensos { + drpgdungeondemon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7616,12 +17628,12 @@ divinerpg { } ########################################################################################################## - # drpggreenfeet + # drpgskytherngolem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpggreenfeet { + drpgskytherngolem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7648,12 +17660,12 @@ divinerpg { } ########################################################################################################## - # drpgdesertcrawler + # drpgapalachiatomo #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdesertcrawler { + drpgapalachiatomo { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7680,12 +17692,12 @@ divinerpg { } ########################################################################################################## - # drpghellspider + # drpgayeracoblue #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpghellspider { + drpgayeracoblue { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7712,12 +17724,12 @@ divinerpg { } ########################################################################################################## - # drpgscorcher + # drpghivesoldier #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgscorcher { + drpghivesoldier { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7744,12 +17756,12 @@ divinerpg { } ########################################################################################################## - # drpgkazrotic + # drpgraglok #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgkazrotic { + drpgraglok { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7776,12 +17788,12 @@ divinerpg { } ########################################################################################################## - # drpgbohemite + # drpgglacide #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgbohemite { + drpgglacide { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7808,12 +17820,12 @@ divinerpg { } ########################################################################################################## - # drpgayeracopurple + # drpgangrybunny #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgayeracopurple { + drpgangrybunny { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7840,12 +17852,12 @@ divinerpg { } ########################################################################################################## - # drpgcavecrawler + # drpgbaslisk #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgcavecrawler { + drpgbaslisk { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7872,12 +17884,12 @@ divinerpg { } ########################################################################################################## - # drpgeternalarcher + # drpgmortumcadillion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgeternalarcher { + drpgmortumcadillion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7904,12 +17916,12 @@ divinerpg { } ########################################################################################################## - # drpgtempleguardian + # drpgtwins #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgtempleguardian { + drpgtwins { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7936,12 +17948,12 @@ divinerpg { } ########################################################################################################## - # drpgdungeondemon + # drpgsamek #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdungeondemon { + drpgsamek { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -7968,12 +17980,12 @@ divinerpg { } ########################################################################################################## - # drpgskytherngolem + # drpglordvatticus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgskytherngolem { + drpglordvatticus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8000,12 +18012,12 @@ divinerpg { } ########################################################################################################## - # drpgapalachiatomo + # drpgbunny #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgapalachiatomo { + drpgbunny { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8032,12 +18044,12 @@ divinerpg { } ########################################################################################################## - # drpgayeracoblue + # drpgkingofscorchers #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgayeracoblue { + drpgkingofscorchers { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8064,12 +18076,12 @@ divinerpg { } ########################################################################################################## - # drpghivesoldier + # drpgwildwoodtomo #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpghivesoldier { + drpgwildwoodtomo { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8096,12 +18108,12 @@ divinerpg { } ########################################################################################################## - # drpgraglok + # drpgparatiku #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgraglok { + drpgparatiku { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8128,12 +18140,12 @@ divinerpg { } ########################################################################################################## - # drpgglacide + # drpgayeracogreen #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgglacide { + drpgayeracogreen { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8160,12 +18172,12 @@ divinerpg { } ########################################################################################################## - # drpgangrybunny + # drpgayeracored #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgangrybunny { + drpgayeracored { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8192,12 +18204,12 @@ divinerpg { } ########################################################################################################## - # drpgbaslisk + # drpgzoragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgbaslisk { + drpgzoragon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8224,12 +18236,12 @@ divinerpg { } ########################################################################################################## - # drpgmortumcadillion + # drpgshark #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgmortumcadillion { + drpgshark { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8256,12 +18268,12 @@ divinerpg { } ########################################################################################################## - # drpgtwins + # drpgdungeonprisoner #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgtwins { + drpgdungeonprisoner { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8288,12 +18300,12 @@ divinerpg { } ########################################################################################################## - # drpgsamek + # drpgjunglespider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgsamek { + drpgjunglespider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8320,12 +18332,12 @@ divinerpg { } ########################################################################################################## - # drpglordvatticus + # drpgshadahier #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpglordvatticus { + drpgshadahier { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8352,12 +18364,12 @@ divinerpg { } ########################################################################################################## - # drpgbunny + # drpgzone #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgbunny { + drpgzone { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8384,12 +18396,12 @@ divinerpg { } ########################################################################################################## - # drpgkingofscorchers + # drpggolemofrejuv #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgkingofscorchers { + drpggolemofrejuv { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8416,12 +18428,12 @@ divinerpg { } ########################################################################################################## - # drpgwildwoodtomo + # drpgdramix #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgwildwoodtomo { + drpgdramix { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8448,12 +18460,12 @@ divinerpg { } ########################################################################################################## - # drpgparatiku + # drpgaridwarrior #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgparatiku { + drpgaridwarrior { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8480,12 +18492,12 @@ divinerpg { } ########################################################################################################## - # drpgayeracogreen + # drpgvermenous #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgayeracogreen { + drpgvermenous { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8512,12 +18524,12 @@ divinerpg { } ########################################################################################################## - # drpgayeracored + # drpgduo #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgayeracored { + drpgduo { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8544,12 +18556,12 @@ divinerpg { } ########################################################################################################## - # drpgzoragon + # drpgenchantedarcher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgzoragon { + drpgenchantedarcher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8576,12 +18588,12 @@ divinerpg { } ########################################################################################################## - # drpgshark + # drpgdreamwrecker #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgshark { + drpgdreamwrecker { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8608,12 +18620,12 @@ divinerpg { } ########################################################################################################## - # drpgdungeonprisoner + # drpgenderwatcher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdungeonprisoner { + drpgenderwatcher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8640,12 +18652,12 @@ divinerpg { } ########################################################################################################## - # drpgjunglespider + # drpgdissiment #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgjunglespider { + drpgdissiment { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8672,12 +18684,12 @@ divinerpg { } ########################################################################################################## - # drpgshadahier + # drpghoverstinger #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgshadahier { + drpghoverstinger { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8704,12 +18716,12 @@ divinerpg { } ########################################################################################################## - # drpgzone + # drpgcaveclops #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgzone { + drpgcaveclops { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8736,12 +18748,12 @@ divinerpg { } ########################################################################################################## - # drpggolemofrejuv + # drpgtheeye #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpggolemofrejuv { + drpgtheeye { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8768,12 +18780,12 @@ divinerpg { } ########################################################################################################## - # drpgdramix + # drpghelio #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdramix { + drpghelio { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8800,12 +18812,12 @@ divinerpg { } ########################################################################################################## - # drpgaridwarrior + # drpgmandragora #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgaridwarrior { + drpgmandragora { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8832,12 +18844,12 @@ divinerpg { } ########################################################################################################## - # drpgvermenous + # drpgsoulfiend #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgvermenous { + drpgsoulfiend { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8864,12 +18876,12 @@ divinerpg { } ########################################################################################################## - # drpgduo + # drpgladyluna #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgduo { + drpgladyluna { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8896,12 +18908,12 @@ divinerpg { } ########################################################################################################## - # drpgenchantedarcher + # drpgkingcrab #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgenchantedarcher { + drpgkingcrab { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8928,12 +18940,12 @@ divinerpg { } ########################################################################################################## - # drpgdreamwrecker + # drpghellpig #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdreamwrecker { + drpghellpig { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8960,12 +18972,12 @@ divinerpg { } ########################################################################################################## - # drpgenderwatcher + # drpgdungeonconstructor #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgenderwatcher { + drpgdungeonconstructor { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -8992,12 +19004,12 @@ divinerpg { } ########################################################################################################## - # drpgdissiment + # drpgzelus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdissiment { + drpgzelus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9024,12 +19036,12 @@ divinerpg { } ########################################################################################################## - # drpghoverstinger + # drpgfrost #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpghoverstinger { + drpgfrost { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9056,12 +19068,12 @@ divinerpg { } ########################################################################################################## - # drpgcaveclops + # drpgthewatcher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgcaveclops { + drpgthewatcher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9088,12 +19100,12 @@ divinerpg { } ########################################################################################################## - # drpgtheeye + # drpgjunglebat #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgtheeye { + drpgjunglebat { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9120,12 +19132,12 @@ divinerpg { } ########################################################################################################## - # drpghelio + # drpgapalachiacadillion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpghelio { + drpgapalachiacadillion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9152,12 +19164,12 @@ divinerpg { } ########################################################################################################## - # drpgmandragora + # drpgrotatick #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgmandragora { + drpgrotatick { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9184,12 +19196,12 @@ divinerpg { } ########################################################################################################## - # drpgsoulfiend + # drpgjackoman #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgsoulfiend { + drpgjackoman { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9216,12 +19228,12 @@ divinerpg { } ########################################################################################################## - # drpgladyluna + # drpgfractite #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgladyluna { + drpgfractite { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9248,12 +19260,12 @@ divinerpg { } ########################################################################################################## - # drpgkingcrab + # drpgseimer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgkingcrab { + drpgseimer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9280,12 +19292,12 @@ divinerpg { } ########################################################################################################## - # drpghellpig + # drpgmysteriousman2 #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpghellpig { + drpgmysteriousman2 { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9312,12 +19324,12 @@ divinerpg { } ########################################################################################################## - # drpgdungeonconstructor + # drpgfyracryx #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdungeonconstructor { + drpgfyracryx { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9344,12 +19356,12 @@ divinerpg { } ########################################################################################################## - # drpgzelus + # drpglorgaflight #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgzelus { + drpglorgaflight { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9376,12 +19388,12 @@ divinerpg { } ########################################################################################################## - # drpgfrost + # drpgtocaxin #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgfrost { + drpgtocaxin { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9408,12 +19420,12 @@ divinerpg { } ########################################################################################################## - # drpgthewatcher + # drpgwildfire #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgthewatcher { + drpgwildfire { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9440,12 +19452,12 @@ divinerpg { } ########################################################################################################## - # drpgjunglebat + # drpgwhale #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgjunglebat { + drpgwhale { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9472,12 +19484,12 @@ divinerpg { } ########################################################################################################## - # drpgapalachiacadillion + # drpgapalachiagolem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgapalachiacadillion { + drpgapalachiagolem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9504,12 +19516,12 @@ divinerpg { } ########################################################################################################## - # drpgrotatick + # drpgskythernfiend #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgrotatick { + drpgskythernfiend { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9536,12 +19548,12 @@ divinerpg { } ########################################################################################################## - # drpgjackoman + # drpgdatticon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgjackoman { + drpgdatticon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9568,12 +19580,12 @@ divinerpg { } ########################################################################################################## - # drpgfractite + # drpgcaptainmerik #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgfractite { + drpgcaptainmerik { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9600,12 +19612,12 @@ divinerpg { } ########################################################################################################## - # drpgseimer + # drpgparasecta #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgseimer { + drpgparasecta { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9632,12 +19644,12 @@ divinerpg { } ########################################################################################################## - # drpgmysteriousman2 + # drpgmysteriousman1 #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgmysteriousman2 { + drpgmysteriousman1 { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9664,12 +19676,12 @@ divinerpg { } ########################################################################################################## - # drpgfyracryx + # drpgjungledramcryx #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgfyracryx { + drpgjungledramcryx { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9696,12 +19708,12 @@ divinerpg { } ########################################################################################################## - # drpglorgaflight + # drpgleorna #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpglorgaflight { + drpgleorna { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9728,12 +19740,12 @@ divinerpg { } ########################################################################################################## - # drpgtocaxin + # drpgskythernarcher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgtocaxin { + drpgskythernarcher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9760,12 +19772,12 @@ divinerpg { } ########################################################################################################## - # drpgwildfire + # drpgsoulstealer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgwildfire { + drpgsoulstealer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9792,12 +19804,12 @@ divinerpg { } ########################################################################################################## - # drpgwhale + # drpgrollum #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgwhale { + drpgrollum { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9824,12 +19836,12 @@ divinerpg { } ########################################################################################################## - # drpgapalachiagolem + # drpgdemonofdarkness #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgapalachiagolem { + drpgdemonofdarkness { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9856,12 +19868,12 @@ divinerpg { } ########################################################################################################## - # drpgskythernfiend + # drpgwildwoodgolem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgskythernfiend { + drpgwildwoodgolem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9888,12 +19900,12 @@ divinerpg { } ########################################################################################################## - # drpgdatticon + # drpgweakcori #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdatticon { + drpgweakcori { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9920,12 +19932,12 @@ divinerpg { } ########################################################################################################## - # drpgcaptainmerik + # drpgayeracoyellow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgcaptainmerik { + drpgayeracoyellow { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9952,12 +19964,12 @@ divinerpg { } ########################################################################################################## - # drpgparasecta + # drpgundeadminer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgparasecta { + drpgundeadminer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -9984,12 +19996,12 @@ divinerpg { } ########################################################################################################## - # drpgmysteriousman1 + # drpgenderspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgmysteriousman1 { + drpgenderspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10016,12 +20028,12 @@ divinerpg { } ########################################################################################################## - # drpgjungledramcryx + # drpgworkshopmerchant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgjungledramcryx { + drpgworkshopmerchant { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10048,12 +20060,12 @@ divinerpg { } ########################################################################################################## - # drpgleorna + # drpgcymesoid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgleorna { + drpgcymesoid { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10080,12 +20092,12 @@ divinerpg { } ########################################################################################################## - # drpgskythernarcher + # drpgkaros #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgskythernarcher { + drpgkaros { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10112,12 +20124,12 @@ divinerpg { } ########################################################################################################## - # drpgsoulstealer + # drpgendertriplets #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgsoulstealer { + drpgendertriplets { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10144,12 +20156,12 @@ divinerpg { } ########################################################################################################## - # drpgrollum + # drpglivingstatue #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgrollum { + drpglivingstatue { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10176,12 +20188,12 @@ divinerpg { } ########################################################################################################## - # drpgdemonofdarkness + # drpgwildwoodcadillion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdemonofdarkness { + drpgwildwoodcadillion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10208,12 +20220,12 @@ divinerpg { } ########################################################################################################## - # drpgwildwoodgolem + # drpgcyclops #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgwildwoodgolem { + drpgcyclops { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10240,12 +20252,12 @@ divinerpg { } ########################################################################################################## - # drpgweakcori + # drpgmoonwolf #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgweakcori { + drpgmoonwolf { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10272,12 +20284,12 @@ divinerpg { } ########################################################################################################## - # drpgayeracoyellow + # drpgdeathhound #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgayeracoyellow { + drpgdeathhound { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10304,12 +20316,12 @@ divinerpg { } ########################################################################################################## - # drpgundeadminer + # drpgsoulspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgundeadminer { + drpgsoulspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10336,12 +20348,12 @@ divinerpg { } ########################################################################################################## - # drpgenderspider + # drpgfrostarcher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgenderspider { + drpgfrostarcher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10368,12 +20380,12 @@ divinerpg { } ########################################################################################################## - # drpgworkshopmerchant + # drpgacidhag #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgworkshopmerchant { + drpgacidhag { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10400,12 +20412,12 @@ divinerpg { } ########################################################################################################## - # drpgcymesoid + # drpgroamer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgcymesoid { + drpgroamer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10432,12 +20444,12 @@ divinerpg { } ########################################################################################################## - # drpgkaros + # drpgcrab #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgkaros { + drpgcrab { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10464,12 +20476,12 @@ divinerpg { } ########################################################################################################## - # drpgendertriplets + # drpgmadivel #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgendertriplets { + drpgmadivel { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10496,12 +20508,12 @@ divinerpg { } ########################################################################################################## - # drpglivingstatue + # drpgtwilightdemon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpglivingstatue { + drpgtwilightdemon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10528,12 +20540,12 @@ divinerpg { } ########################################################################################################## - # drpgwildwoodcadillion + # drpgedencadillion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgwildwoodcadillion { + drpgedencadillion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10560,12 +20572,12 @@ divinerpg { } ########################################################################################################## - # drpgcyclops + # drpgworkshoptinkerer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgcyclops { + drpgworkshoptinkerer { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10592,12 +20604,12 @@ divinerpg { } ########################################################################################################## - # drpgmoonwolf + # drpgglacon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgmoonwolf { + drpgglacon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10624,12 +20636,12 @@ divinerpg { } ########################################################################################################## - # drpgdeathhound + # drpgthehunger #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdeathhound { + drpgthehunger { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10656,12 +20668,12 @@ divinerpg { } ########################################################################################################## - # drpgsoulspider + # drpgendiku #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgsoulspider { + drpgendiku { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10688,12 +20700,12 @@ divinerpg { } ########################################################################################################## - # drpgfrostarcher + # drpgvamacheron #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgfrostarcher { + drpgvamacheron { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10720,12 +20732,12 @@ divinerpg { } ########################################################################################################## - # drpgacidhag + # drpgvhraak #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgacidhag { + drpgvhraak { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10752,12 +20764,12 @@ divinerpg { } ########################################################################################################## - # drpgroamer + # drpgmysteriousman3 #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgroamer { + drpgmysteriousman3 { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10784,12 +20796,12 @@ divinerpg { } ########################################################################################################## - # drpgcrab + # drpglheiva #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgcrab { + drpglheiva { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10816,12 +20828,12 @@ divinerpg { } ########################################################################################################## - # drpgmadivel + # drpgcryptkeeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgmadivel { + drpgcryptkeeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10848,12 +20860,12 @@ divinerpg { } ########################################################################################################## - # drpgtwilightdemon + # drpglorga #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgtwilightdemon { + drpglorga { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10880,12 +20892,12 @@ divinerpg { } ########################################################################################################## - # drpgedencadillion + # drpgrazorback #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgedencadillion { + drpgrazorback { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10912,12 +20924,12 @@ divinerpg { } ########################################################################################################## - # drpgworkshoptinkerer + # drpgdeathcryx #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgworkshoptinkerer { + drpgdeathcryx { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10944,12 +20956,12 @@ divinerpg { } ########################################################################################################## - # drpgglacon + # drpgwreck #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgglacon { + drpgwreck { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -10976,12 +20988,12 @@ divinerpg { } ########################################################################################################## - # drpgthehunger + # drpganciententity #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgthehunger { + drpganciententity { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11008,12 +21020,12 @@ divinerpg { } ########################################################################################################## - # drpgendiku + # drpgquadro #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgendiku { + drpgquadro { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11040,12 +21052,12 @@ divinerpg { } ########################################################################################################## - # drpgvamacheron + # drpgfrosty #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgvamacheron { + drpgfrosty { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11072,12 +21084,12 @@ divinerpg { } ########################################################################################################## - # drpgvhraak + # drpgtwilightarcher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgvhraak { + drpgtwilightarcher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11104,12 +21116,12 @@ divinerpg { } ########################################################################################################## - # drpgmysteriousman3 + # drpgenchantedwarrior #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgmysteriousman3 { + drpgenchantedwarrior { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11136,12 +21148,12 @@ divinerpg { } ########################################################################################################## - # drpglheiva + # drpgent #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpglheiva { + drpgent { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11168,12 +21180,12 @@ divinerpg { } ########################################################################################################## - # drpgcryptkeeper + # drpgrainbour #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgcryptkeeper { + drpgrainbour { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11200,12 +21212,12 @@ divinerpg { } ########################################################################################################## - # drpglorga + # drpggorgosion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpglorga { + drpggorgosion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11232,12 +21244,12 @@ divinerpg { } ########################################################################################################## - # drpgrazorback + # drpgwraith #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgrazorback { + drpgwraith { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11264,12 +21276,12 @@ divinerpg { } ########################################################################################################## - # drpgdeathcryx + # drpgkarot #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgdeathcryx { + drpgkarot { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11296,12 +21308,12 @@ divinerpg { } ########################################################################################################## - # drpgwreck + # drpgalicanto #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgwreck { + drpgalicanto { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11328,12 +21340,12 @@ divinerpg { } ########################################################################################################## - # drpganciententity + # drpgepiphite #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpganciententity { + drpgepiphite { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11359,13 +21371,18 @@ divinerpg { S:Y_Offset=-5.0 } +} + + +"drcyanos lootable bodies" { + ########################################################################################################## - # drpgquadro + # lootablebodiesentitylootablebody #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgquadro { + lootablebodiesentitylootablebody { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11391,13 +21408,18 @@ divinerpg { S:Y_Offset=-5.0 } +} + + +"forestry for minecraft" { + ########################################################################################################## - # drpgfrosty + # butterflyge #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgfrosty { + butterflyge { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11423,13 +21445,18 @@ divinerpg { S:Y_Offset=-5.0 } +} + + +"galacticraft core" { + ########################################################################################################## - # drpgtwilightarcher + # evolvedskeleton #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgtwilightarcher { + evolvedskeleton { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11456,12 +21483,12 @@ divinerpg { } ########################################################################################################## - # drpgenchantedwarrior + # alienvillager #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgenchantedwarrior { + alienvillager { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11488,12 +21515,12 @@ divinerpg { } ########################################################################################################## - # drpgent + # evolvedzombie #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgent { + evolvedzombie { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11520,12 +21547,12 @@ divinerpg { } ########################################################################################################## - # drpgrainbour + # evolvedskeletonboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgrainbour { + evolvedskeletonboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11552,12 +21579,12 @@ divinerpg { } ########################################################################################################## - # drpggorgosion + # evolvedspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpggorgosion { + evolvedspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11584,12 +21611,12 @@ divinerpg { } ########################################################################################################## - # drpgwraith + # evolvedcreeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgwraith { + evolvedcreeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11615,13 +21642,18 @@ divinerpg { S:Y_Offset=-5.0 } +} + + +"galacticraft planets" { + ########################################################################################################## - # drpgkarot + # sludgeling #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgkarot { + sludgeling { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11648,12 +21680,12 @@ divinerpg { } ########################################################################################################## - # drpgalicanto + # creeperboss #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgalicanto { + creeperboss { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11680,12 +21712,12 @@ divinerpg { } ########################################################################################################## - # drpgepiphite + # slimeling #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - drpgepiphite { + slimeling { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11714,9 +21746,9 @@ divinerpg { } -"forestry for minecraft" { +gravestone { - butterflyge { + gszombiedog { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false @@ -11727,12 +21759,7 @@ divinerpg { S:Y_Offset=-5.0 } -} - - -"galacticraft core" { - - evolvedskeleton { + gsskullcrawler { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false @@ -11743,7 +21770,7 @@ divinerpg { S:Y_Offset=-5.0 } - alienvillager { + gsskeletoncat { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false @@ -11754,7 +21781,7 @@ divinerpg { S:Y_Offset=-5.0 } - evolvedzombie { + gszombieskullcrawler { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false @@ -11765,7 +21792,7 @@ divinerpg { S:Y_Offset=-5.0 } - evolvedskeletonboss { + gswitherskullcrawler { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false @@ -11776,7 +21803,7 @@ divinerpg { S:Y_Offset=-5.0 } - evolvedspider { + gsskeletondog { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false @@ -11787,7 +21814,7 @@ divinerpg { S:Y_Offset=-5.0 } - evolvedcreeper { + gszombiecat { B:Append_Baby_Name=true D:Baby_Scale_Modifier=2.0 B:Ignore_This_Mob=false @@ -11801,135 +21828,271 @@ divinerpg { } -"galacticraft planets" { +jurassicraft { - sludgeling { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } + ########################################################################################################## + # ankylosaurus + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## - creeperboss { + ankylosaurus { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - slimeling { - B:Append_Baby_Name=true + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } -} - - -gravestone { + ########################################################################################################## + # hypsilophodon + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## - gszombiedog { + hypsilophodon { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - gsskullcrawler { + ########################################################################################################## + # leptictidium + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + leptictidium { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - gsskeletoncat { + ########################################################################################################## + # parasaurolophus + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + parasaurolophus { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - gszombieskullcrawler { + ########################################################################################################## + # titanis + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + titanis { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - gswitherskullcrawler { + ########################################################################################################## + # arsinoitherium + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + arsinoitherium { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - gsskeletondog { + ########################################################################################################## + # velociraptor + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + velociraptor { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - gszombiecat { + ########################################################################################################## + # orthacanthus + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + orthacanthus { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } -} - - -jurassicraft { - ########################################################################################################## - # ankylosaurus + # dilophosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - ankylosaurus { + dilophosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11956,12 +22119,12 @@ jurassicraft { } ########################################################################################################## - # hypsilophodon + # stegosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - hypsilophodon { + stegosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -11988,12 +22151,12 @@ jurassicraft { } ########################################################################################################## - # leptictidium + # herrerasaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - leptictidium { + herrerasaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12020,12 +22183,12 @@ jurassicraft { } ########################################################################################################## - # parasaurolophus + # triceratops #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - parasaurolophus { + triceratops { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12052,12 +22215,12 @@ jurassicraft { } ########################################################################################################## - # titanis + # mammoth #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - titanis { + mammoth { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12084,12 +22247,12 @@ jurassicraft { } ########################################################################################################## - # arsinoitherium + # brachiosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - arsinoitherium { + brachiosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12116,12 +22279,12 @@ jurassicraft { } ########################################################################################################## - # velociraptor + # tyrannosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - velociraptor { + tyrannosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12148,12 +22311,12 @@ jurassicraft { } ########################################################################################################## - # orthacanthus + # gallimimus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - orthacanthus { + gallimimus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12180,12 +22343,12 @@ jurassicraft { } ########################################################################################################## - # dilophosaurus + # coelacanth #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - dilophosaurus { + coelacanth { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12212,12 +22375,12 @@ jurassicraft { } ########################################################################################################## - # stegosaurus + # tylosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - stegosaurus { + tylosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12244,12 +22407,12 @@ jurassicraft { } ########################################################################################################## - # herrerasaurus + # carnotaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - herrerasaurus { + carnotaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12275,13 +22438,18 @@ jurassicraft { S:Y_Offset=-5.0 } +} + + +"minefactory reloaded" { + ########################################################################################################## - # triceratops + # mfrentitypinkslime #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - triceratops { + mfrentitypinkslime { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12307,13 +22475,18 @@ jurassicraft { S:Y_Offset=-5.0 } +} + + +mystcraft { + ########################################################################################################## - # mammoth + # book #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mammoth { + book { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12339,13 +22512,18 @@ jurassicraft { S:Y_Offset=-5.0 } +} + + +natura { + ########################################################################################################## - # brachiosaurus + # nitrocreeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - brachiosaurus { + nitrocreeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12372,12 +22550,12 @@ jurassicraft { } ########################################################################################################## - # tyrannosaurus + # flamespider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - tyrannosaurus { + flamespider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12404,12 +22582,12 @@ jurassicraft { } ########################################################################################################## - # gallimimus + # flamespiderbaby #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - gallimimus { + flamespiderbaby { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12436,12 +22614,12 @@ jurassicraft { } ########################################################################################################## - # coelacanth + # imp #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - coelacanth { + imp { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12467,13 +22645,18 @@ jurassicraft { S:Y_Offset=-5.0 } +} + + +"nether ores" { + ########################################################################################################## - # tylosaurus + # netheroreshellfish #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - tylosaurus { + netheroreshellfish { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12499,13 +22682,18 @@ jurassicraft { S:Y_Offset=-5.0 } +} + + +openblocks { + ########################################################################################################## - # carnotaurus + # luggage #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - carnotaurus { + luggage { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12531,18 +22719,13 @@ jurassicraft { S:Y_Offset=-5.0 } -} - - -"minefactory reloaded" { - ########################################################################################################## - # mfrentitypinkslime + # minime #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mfrentitypinkslime { + minime { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12571,80 +22754,175 @@ jurassicraft { } -mystcraft { +orespawn { - book { + ########################################################################################################## + # peacock + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + peacock { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } -} - - -natura { + ########################################################################################################## + # hydrolisc + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## - nitrocreeper { + hydrolisc { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - flamespider { + ########################################################################################################## + # nightmare + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + nightmare { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - flamespiderbaby { + ########################################################################################################## + # molenoid + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + molenoid { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - imp { + ########################################################################################################## + # whale + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + + whale { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } -} - - -"nether ores" { - ########################################################################################################## - # netheroreshellfish + # ruby bird #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - netheroreshellfish { + "ruby bird" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12670,18 +22948,13 @@ natura { S:Y_Offset=-5.0 } -} - - -openblocks { - ########################################################################################################## - # luggage + # criminal #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - luggage { + criminal { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12708,12 +22981,12 @@ openblocks { } ########################################################################################################## - # minime + # kinghead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - minime { + kinghead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12739,18 +23012,13 @@ openblocks { S:Y_Offset=-5.0 } -} - - -orespawn { - ########################################################################################################## - # peacock + # emperor scorpion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - peacock { + "emperor scorpion" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12777,12 +23045,12 @@ orespawn { } ########################################################################################################## - # hydrolisc + # stink bug #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - hydrolisc { + "stink bug" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12809,12 +23077,12 @@ orespawn { } ########################################################################################################## - # nightmare + # the kraken #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - nightmare { + "the kraken" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12841,12 +23109,12 @@ orespawn { } ########################################################################################################## - # molenoid + # baby dragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - molenoid { + "baby dragon" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12873,12 +23141,12 @@ orespawn { } ########################################################################################################## - # whale + # rat #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - whale { + rat { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12905,12 +23173,12 @@ orespawn { } ########################################################################################################## - # ruby bird + # cricket #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "ruby bird" { + cricket { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12937,12 +23205,12 @@ orespawn { } ########################################################################################################## - # criminal + # mothra #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - criminal { + mothra { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -12969,12 +23237,12 @@ orespawn { } ########################################################################################################## - # kinghead + # flounder #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - kinghead { + flounder { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13001,12 +23269,12 @@ orespawn { } ########################################################################################################## - # emperor scorpion + # the princess #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "emperor scorpion" { + "the princess" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13033,12 +23301,12 @@ orespawn { } ########################################################################################################## - # stink bug + # leonopteryx #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "stink bug" { + leonopteryx { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13065,12 +23333,12 @@ orespawn { } ########################################################################################################## - # the kraken + # firefly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "the kraken" { + firefly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13097,12 +23365,12 @@ orespawn { } ########################################################################################################## - # baby dragon + # easter bunny #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "baby dragon" { + "easter bunny" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13129,12 +23397,12 @@ orespawn { } ########################################################################################################## - # rat + # fairy #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - rat { + fairy { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13161,12 +23429,12 @@ orespawn { } ########################################################################################################## - # cricket + # alosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - cricket { + alosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13193,12 +23461,12 @@ orespawn { } ########################################################################################################## - # mothra + # attack squid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mothra { + "attack squid" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13224,13 +23492,24 @@ orespawn { S:Y_Offset=-5.0 } + islandtoo { + B:Append_Baby_Name=true + D:Baby_Scale_Modifier=2.0 + B:Ignore_This_Mob=false + S:Name= + S:Scale_Factor=22.0 + S:Size_Modifier=0.0 + S:X_Offset=0.0 + S:Y_Offset=-5.0 + } + ########################################################################################################## - # flounder + # hercules beetle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - flounder { + "hercules beetle" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13257,12 +23536,12 @@ orespawn { } ########################################################################################################## - # the princess + # sea monster #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "the princess" { + "sea monster" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13289,12 +23568,12 @@ orespawn { } ########################################################################################################## - # leonopteryx + # robot red ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - leonopteryx { + "robot red ant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13321,12 +23600,12 @@ orespawn { } ########################################################################################################## - # firefly + # robopounder #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - firefly { + robopounder { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13353,12 +23632,12 @@ orespawn { } ########################################################################################################## - # easter bunny + # butterfly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "easter bunny" { + butterfly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13385,12 +23664,12 @@ orespawn { } ########################################################################################################## - # fairy + # spider driver #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - fairy { + "spider driver" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13417,12 +23696,12 @@ orespawn { } ########################################################################################################## - # alosaurus + # chipmunk #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - alosaurus { + chipmunk { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13449,12 +23728,12 @@ orespawn { } ########################################################################################################## - # attack squid + # robogunner #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "attack squid" { + robogunner { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13481,12 +23760,12 @@ orespawn { } ########################################################################################################## - # islandtoo + # spit bug #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - islandtoo { + "spit bug" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13513,12 +23792,12 @@ orespawn { } ########################################################################################################## - # hercules