diff --git a/config/DIAdvancedCompatibility.cfg b/config/DIAdvancedCompatibility.cfg index f67e492..a1a3512 100644 --- a/config/DIAdvancedCompatibility.cfg +++ b/config/DIAdvancedCompatibility.cfg @@ -2,14691 +2,5052 @@ adventofascension { - ########################################################################################################## - # blissard - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - blissard { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # gadgetoid - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - gadgetoid { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hiveking - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hiveking { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # zhinx - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - zhinx { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # enforcer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - enforcer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolroyalgreatblade - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolroyalgreatblade { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # creationmaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - creationmaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # slimer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - slimer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # parasect - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - parasect { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nightwatcher - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nightwatcher { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # gingerbird - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - gingerbird { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tharafly - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - tharafly { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # dyrehorn - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - dyrehorn { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # squiggler - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - squiggler { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pixonblooming - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pixonblooming { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # exohead - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - exohead { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanhaven - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanhaven { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mechamaton - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mechamaton { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # shade - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - shade { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skipper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skipper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolbloodfury - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolbloodfury { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rammerhorn - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rammerhorn { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bugeye - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bugeye { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # terradon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - terradon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # coniferon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - coniferon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # smash - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - smash { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # duston - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - duston { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # chimera - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - chimera { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fungik - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - fungik { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ursa - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ursa { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skelepigstrong - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skelepigstrong { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # corallusshot - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - corallusshot { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # zalfoodmarket - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - zalfoodmarket { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # podplant - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - podplant { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rawbone - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rawbone { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # megatherium - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - megatherium { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # darkbeast - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - darkbeast { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # guardiangreen - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - guardiangreen { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # clown - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - clown { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolcrystalmaul - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolcrystalmaul { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # embrake - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - embrake { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # urka - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - urka { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # shaddy - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - shaddy { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # holder3 - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - holder3 { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flowerblue - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flowerblue { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # voidcharger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - voidcharger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # furlion - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - furlion { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # scrubby - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - scrubby { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # sunny - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - sunny { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # professor - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - professor { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nightmarespider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nightmarespider { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pixonambient - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pixonambient { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # angler - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - angler { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # paladin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - paladin { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skolle - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skolle { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # sandgolem - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - sandgolem { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # floweryellow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - floweryellow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bloodmist - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bloodmist { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runationmaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runationmaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # guardianred - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - guardianred { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rockbiter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rockbiter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanmysterium - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanmysterium { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # wickett - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - wickett { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolrosidianarchergun - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolrosidianarchergun { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolgoofygreatblade - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolgoofygreatblade { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # guardianblue - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - guardianblue { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runiclifeformred - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runiclifeformred { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # centinel - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - centinel { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # okazor - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - okazor { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mechaskellox - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mechaskellox { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # constructspeed - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - constructspeed { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # voxxulon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - voxxulon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # silencer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - silencer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # facelessfloater - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - facelessfloater { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # diocus - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - diocus { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mechyon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mechyon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mothervoidwalker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mothervoidwalker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runetemplaryellow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runetemplaryellow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # devourer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - devourer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # muckopede - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - muckopede { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skeleman - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skeleman { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # alluricorn - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - alluricorn { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lelyetiancaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lelyetiancaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nospike - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nospike { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanrunandor - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanrunandor { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolpulsator - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolpulsator { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spiritguardian - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spiritguardian { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ghostlynightreaper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ghostlynightreaper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # phantom - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - phantom { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skelepigelite - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skelepigelite { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pincher - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pincher { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolbaronssr - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolbaronssr { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pixonglowing - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pixonglowing { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bonecreature - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bonecreature { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # amphibior - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - amphibior { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idoltidalgreatblade - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idoltidalgreatblade { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # constructservility - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - constructservility { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ramradon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ramradon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mechachron - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mechachron { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # grocculate - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - grocculate { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # constructmind - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - constructmind { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hellspot - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hellspot { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # voliant - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - voliant { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bloodsucker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bloodsucker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # explodot - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - explodot { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # trotter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - trotter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # goldorth - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - goldorth { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ghost - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ghost { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runetemplarred - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runetemplarred { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # vinewizard - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - vinewizard { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hydroliskshielded - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hydroliskshielded { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fungat - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - fungat { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # peppermintslug - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - peppermintslug { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # grillface - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - grillface { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # banshee - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - banshee { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # goofer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - goofer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # constructflight - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - constructflight { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # innervationmaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - innervationmaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolmechablaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolmechablaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skeletalcowman - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skeletalcowman { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ariel - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ariel { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # littlebam - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - littlebam { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seacharger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seacharger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # stitches - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - stitches { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # coralon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - coralon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runetemplargreen - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runetemplargreen { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # iosaur - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - iosaur { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rockcritter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rockcritter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # vinocorne - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - vinocorne { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # candycorny - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - candycorny { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idollunablaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idollunablaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rainicorn - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rainicorn { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # holder2 - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - holder2 { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # graw - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - graw { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # dawnlight - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - dawnlight { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # holder - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - holder { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # primordialmerchant - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - primordialmerchant { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # shadowstalker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - shadowstalker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # emperorbeast - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - emperorbeast { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # eilosapien - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - eilosapien { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ghostlycharger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ghostlycharger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # sasquatch - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - sasquatch { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # anemia - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - anemia { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cyclops - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cyclops { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # jumbo - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - jumbo { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolcrystaneer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolcrystaneer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cherryblaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cherryblaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runicgolem - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runicgolem { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomannether - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomannether { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # harkos - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - harkos { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanabyss - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanabyss { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # craggy - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - craggy { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tortione - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - tortione { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cottoncandor - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cottoncandor { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolwizardstaff - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolwizardstaff { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # zalspellbinder - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - zalspellbinder { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # warclops - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - warclops { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # horndron - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - horndron { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tipsy - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - tipsy { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # inmatex - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - inmatex { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tracker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - tracker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolsoundcannon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolsoundcannon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # shadow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - shadow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolfroster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolfroster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lurker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lurker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hunch - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hunch { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skelehopperstrong - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skelehopperstrong { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # zalcitizen - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - zalcitizen { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runetemplarreddisabled - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runetemplarreddisabled { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lelyetiantrader - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lelyetiantrader { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skelemanelite - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skelemanelite { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # storekeeper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - storekeeper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomandustopia - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomandustopia { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # boneback - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - boneback { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # magicke - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - magicke { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # desertcharger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - desertcharger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flamewalker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flamewalker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lelyetianwarrior - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lelyetianwarrior { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # apparition - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - apparition { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ghostlygoblin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ghostlygoblin { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # constructterror - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - constructterror { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # natura - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - natura { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # occulent - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - occulent { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # visulon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - visulon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # polytom - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - polytom { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # horntail - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - horntail { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # polarursa - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - polarursa { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # stinger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - stinger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # elusive - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - elusive { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fungung - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - fungung { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # grobbler - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - grobbler { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # exoid - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - exoid { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # animamaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - animamaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # augurymaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - augurymaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spiritprotector - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spiritprotector { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seaviper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seaviper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rockrider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rockrider { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # constructresistance - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - constructresistance { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # constructstrength - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - constructstrength { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomancandyland - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomancandyland { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # kingcharger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - kingcharger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # giantslug - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - giantslug { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # orbiter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - orbiter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomandeeplands - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomandeeplands { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # assassin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - assassin { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # jawe - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - jawe { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # silverfoot - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - silverfoot { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanbarathos - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanbarathos { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # airhead - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - airhead { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # archvine - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - archvine { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # chomper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - chomper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lostsoul - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lostsoul { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolwhimsywinder - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolwhimsywinder { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # huntermaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - huntermaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bane - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bane { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # penumbra - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - penumbra { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flowerpurple - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flowerpurple { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pixonglistening - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pixonglistening { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tricksterclone - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - tricksterclone { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # eeorunning - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - eeorunning { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # corby - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - corby { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # witherwizard - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - witherwizard { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # zalchild - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - zalchild { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # zallunarade - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - zallunarade { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # linger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - linger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # undeadtroll - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - undeadtroll { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # penguin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - penguin { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bushbaby - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bushbaby { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # dracyon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - dracyon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # stalker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - stalker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hellcat - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hellcat { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # canebug - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - canebug { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # arkback - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - arkback { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolmintmagnum - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolmintmagnum { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runicornrider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runicornrider { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ent - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ent { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # corallus - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - corallus { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # dweller - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - dweller { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flye - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flye { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ghostlybugeye - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ghostlybugeye { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # banebig - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - banebig { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # baneclone - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - baneclone { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hag - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hag { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # naturalist - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - naturalist { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # elkanyne - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - elkanyne { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # webreaper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - webreaper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # draggy - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - draggy { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fiend - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - fiend { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skelehopper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skelehopper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rockcrawler - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rockcrawler { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seatroll - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seatroll { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pixongleaming - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pixongleaming { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mechacyclops - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mechacyclops { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # primordialguide - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - primordialguide { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # crystaltrader - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - crystaltrader { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanprecasia - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanprecasia { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolnoxiousgreatblade - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolnoxiousgreatblade { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runetemplarbluedisabled - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runetemplarbluedisabled { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # raxxan - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - raxxan { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolexplochronsword - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolexplochronsword { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # inmatey - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - inmatey { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hiveworker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hiveworker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # demonreaper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - demonreaper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ancientgolem - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ancientgolem { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # foragingmaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - foragingmaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # charger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - charger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # gingerbreadman - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - gingerbreadman { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # infernal - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - infernal { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nightwing - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nightwing { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skelemanstrong - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skelemanstrong { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolaquaticstaff - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolaquaticstaff { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cherrybarrager - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cherrybarrager { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # sugarface - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - sugarface { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # keeler - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - keeler { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # elusiveclone - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - elusiveclone { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolwartgun - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolwartgun { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fungock - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - fungock { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pigotron - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pigotron { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # visular - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - visular { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runiclifeformgreen - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runiclifeformgreen { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fishix - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - fishix { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # clunkhead - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - clunkhead { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hellquin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hellquin { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runiclifeformblue - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runiclifeformblue { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # dusteiva - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - dusteiva { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runicorn - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runicorn { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spinoledon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spinoledon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flesheater - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flesheater { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # kingbambambam - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - kingbambambam { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # goblin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - goblin { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomangardencia - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomangardencia { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # distorter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - distorter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rosid - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rosid { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hivesoldier - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hivesoldier { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # volar - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - volar { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # automaton - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - automaton { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # eyecreature - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - eyecreature { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ghostlysasquatch - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ghostlysasquatch { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # toxxulous - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - toxxulous { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # gorbcitizen - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - gorbcitizen { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # primordialspellbinder - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - primordialspellbinder { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ghostlycyclops - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ghostlycyclops { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # koko - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - koko { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolflowercorne - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolflowercorne { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # rammerhead - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - rammerhead { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanvoxponds - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanvoxponds { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomaniromine - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomaniromine { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # gnawer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - gnawer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # stalkerprime - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - stalkerprime { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolhauntersrifle - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolhauntersrifle { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # sphinx - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - sphinx { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # merkyre - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - merkyre { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # duststrider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - duststrider { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # endercarrier - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - endercarrier { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomangreckon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomangreckon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cavecreep - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cavecreep { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spinux - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spinux { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flowerorange - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flowerorange { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # chocko - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - chocko { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # gorbarmsdealer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - gorbarmsdealer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # paravite - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - paravite { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lollypopper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lollypopper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hillcharger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hillcharger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # plateosaur - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - plateosaur { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # doubler - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - doubler { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # trolltrader - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - trolltrader { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # portalmaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - portalmaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ghostineancient - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ghostineancient { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runicguardian - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runicguardian { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hydrolisk - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hydrolisk { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # expeditionmaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - expeditionmaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pixonradiant - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pixonradiant { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # kranky - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - kranky { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # livingfungi - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - livingfungi { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fungback - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - fungback { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nethengeicwither - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nethengeicwither { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # corny - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - corny { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # angelica - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - angelica { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # amphibiyte - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - amphibiyte { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # kaiyu - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - kaiyu { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # visualent - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - visualent { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skellox - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skellox { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # dicer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - dicer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # broccohead - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - broccohead { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # sticky - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - sticky { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolgigacannon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolgigacannon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolpenguinblaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolpenguinblaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # caseconstruct - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - caseconstruct { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # compeer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - compeer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spectralwizard - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spectralwizard { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolancientbow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolancientbow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # kror - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - kror { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # infusionmaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - infusionmaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # arocknid - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - arocknid { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # voidwalker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - voidwalker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # quickpocket - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - quickpocket { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # snappy - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - snappy { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runetemplargreendisabled - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runetemplargreendisabled { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanlelyetia - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanlelyetia { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # metalloid - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - metalloid { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # headlesshunter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - headlesshunter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolflamingfury - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolflamingfury { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skeletron - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skeletron { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolviralarchergun - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolviralarchergun { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nipper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nipper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # vitalitymaster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - vitalitymaster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # voltron - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - voltron { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hydrolon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hydrolon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # halycon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - halycon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # facelessrunner - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - facelessrunner { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanceleve - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanceleve { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # yeti - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - yeti { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pixonshining - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pixonshining { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runiclifeformyellow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runiclifeformyellow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skelepig - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skelepig { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomancrystevia - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomancrystevia { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolterminator - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolterminator { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skelehopperelite - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skelehopperelite { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # guardianyellow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - guardianyellow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # primordialwizard - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - primordialwizard { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spraggy - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spraggy { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # carrotop - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - carrotop { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # horon - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - horon { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # opteryx - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - opteryx { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # trickster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - trickster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mermage - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mermage { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # gorbengineer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - gorbengineer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # zalherbalist - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - zalherbalist { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanlborean - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanlborean { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # goalby - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - goalby { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottoman - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottoman { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # swampcharger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - swampcharger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nethengeicbeast - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nethengeicbeast { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bouncer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bouncer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # dwellerclone - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - dwellerclone { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolpredatiousbow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolpredatiousbow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # kingshroomus - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - kingshroomus { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spearmintslug - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spearmintslug { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # muncher - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - muncher { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runetemplarblue - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runetemplarblue { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # miskel - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - miskel { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flowerface - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flowerface { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # shadowlord - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - shadowlord { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skeleelder - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skeleelder { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hidingfungi - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hidingfungi { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hunter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hunter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolpurplepunisher - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolpurplepunisher { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # destructor - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - destructor { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # basilisk - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - basilisk { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolbayonettesr - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolbayonettesr { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # brute - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - brute { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolabominator - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolabominator { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lunarcher - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lunarcher { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # realmshifter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - realmshifter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # snowcharger - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - snowcharger { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nightfly - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nightfly { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # valkyrie - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - valkyrie { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # holder4 - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - holder4 { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pixonglaring - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pixonglaring { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # eeo - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - eeo { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # runetemplaryellowdisabled - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - runetemplaryellowdisabled { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # squasher - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - squasher { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolformationstaff - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolformationstaff { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolswarmotron - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolswarmotron { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # gyro - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - gyro { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # nightreaper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nightreaper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lottomanlunalus - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lottomanlunalus { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # healinggolem - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - healinggolem { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cryptid - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cryptid { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flowergreen - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flowergreen { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolviper1 - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolviper1 { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # neptuno - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - neptuno { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # terrestrial - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - terrestrial { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # grunt - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - grunt { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spikeback - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spikeback { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolsoulfirebow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolsoulfirebow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idolbaronstaff - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idolbaronstaff { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # soulagent - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - soulagent { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fakepigman - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - fakepigman { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seeker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seeker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # crystocore - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - crystocore { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # constructrange - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - constructrange { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # idoldaybreaker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - idoldaybreaker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # zalbanker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - zalbanker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # kajaros - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - kajaros { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bobo - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bobo { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bombcarrier - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bombcarrier { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # everbeast - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - everbeast { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # shifter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - shifter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # alarmo - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - alarmo { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skullcreature - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - skullcreature { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # coratee - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - coratee { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # toymerchant - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - toymerchant { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # echodar - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - echodar { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lelyetianbanker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - lelyetianbanker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # surveyor - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - surveyor { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # primordialbanker - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - primordialbanker { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # waggy - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - waggy { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # sabretooth - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - sabretooth { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -15724,35 +6085,14 @@ adventofascension { "bc robotics" { - ########################################################################################################## - # bcrobot - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - bcrobot { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -21376,35 +11716,14 @@ divinerpg { "forestry for minecraft" { - ########################################################################################################## - # butterflyge - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - butterflyge { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -21413,195 +11732,69 @@ divinerpg { "galacticraft core" { - ########################################################################################################## - # evolvedskeleton - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - evolvedskeleton { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # alienvillager - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - alienvillager { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # evolvedzombie - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - evolvedzombie { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # evolvedskeletonboss - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - evolvedskeletonboss { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # evolvedspider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - evolvedspider { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # evolvedcreeper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - evolvedcreeper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -21610,99 +11803,36 @@ divinerpg { "galacticraft planets" { - ########################################################################################################## - # sludgeling - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - sludgeling { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # creeperboss - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - creeperboss { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # slimeling - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - slimeling { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -22443,35 +12573,14 @@ jurassicraft { mystcraft { - ########################################################################################################## - # book - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - book { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -22480,131 +12589,47 @@ mystcraft { natura { - ########################################################################################################## - # nitrocreeper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - nitrocreeper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flamespider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flamespider { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # flamespiderbaby - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - flamespiderbaby { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # imp - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - imp { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -23455,14 +13480,35 @@ orespawn { S:Y_Offset=-5.0 } + ########################################################################################################## + # islandtoo + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + islandtoo { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -23818,14 +13864,35 @@ orespawn { S:Y_Offset=-5.0 } + ########################################################################################################## + # gold fish + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "gold fish" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -24437,14 +14504,35 @@ orespawn { S:Y_Offset=-5.0 } + ########################################################################################################## + # island + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + island { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -25344,14 +15432,35 @@ orespawn { S:Y_Offset=-5.0 } + ########################################################################################################## + # leaf monster + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + "leaf monster" { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -25483,14 +15592,35 @@ orespawn { S:Y_Offset=-5.0 } + ########################################################################################################## + # tshirt + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + tshirt { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -25910,14 +16040,35 @@ orespawn { S:Y_Offset=-5.0 } + ########################################################################################################## + # coin + #--------------------------------------------------------------------------------------------------------# + # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. + ########################################################################################################## + coin { + # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true + + # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 + + # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false + + # Entities Name to use if overriden. S:Name= + + # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 + + # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 + + # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 + + # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -26433,195 +16584,69 @@ orespawn { S:Y_Offset=-5.0 } - ########################################################################################################## - # goldfish - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - goldfish { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tshirt! - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "tshirt!" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # coin! - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "coin!" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # light floating island - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "light floating island" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # dark floating island - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "dark floating island" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # leafmonster - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - leafmonster { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -26630,995 +16655,344 @@ orespawn { thaumcraft { - ########################################################################################################## - # cultistleader - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cultistleader { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintspider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintspider { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # wisp - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - wisp { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintacle - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintacle { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # eldritchgolem - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - eldritchgolem { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cultistknight - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cultistknight { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintedcreeper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintedcreeper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintspore - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintspore { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # eldritchguardian - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - eldritchguardian { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintedsheep - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintedsheep { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # firebat - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - firebat { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintedcow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintedcow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pech - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - pech { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # thaumslime - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - thaumslime { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # eldritchcrab - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - eldritchcrab { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # brainyzombie - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - brainyzombie { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintswarm - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintswarm { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintswarmer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintswarmer { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintedchicken - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintedchicken { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # inhabitedzombie - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - inhabitedzombie { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintedvillager - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintedvillager { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cultistcleric - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cultistcleric { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # giantbrainyzombie - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - giantbrainyzombie { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # cultistportal - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - cultistportal { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # travelingtrunk - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - travelingtrunk { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # eldritchwarden - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - eldritchwarden { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintaclegiant - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintaclegiant { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # golem - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - golem { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintedpig - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintedpig { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # taintacletiny - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - taintacletiny { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mindspider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mindspider { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -27627,1859 +17001,641 @@ thaumcraft { "the twilight forest" { - ########################################################################################################## - # redcap - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - redcap { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hedge spider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "hedge spider" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # stable ice core - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "stable ice core" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # unstable ice core - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "unstable ice core" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # knight phantom - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "knight phantom" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # redcap sapper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "redcap