beetle + # small worm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "hercules beetle" { + "small worm" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13545,12 +23824,12 @@ orespawn { } ########################################################################################################## - # sea monster + # alien #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "sea monster" { + alien { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13576,13 +23855,24 @@ orespawn { S:Y_Offset=-5.0 } + "gold fish" { + B:Append_Baby_Name=true + D:Baby_Scale_Modifier=2.0 + B:Ignore_This_Mob=false + S:Name= + S:Scale_Factor=22.0 + S:Size_Modifier=0.0 + S:X_Offset=0.0 + S:Y_Offset=-5.0 + } + ########################################################################################################## - # robot red ant + # crystal apple cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "robot red ant" { + "crystal apple cow" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13609,12 +23899,12 @@ orespawn { } ########################################################################################################## - # robopounder + # girlfriend #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - robopounder { + girlfriend { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13641,12 +23931,12 @@ orespawn { } ########################################################################################################## - # butterfly + # jeffery #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - butterfly { + jeffery { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13673,12 +23963,12 @@ orespawn { } ########################################################################################################## - # spider driver + # robosniper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "spider driver" { + robosniper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13705,12 +23995,12 @@ orespawn { } ########################################################################################################## - # chipmunk + # unstable ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - chipmunk { + "unstable ant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13737,12 +24027,12 @@ orespawn { } ########################################################################################################## - # robogunner + # pointysaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - robogunner { + pointysaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13769,12 +24059,12 @@ orespawn { } ########################################################################################################## - # spit bug + # crab #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "spit bug" { + crab { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13801,12 +24091,12 @@ orespawn { } ########################################################################################################## - # small worm + # boyfriend #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "small worm" { + boyfriend { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13833,12 +24123,12 @@ orespawn { } ########################################################################################################## - # alien + # brutalfly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - alien { + brutalfly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13865,12 +24155,12 @@ orespawn { } ########################################################################################################## - # gold fish + # ender reaper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "gold fish" { + "ender reaper" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13897,12 +24187,12 @@ orespawn { } ########################################################################################################## - # crystal apple cow + # dragonfly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "crystal apple cow" { + dragonfly { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13929,12 +24219,12 @@ orespawn { } ########################################################################################################## - # girlfriend + # mobzilla #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - girlfriend { + mobzilla { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13961,12 +24251,12 @@ orespawn { } ########################################################################################################## - # jeffery + # irukandji #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - jeffery { + irukandji { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -13993,12 +24283,12 @@ orespawn { } ########################################################################################################## - # robosniper + # jumpy bug #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - robosniper { + "jumpy bug" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14025,12 +24315,12 @@ orespawn { } ########################################################################################################## - # unstable ant + # rainbow ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "unstable ant" { + "rainbow ant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14057,12 +24347,12 @@ orespawn { } ########################################################################################################## - # pointysaurus + # ender knight #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - pointysaurus { + "ender knight" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14089,12 +24379,12 @@ orespawn { } ########################################################################################################## - # crab + # medium worm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - crab { + "medium worm" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14121,12 +24411,12 @@ orespawn { } ########################################################################################################## - # boyfriend + # baryonyx #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - boyfriend { + baryonyx { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14153,12 +24443,12 @@ orespawn { } ########################################################################################################## - # brutalfly + # bee #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - brutalfly { + bee { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14184,13 +24474,24 @@ orespawn { S:Y_Offset=-5.0 } + island { + B:Append_Baby_Name=true + D:Baby_Scale_Modifier=2.0 + B:Ignore_This_Mob=false + S:Name= + S:Scale_Factor=22.0 + S:Size_Modifier=0.0 + S:X_Offset=0.0 + S:Y_Offset=-5.0 + } + ########################################################################################################## - # ender reaper + # vortex #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "ender reaper" { + vortex { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14217,12 +24518,12 @@ orespawn { } ########################################################################################################## - # dragonfly + # termite #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - dragonfly { + termite { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14249,12 +24550,12 @@ orespawn { } ########################################################################################################## - # mobzilla + # hoverboard #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobzilla { + hoverboard { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14281,12 +24582,12 @@ orespawn { } ########################################################################################################## - # irukandji + # basilisk #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - irukandji { + basilisk { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14313,12 +24614,12 @@ orespawn { } ########################################################################################################## - # jumpy bug + # the young adult prince #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "jumpy bug" { + "the young adult prince" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14345,12 +24646,12 @@ orespawn { } ########################################################################################################## - # rainbow ant + # apple cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "rainbow ant" { + "apple cow" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14377,12 +24678,12 @@ orespawn { } ########################################################################################################## - # ender knight + # rex #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "ender knight" { + " rex" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14409,12 +24710,12 @@ orespawn { } ########################################################################################################## - # medium worm + # hammerhead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "medium worm" { + hammerhead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14441,12 +24742,12 @@ orespawn { } ########################################################################################################## - # baryonyx + # rubber ducky #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - baryonyx { + "rubber ducky" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14473,12 +24774,12 @@ orespawn { } ########################################################################################################## - # bee + # ghost pumpkin skelly #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bee { + "ghost pumpkin skelly" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14505,12 +24806,12 @@ orespawn { } ########################################################################################################## - # island + # creeping horror #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - island { + "creeping horror" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14537,12 +24838,12 @@ orespawn { } ########################################################################################################## - # vortex + # lizard #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - vortex { + lizard { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14569,12 +24870,12 @@ orespawn { } ########################################################################################################## - # termite + # caterkiller #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - termite { + caterkiller { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14601,12 +24902,12 @@ orespawn { } ########################################################################################################## - # hoverboard + # rotator #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - hoverboard { + rotator { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14633,12 +24934,12 @@ orespawn { } ########################################################################################################## - # basilisk + # rock #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - basilisk { + rock { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14665,12 +24966,12 @@ orespawn { } ########################################################################################################## - # the young adult prince + # kyuubi #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "the young adult prince" { + kyuubi { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14697,12 +24998,12 @@ orespawn { } ########################################################################################################## - # apple cow + # terrible terror #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "apple cow" { + "terrible terror" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14729,12 +25030,12 @@ orespawn { } ########################################################################################################## - # rex + # nastysaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - " rex" { + nastysaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14761,12 +25062,12 @@ orespawn { } ########################################################################################################## - # hammerhead + # stinky #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - hammerhead { + stinky { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14793,12 +25094,12 @@ orespawn { } ########################################################################################################## - # rubber ducky + # crystal urchin #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "rubber ducky" { + "crystal urchin" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14825,12 +25126,12 @@ orespawn { } ########################################################################################################## - # ghost pumpkin skelly + # the king #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "ghost pumpkin skelly" { + "the king" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14857,12 +25158,12 @@ orespawn { } ########################################################################################################## - # creeping horror + # mosquito #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "creeping horror" { + mosquito { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14889,12 +25190,12 @@ orespawn { } ########################################################################################################## - # lizard + # cavefisher #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - lizard { + cavefisher { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14921,12 +25222,12 @@ orespawn { } ########################################################################################################## - # caterkiller + # cephadrome #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - caterkiller { + cephadrome { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14953,12 +25254,12 @@ orespawn { } ########################################################################################################## - # rotator + # triffid #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - rotator { + triffid { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -14985,12 +25286,12 @@ orespawn { } ########################################################################################################## - # rock + # enchanted golden apple cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - rock { + "enchanted golden apple cow" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15017,12 +25318,12 @@ orespawn { } ########################################################################################################## - # kyuubi + # sea viper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - kyuubi { + "sea viper" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15049,12 +25350,12 @@ orespawn { } ########################################################################################################## - # terrible terror + # bird #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "terrible terror" { + bird { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15080,13 +25381,24 @@ orespawn { S:Y_Offset=-5.0 } + "leaf monster" { + B:Append_Baby_Name=true + D:Baby_Scale_Modifier=2.0 + B:Ignore_This_Mob=false + S:Name= + S:Scale_Factor=22.0 + S:Size_Modifier=0.0 + S:X_Offset=0.0 + S:Y_Offset=-5.0 + } + ########################################################################################################## - # nastysaurus + # frog #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - nastysaurus { + frog { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15113,12 +25425,12 @@ orespawn { } ########################################################################################################## - # stinky + # ostrich #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - stinky { + ostrich { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15145,12 +25457,12 @@ orespawn { } ########################################################################################################## - # crystal urchin + # robowarrior #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "crystal urchin" { + robowarrior { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15177,12 +25489,12 @@ orespawn { } ########################################################################################################## - # the king + # velocity raptor #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "the king" { + "velocity raptor" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15208,13 +25520,24 @@ orespawn { S:Y_Offset=-5.0 } + tshirt { + B:Append_Baby_Name=true + D:Baby_Scale_Modifier=2.0 + B:Ignore_This_Mob=false + S:Name= + S:Scale_Factor=22.0 + S:Size_Modifier=0.0 + S:X_Offset=0.0 + S:Y_Offset=-5.0 + } + ########################################################################################################## - # mosquito + # the prince #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mosquito { + "the prince" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15241,12 +25564,12 @@ orespawn { } ########################################################################################################## - # cavefisher + # dungeon beast #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - cavefisher { + "dungeon beast" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15273,12 +25596,12 @@ orespawn { } ########################################################################################################## - # cephadrome + # cassowary #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - cephadrome { + cassowary { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15305,12 +25628,12 @@ orespawn { } ########################################################################################################## - # triffid + # red ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - triffid { + "red ant" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15337,12 +25660,12 @@ orespawn { } ########################################################################################################## - # enchanted golden apple cow + # cloud shark #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "enchanted golden apple cow" { + "cloud shark" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15369,12 +25692,12 @@ orespawn { } ########################################################################################################## - # sea viper + # beaver #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "sea viper" { + beaver { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15401,12 +25724,12 @@ orespawn { } ########################################################################################################## - # bird + # golden apple cow #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bird { + "golden apple cow" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15433,12 +25756,12 @@ orespawn { } ########################################################################################################## - # leaf monster + # dragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "leaf monster" { + dragon { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15465,12 +25788,12 @@ orespawn { } ########################################################################################################## - # frog + # purplepower #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - frog { + purplepower { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15497,12 +25820,12 @@ orespawn { } ########################################################################################################## - # ostrich + # large worm #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - ostrich { + "large worm" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15529,12 +25852,12 @@ orespawn { } ########################################################################################################## - # robowarrior + # cliff racer #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - robowarrior { + "cliff racer" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15561,12 +25884,12 @@ orespawn { } ########################################################################################################## - # velocity raptor + # ant #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "velocity raptor" { + ant { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15593,12 +25916,12 @@ orespawn { } ########################################################################################################## - # tshirt + # gazelle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - tshirt { + gazelle { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15624,13 +25947,24 @@ orespawn { S:Y_Offset=-5.0 } + coin { + B:Append_Baby_Name=true + D:Baby_Scale_Modifier=2.0 + B:Ignore_This_Mob=false + S:Name= + S:Scale_Factor=22.0 + S:Size_Modifier=0.0 + S:X_Offset=0.0 + S:Y_Offset=-5.0 + } + ########################################################################################################## - # the prince + # the young prince #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "the prince" { + "the young prince" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15657,12 +25991,12 @@ orespawn { } ########################################################################################################## - # dungeon beast + # robot spider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "dungeon beast" { + "robot spider" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15689,12 +26023,12 @@ orespawn { } ########################################################################################################## - # cassowary + # cryolophosaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - cassowary { + cryolophosaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15721,12 +26055,12 @@ orespawn { } ########################################################################################################## - # red ant + # queenhead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "red ant" { + queenhead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15753,12 +26087,12 @@ orespawn { } ########################################################################################################## - # cloud shark + # lurking terror #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "cloud shark" { + "lurking terror" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15785,12 +26119,12 @@ orespawn { } ########################################################################################################## - # beaver + # the queen #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - beaver { + "the queen" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15817,12 +26151,12 @@ orespawn { } ########################################################################################################## - # golden apple cow + # water dragon #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "golden apple cow" { + "water dragon" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15849,12 +26183,12 @@ orespawn { } ########################################################################################################## - # dragon + # ghost #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - dragon { + ghost { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15881,12 +26215,12 @@ orespawn { } ########################################################################################################## - # purplepower + # mantis #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - purplepower { + mantis { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15913,12 +26247,12 @@ orespawn { } ########################################################################################################## - # large worm + # scorpion #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "large worm" { + scorpion { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15945,12 +26279,12 @@ orespawn { } ########################################################################################################## - # cliff racer + # wtf #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "cliff racer" { + wtf { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -15977,12 +26311,12 @@ orespawn { } ########################################################################################################## - # ant + # bombomb #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - ant { + bombomb { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16009,12 +26343,12 @@ orespawn { } ########################################################################################################## - # gazelle + # camarasaurus #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - gazelle { + camarasaurus { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16041,12 +26375,12 @@ orespawn { } ########################################################################################################## - # coin + # mobzillahead #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - coin { + mobzillahead { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16073,12 +26407,12 @@ orespawn { } ########################################################################################################## - # the young prince + # skate #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "the young prince" { + skate { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16105,12 +26439,12 @@ orespawn { } ########################################################################################################## - # robot spider + # moth #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "robot spider" { + moth { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16137,12 +26471,12 @@ orespawn { } ########################################################################################################## - # cryolophosaurus + # goldfish #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - cryolophosaurus { + goldfish { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16169,12 +26503,12 @@ orespawn { } ########################################################################################################## - # queenhead + # tshirt! #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - queenhead { + "tshirt!" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16201,12 +26535,12 @@ orespawn { } ########################################################################################################## - # lurking terror + # coin! #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "lurking terror" { + "coin!" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16233,12 +26567,12 @@ orespawn { } ########################################################################################################## - # the queen + # light floating island #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "the queen" { + "light floating island" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16265,12 +26599,12 @@ orespawn { } ########################################################################################################## - # water dragon + # dark floating island #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - "water dragon" { + "dark floating island" { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16297,12 +26631,12 @@ orespawn { } ########################################################################################################## - # ghost + # leafmonster #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - ghost { + leafmonster { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16328,13 +26662,18 @@ orespawn { S:Y_Offset=-5.0 } +} + + +thaumcraft { + ########################################################################################################## - # mantis + # cultistleader #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mantis { + cultistleader { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16361,12 +26700,12 @@ orespawn { } ########################################################################################################## - # scorpion + # taintspider #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - scorpion { + taintspider { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16393,12 +26732,12 @@ orespawn { } ########################################################################################################## - # wtf + # wisp #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - wtf { + wisp { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16425,12 +26764,12 @@ orespawn { } ########################################################################################################## - # bombomb + # taintacle #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - bombomb { + taintacle { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16457,12 +26796,12 @@ orespawn { } ########################################################################################################## - # camarasaurus + # eldritchgolem #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - camarasaurus { + eldritchgolem { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16489,12 +26828,12 @@ orespawn { } ########################################################################################################## - # mobzillahead + # cultistknight #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - mobzillahead { + cultistknight { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16521,12 +26860,12 @@ orespawn { } ########################################################################################################## - # skate + # taintedcreeper #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - skate { + taintedcreeper { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16553,12 +26892,12 @@ orespawn { } ########################################################################################################## - # moth + # taintspore #--------------------------------------------------------------------------------------------------------# # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. ########################################################################################################## - moth { + taintspore { # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true @@ -16584,415 +26923,739 @@ orespawn { S:Y_Offset=-5.0 } - goldfish { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } + ########################################################################################################## + # eldritchguardian + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## - "tshirt!" { + eldritchguardian { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - "coin!" { - B:Append_Baby_Name=true + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - "light floating island" { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - "dark floating island" { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false + # Entities Name to use if overriden. S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - leafmonster { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - -} - - -thaumcraft { - cultistleader { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - taintspider { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - wisp { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - taintacle { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } + ########################################################################################################## + # taintedsheep + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## - eldritchgolem { + taintedsheep { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - cultistknight { - B:Append_Baby_Name=true + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - taintedcreeper { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - taintspore { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false + # Entities Name to use if overriden. S:Name= - S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - eldritchguardian { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - S:Size_Modifier=0.0 - S:X_Offset=0.0 - S:Y_Offset=-5.0 - } - taintedsheep { - B:Append_Baby_Name=true - D:Baby_Scale_Modifier=2.0 - B:Ignore_This_Mob=false - S:Name= - S:Scale_Factor=22.0 + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # firebat + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + firebat { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # taintedcow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + taintedcow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pech + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + pech { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # thaumslime + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + thaumslime { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # eldritchcrab + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + eldritchcrab { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # brainyzombie + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + brainyzombie { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # taintswarm + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + taintswarm { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # taintswarmer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + taintswarmer { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # taintedchicken + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + taintedchicken { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # inhabitedzombie + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + inhabitedzombie { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # taintedvillager + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + taintedvillager { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # cultistcleric + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + cultistcleric { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # giantbrainyzombie + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + giantbrainyzombie { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # cultistportal + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + cultistportal { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # travelingtrunk + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + travelingtrunk { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # eldritchwarden + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + eldritchwarden { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # taintaclegiant + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + taintaclegiant { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # golem + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + golem { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # taintedpig + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + taintedpig { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # taintacletiny + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + taintacletiny { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mindspider + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mindspider { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -17001,641 +27664,1859 @@ thaumcraft { "the twilight forest" { + ########################################################################################################## + # redcap + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + redcap { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hedge spider + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "hedge spider" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # stable ice core + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "stable ice core" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # unstable ice core + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "unstable ice core" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # knight phantom + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "knight phantom" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # redcap sapper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "redcap sapper" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # yeti + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + yeti { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # snow queen + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "snow queen" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # fire beetle + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "fire beetle" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # twilight lich + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "twilight lich" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # pinch beetle + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "pinch beetle" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # armored giant + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "armored giant" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tiny bird + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "tiny bird" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # skeleton druid + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "skeleton druid" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # glacier penguin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "glacier penguin" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # redscale broodling + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "redscale broodling" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mosquito swarm + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "mosquito swarm" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lower goblin knight + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "lower goblin knight" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tower termite + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "tower termite" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # yeti boss + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "yeti boss" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # forest raven + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "forest raven" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # upper goblin knight + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "upper goblin knight" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # slime beetle + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "slime beetle" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tower ghast + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "tower ghast" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # helmet crab + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "helmet crab" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # wild boar + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "wild boar" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tower golem + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "tower golem" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # troll + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + troll { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # wild deer + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "wild deer" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # forest bunny + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "forest bunny" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # firefly + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + firefly { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # king spider + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "king spider" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # winterwolf + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + winterwolf { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # bighorn sheep + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "bighorn sheep" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # block&chain goblin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "block&chain goblin" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # maze slime + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "maze slime" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tower boss + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "tower boss" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # twilight kobold + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "twilight kobold" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mist wolf + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "mist wolf" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # loyal zombie + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "loyal zombie" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hostile wolf + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "hostile wolf" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # apocalypse cube + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "apocalypse cube" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # naga + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + naga { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # lich minion + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "lich minion" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # death tome + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "death tome" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mini ghast + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "mini ghast" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # adherent + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + adherent { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # questing ram + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "questing ram" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # giant miner + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "giant miner" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ice crystal + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "ice crystal" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # forest squirrel + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "forest squirrel" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # snowguardian + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + snowguardian { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # minoshroom + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + minoshroom { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hydrahead + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hydrahead { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # swarm spider + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "swarm spider" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # twilight wraith + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "twilight wraith" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # minotaur + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + minotaur { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # hydra + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + hydra { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -17644,36 +29525,99 @@ thaumcraft { "thermal foundation" { + ########################################################################################################## + # basalz + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + basalz { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # blizz + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + blizz { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # blitz + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + blitz { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -17682,36 +29626,99 @@ thaumcraft { "tinkers construct" { + ########################################################################################################## + # kingslime + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + kingslime { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # edibleslime + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + edibleslime { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # crystal + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + crystal { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -17720,322 +29727,931 @@ thaumcraft { tropicraft { + ########################################################################################################## + # koashaman + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + koashaman { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tropicreeper + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tropicreeper { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seaurchin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seaurchin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # failgull + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + failgull { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seaurchinegg + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seaurchinegg { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # ashenhunter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + ashenhunter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spideradult + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spideradult { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spiderchild + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spiderchild { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # vmonkey + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + vmonkey { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # treefroggreen + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + treefroggreen { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # treefrogyellow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + treefrogyellow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # mow + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + mow { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # starfishegg + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + starfishegg { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tropicalfish + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tropicalfish { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # iguana + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + iguana { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # easter island head + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "easter island head" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # koahunter + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + koahunter { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # eagleray + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + eagleray { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # koatrader + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + koatrader { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seaturtle + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seaturtle { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seaturtleegg + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seaturtleegg { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # marlin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + marlin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # seahorse + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + seahorse { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # koafisher + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + koafisher { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # starfish + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + starfish { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # treefrogblue + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + treefrogblue { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # treefrogred + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + treefrogred { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # spideregg + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + spideregg { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } + ########################################################################################################## + # tropiskeleton + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tropiskeleton { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -19036,14 +31652,35 @@ vanilla { S:Y_Offset=-5.0 } + ########################################################################################################## + # dragonmount + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + dragonmount { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } diff --git a/config/IC2.ini b/config/IC2.ini index 10f9049..3feecda 100644 --- a/config/IC2.ini +++ b/config/IC2.ini @@ -1,5 +1,5 @@ ; ic2 general config -; created Jul 28, 2015 10:47:23 AM +; created Jul 29, 2015 12:12:15 PM ;--- [worldgen] diff --git a/config/InvTweaks.cfg b/config/InvTweaks.cfg index c785fba..4a706ca 100644 --- a/config/InvTweaks.cfg +++ b/config/InvTweaks.cfg @@ -1,6 +1,6 @@ #Inventory Tweaks Configuration #(Regarding shortcuts, all key names can be found at: http://www.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) -#Tue Jul 28 10:48:04 EDT 2015 +#Wed Jul 29 12:12:53 EDT 2015 enableMiddleClick=true showChestButtons=true enableSortingOnPickup=false diff --git a/config/MouseTweaks.cfg b/config/MouseTweaks.cfg index ad466dc..67a9866 100644 --- a/config/MouseTweaks.cfg +++ b/config/MouseTweaks.cfg @@ -1,8 +1,8 @@ -#Tue Jul 28 10:47:53 EDT 2015 +#Wed Jul 29 12:16:31 EDT 2015 WheelTweak=1 LMBTweakWithoutItem=1 -WheelSearchOrder=1 -LMBTweakWithItem=1 RMBTweak=1 +LMBTweakWithItem=1 +WheelSearchOrder=1 OnTickMethodOrder=Forge, LiteLoader, Minecraft Debug=0 diff --git a/config/aobd.cfg b/config/aobd.cfg new file mode 100644 index 0000000..f7845ba --- /dev/null +++ b/config/aobd.cfg @@ -0,0 +1,567 @@ +# Configuration file + +Aluminium { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xaaaaaa + D:energy=1.0 + B:eng_toolbox=true + S:extra=Tin + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Ardite { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xad3900 + D:energy=3.0 + B:eng_toolbox=true + S:extra=Gold + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Cobalt { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0x134d9b + D:energy=3.0 + B:eng_toolbox=true + S:extra=Iron + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Copper { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xa46b3d + D:energy=1.0 + B:eng_toolbox=true + S:extra=Gold + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Custom { + # Add ore names that will be turned into Mekanism gases (First letter must be capitalised). Example: Iron,Gold,Titanium + S:gases= + + # Add prefixes separated by commas. + # Textures will be aobd:prefix and aobd:prefix_overlay. + # Example: dust,cluster + S:items= +} + + +FzDarkIron { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0x3f0076 + D:energy=3.0 + B:eng_toolbox=true + S:extra=Silver + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Gold { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xb4a62c + D:energy=1.0 + B:eng_toolbox=true + S:extra=Gold + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Iron { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0x878787 + D:energy=1.0 + B:eng_toolbox=true + S:extra=Nickel + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Lead { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0x60636c + D:energy=1.0 + B:eng_toolbox=true + S:extra=Silver + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Mithril { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xa6b9c3 + D:energy=1.0 + B:eng_toolbox=true + S:extra=Mithril + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Nickel { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xbbb8a1 + D:energy=1.0 + B:eng_toolbox=true + S:extra=Platinum + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Platinum { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xa4c8e8 + D:energy=1.0 + B:eng_toolbox=true + S:extra=Platinum + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Recipes { + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + B:eng_toolbox=true + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Silver { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xadb5bd + D:energy=1.0 + B:eng_toolbox=true + S:extra=Lead + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Steel { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0x67696b + D:energy=2.0 + B:eng_toolbox=true + S:extra=Steel + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Tin { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0xafb2b2 + D:energy=1.0 + B:eng_toolbox=true + S:extra=Iron + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Titanium { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0x676b71 + D:energy=2.0 + B:eng_toolbox=true + S:extra=Titanium + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Uranium { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0x8d9433 + D:energy=1.0 + B:eng_toolbox=true + S:extra=Uranium + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + +Yellorium { + B:"Disable All"=false + B:Eln=true + B:EnderIO=true + B:HydCraft=true + B:IC2=true + B:ImmersiveEngineering=true + B:Mekanism=true + B:NetherOres=true + B:Railcraft=true + B:RotaryCraft=true + B:Steamcraft=true + B:TConstruct=true + B:Thaumcraft=true + B:ThermalExpansion=true + B:UltraTech=true + B:appliedenergistics2=true + B:aura=true + B:bcadditions=true + S:colour=0x8d9433 + D:energy=1.0 + B:eng_toolbox=true + S:extra=Yellorium + B:factorization=true + B:ganysnether=true + B:modularsystems=true + B:randomadditions=true + B:simpleoregrinder=true +} + + diff --git a/config/billund/sets/default.json b/config/billund/sets/default.json new file mode 100644 index 0000000..dcd62af --- /dev/null +++ b/config/billund/sets/default.json @@ -0,0 +1,127 @@ +{ + "subsets": { + "basic": [ + [1, 2, 24], + [1, 4, 24], + [2, 2, 24], + [2, 4, 24] + ], + "all": [ + [1, 1, 24], + [1, 2, 24], + [1, 3, 24], + [1, 4, 24], + [1, 6, 24], + [2, 1, 24], + [2, 2, 24], + [2, 3, 24], + [2, 4, 24], + [2, 6, 24] + ] + }, + "sets": { + "starter": { + "cost": 7, + "bricks": [ + { + "colour": "red", + "subset": "basic" + }, + { + "colour": "green", + "subset": "basic" + }, + { + "empty" : 1 + }, + { + "colour": "blue", + "subset": "basic" + }, + { + "colour": "yellow", + "subset": "basic" + }, + { + "empty" : 1 + }, + { + "colour": "white", + "subset": "basic" + }, + { + "colour": "black", + "subset": "basic" + } + ] + }, + "packA": { + "cost": 10, + "bricks": [ + { + "colour": "red", + "subset": "all" + }, + { + "colour": "green", + "subset": "all" + }, + { + "colour": "blue", + "subset": "all" + } + ] + }, + "packB": { + "cost": 10, + "bricks": [ + { + "colour": "orange", + "subset": "all" + }, + { + "colour": "yellow", + "subset": "all" + }, + { + "colour": "lime", + "subset": "all" + } + ] + }, + "packC": { + "cost": 10, + "bricks": [ + { + "colour": "pink", + "subset": "all" + }, + { + "colour": "purple", + "subset": "all" + }, + { + "colour": "white", + "subset": "all" + } + ] + }, + "packD": { + "cost": 10, + "bricks": [ + { + "colour": "lightGrey", + "subset": "all" + }, + { + "colour": "grey", + "subset": "all" + }, + { + "colour": "black", + "subset": "all" + } + ] + } + } +} \ No newline at end of file diff --git a/config/defaultkeys.txt b/config/defaultkeys.txt new file mode 100644 index 0000000..a601b1f --- /dev/null +++ b/config/defaultkeys.txt @@ -0,0 +1,128 @@ +key_key.attack:-100 +key_key.use:-99 +key_key.forward:17 +key_key.left:30 +key_key.back:31 +key_key.right:32 +key_key.jump:57 +key_key.sneak:42 +key_key.drop:16 +key_key.inventory:18 +key_key.chat:20 +key_key.playerlist:15 +key_key.pickItem:-98 +key_key.command:53 +key_key.screenshot:60 +key_key.togglePerspective:63 +key_key.smoothCamera:0 +key_key.sprint:29 +key_key.streamStartStop:64 +key_key.streamPauseUnpause:65 +key_key.streamCommercial:0 +key_key.streamToggleMic:0 +key_key.fullscreen:87 +key_key.hotbar.1:2 +key_key.hotbar.2:3 +key_key.hotbar.3:4 +key_key.hotbar.4:5 +key_key.hotbar.5:6 +key_key.hotbar.6:7 +key_key.hotbar.7:8 +key_key.hotbar.8:9 +key_key.hotbar.9:10 +key_Zoom:29 +key_ALT Key:56 +key_Boost Key:29 +key_Mode Switch Key:36 +key_Side Inventory Key:46 +key_Hub Expand Key:45 +key_PcktCrft Open (FZ):46 +key_Sprint (FZ):0 +key_key.skills:54 +key_key.cinfo:49 +key_key.skillnameleft:203 +key_key.skillnameright:205 +key_key.archimedes.up:45 +key_key.archimedes.down:44 +key_key.archimedes.brake:46 +key_key.archimedes.align:13 +key_key.archimedes.decompile:43 +key_key.archimedes.shipinv:37 +key_key.pong:33 +key_key.charge:47 +key_key.extra:46 +key_key.release:19 +key_key.toggle:34 +key_Down key:29 +key_Inventory key:19 +key_Bomb Key:47 +key_Gun Key:48 +key_Control Switch key:46 +key_Reload key:19 +key_Teams Menu Key:34 +key_Teams Scores Key:23 +key_Roll Left Key:44 +key_Roll Right Key:45 +key_Gear Up / Down Key:38 +key_Door Open / Close Key:37 +key_Mode Switch Key:36 +key_Debug Key:68 +key_Reload Models Key:67 +key_key.open_menu:19 +key_OreSpawn UP/FAST:56 +key_ScreenShot Manager:21 +key_VoxelMods Config:0 +key_key.portaitreposition:52 +key_Baubles Inventory:48 +key_billund.key.rotate:19 +key_key.dragon.flyUp:19 +key_key.dragon.flyDown:33 +key_Glider Toggle:34 +key_Sound Locator:38 +key_Night Vision:25 +key_Goggles of Revealing:19 +key_Step Assist:0 +key_Speed:0 +key_Yeta Wrench Mode:21 +key_waila.keybind.wailaconfig:82 +key_waila.keybind.wailadisplay:79 +key_waila.keybind.liquid:80 +key_waila.keybind.recipe:81 +key_waila.keybind.usage:75 +key_key.tarmor:24 +key_key.tgoggles:34 +key_key.tbelt:48 +key_key.tzoom:44 +key_[GC] Galaxy Map:184 +key_[GC] Open Spaceship Inventory:33 +key_[GC] Toggle Sensor Goggles Mode:37 +key_invtweaks.key.sort:19 +key_Change Wand Focus:33 +key_Activate Hover Harness:35 +key_Misc Wand Toggle:34 +key_ttmisc.toggleArmor:22 +key_Open MPS Keybind GUI:-1 +key_Go Down (MPS Flight Control):44 +key_Cycle Tool Backward (MPS):-1 +key_Cycle Tool Forward (MPS):-1 +key_Zoom (MPS):21 +key_Cosmetic (MPS):-1 +key_key.craftingGrid:43 +key_key.CastingMode:46 +key_key.SpellBookNext:45 +key_key.SpellBookPrev:44 +key_key.AuraCustomization:48 +key_key.ToggleManaDisplay:24 +key_key.cofh.empower:47 +key_key.cofh.multimode:46 +key_key.control:29 +key_railcraft.keybind.loco.faster:52 +key_railcraft.keybind.loco.slower:51 +key_railcraft.keybind.loco.mode:50 +key_railcraft.keybind.loco.whistle:49 +key_BetterFps:88 +key_key.minimap.voxelmapmenu:50 +key_key.minimap.waypointhotkey:48 +key_key.minimap.zoom:44 +key_key.minimap.togglefullscreen:45 +key_key.minimap.togglemobs:0 diff --git a/config/fastcraft.ini b/config/fastcraft.ini index f68e0bb..19cf5de 100644 --- a/config/fastcraft.ini +++ b/config/fastcraft.ini @@ -1,5 +1,5 @@ ; FastCraft config -; created Jul 28, 2015 10:46:46 AM +; created Jul 29, 2015 12:11:36 PM ;--- ; Settings purely affecting performance, but not gameplay. diff --git a/config/iChunUtil.cfg b/config/iChunUtil.cfg index 237cf85..5748e04 100644 --- a/config/iChunUtil.cfg +++ b/config/iChunUtil.cfg @@ -35,7 +35,7 @@ versioncheck { ########################################################################################################## versionsave { - I:dayCheck=28 + I:dayCheck=29 S:lastCheck= } diff --git a/config/splash.properties b/config/splash.properties index 8948e70..0d60fb9 100644 --- a/config/splash.properties +++ b/config/splash.properties @@ -1,5 +1,5 @@ #Splash screen properties -#Tue Jul 28 10:46:52 EDT 2015 +#Wed Jul 29 12:11:42 EDT 2015 logoTexture=textures/gui/title/mojang.png background=0xFFFFFF font=0x0 diff --git a/config/tabbychat/advanced.cfg b/config/tabbychat/advanced.cfg index 342d3c3..cbbc64a 100644 --- a/config/tabbychat/advanced.cfg +++ b/config/tabbychat/advanced.cfg @@ -1,5 +1,5 @@ #settings.advanced -#Fri Jul 24 14:28:10 EDT 2015 +#Wed Jul 29 12:16:31 EDT 2015 chatScrollHistory=100 maxLengthChannelName=10 chatbox.anchoredtop=false diff --git a/config/tabbychat/singleplayer/Amaxter_chanData.ser b/config/tabbychat/singleplayer/Amaxter_chanData.ser index d85a015257ae03dfde225d44da2117f7592e2f96..947b56406bdbfd563cd73447fe219d8cd92f69ab 100644 GIT binary patch literal 1716 zcmV;l221%LiwFP!000000M(n}Zre5x$6w{DPut)qk}O%azNJmqWoX)<2`~&@P|y-> z6P8Frq?~v`pC|8;C)-iB6D73+S*AS~NK;v)bwBdR|D8zY&ic)Y?yPu3_}QrywL6a6 zvJ_J(wIVEPStMmdF0W(7rdXizg0?I!6dSOZC?>f4%$K)EETI=U9k5#~8jw`ttvE}T 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