sapper" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # yeti - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - yeti { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # snow queen - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "snow queen" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # fire beetle - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "fire beetle" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # twilight lich - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "twilight lich" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # pinch beetle - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "pinch beetle" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # armored giant - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "armored giant" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tiny bird - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "tiny bird" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # skeleton druid - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "skeleton druid" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # glacier penguin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "glacier penguin" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # redscale broodling - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "redscale broodling" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mosquito swarm - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "mosquito swarm" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lower goblin knight - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "lower goblin knight" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tower termite - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "tower termite" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # yeti boss - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "yeti boss" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # forest raven - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "forest raven" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # upper goblin knight - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "upper goblin knight" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # slime beetle - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "slime beetle" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tower ghast - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "tower ghast" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # helmet crab - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "helmet crab" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # wild boar - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "wild boar" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tower golem - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "tower golem" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # troll - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - troll { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # wild deer - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "wild deer" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # forest bunny - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "forest bunny" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # firefly - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - firefly { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # king spider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "king spider" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # winterwolf - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - winterwolf { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # bighorn sheep - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "bighorn sheep" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # block&chain goblin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "block&chain goblin" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # maze slime - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "maze slime" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tower boss - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "tower boss" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # twilight kobold - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "twilight kobold" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mist wolf - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "mist wolf" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # loyal zombie - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "loyal zombie" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hostile wolf - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "hostile wolf" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # apocalypse cube - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "apocalypse cube" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # naga - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - naga { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # lich minion - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "lich minion" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # death tome - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "death tome" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mini ghast - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "mini ghast" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # adherent - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - adherent { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # questing ram - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "questing ram" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # giant miner - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "giant miner" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ice crystal - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "ice crystal" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # forest squirrel - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "forest squirrel" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # snowguardian - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - snowguardian { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # minoshroom - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - minoshroom { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hydrahead - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hydrahead { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # swarm spider - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "swarm spider" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # twilight wraith - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "twilight wraith" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # minotaur - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - minotaur { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # hydra - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - hydra { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -29488,99 +17644,36 @@ thaumcraft { "thermal foundation" { - ########################################################################################################## - # basalz - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - basalz { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # blizz - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - blizz { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # blitz - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - blitz { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -29589,99 +17682,36 @@ thaumcraft { "tinkers construct" { - ########################################################################################################## - # kingslime - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - kingslime { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # edibleslime - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - edibleslime { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # crystal - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - crystal { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -29690,931 +17720,322 @@ thaumcraft { tropicraft { - ########################################################################################################## - # koashaman - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - koashaman { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tropicreeper - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - tropicreeper { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seaurchin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seaurchin { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # failgull - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - failgull { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seaurchinegg - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seaurchinegg { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # ashenhunter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - ashenhunter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spideradult - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spideradult { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spiderchild - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spiderchild { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # vmonkey - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - vmonkey { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # treefroggreen - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - treefroggreen { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # treefrogyellow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - treefrogyellow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # mow - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - mow { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # starfishegg - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - starfishegg { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tropicalfish - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - tropicalfish { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # iguana - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - iguana { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # easter island head - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - "easter island head" { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # koahunter - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - koahunter { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 - } - - ########################################################################################################## - # eagleray - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## + } eagleray { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # koatrader - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - koatrader { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seaturtle - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seaturtle { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seaturtleegg - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seaturtleegg { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # marlin - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - marlin { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # seahorse - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - seahorse { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # koafisher - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - koafisher { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # starfish - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - starfish { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # treefrogblue - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - treefrogblue { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # treefrogred - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - treefrogred { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # spideregg - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - spideregg { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } - ########################################################################################################## - # tropiskeleton - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - tropiskeleton { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } @@ -31615,35 +19036,14 @@ vanilla { S:Y_Offset=-5.0 } - ########################################################################################################## - # dragonmount - #--------------------------------------------------------------------------------------------------------# - # These settings are to help other modders and users to make custom mobs fit correctly in the preview window. - ########################################################################################################## - dragonmount { - # Append Baby to this entity type if it is a baby. B:Append_Baby_Name=true - - # If and how much to scale the mob is a baby. D:Baby_Scale_Modifier=2.0 - - # Should the portrait display should ignore this entity entirely? B:Ignore_This_Mob=false - - # Entities Name to use if overriden. S:Name= - - # How much to upscale the mob. 0 will cause it to disappear entirely. 22 is OK for most mobs S:Scale_Factor=22.0 - - # If and how much to scale the mob is it has a size modifier(like slimes) S:Size_Modifier=0.0 - - # How much to nudge the mob display horizontally. 0 is default, negative numbers to move left, positive for right. S:X_Offset=0.0 - - # How much to nudge the mob display vertically. 0 is default, negative numbers to move up, positive for down. S:Y_Offset=-5.0 } diff --git a/config/IC2.ini b/config/IC2.ini index 8a073cb..a626487 100644 --- a/config/IC2.ini +++ b/config/IC2.ini @@ -1,5 +1,5 @@ ; ic2 general config -; created Jul 24, 2015 4:47:11 PM +; created Jul 24, 2015 6:26:09 PM ;--- [worldgen] diff --git a/config/InvTweaks.cfg b/config/InvTweaks.cfg index cf853ce..5677308 100644 --- a/config/InvTweaks.cfg +++ b/config/InvTweaks.cfg @@ -1,6 +1,6 @@ #Inventory Tweaks Configuration #(Regarding shortcuts, all key names can be found at: http://www.lwjgl.org/javadoc/org/lwjgl/input/Keyboard.html) -#Fri Jul 24 16:47:49 EDT 2015 +#Fri Jul 24 18:26:49 EDT 2015 enableMiddleClick=true showChestButtons=true enableSortingOnPickup=false diff --git a/config/MouseTweaks.cfg b/config/MouseTweaks.cfg index 8a1c3ee..de62ef7 100644 --- a/config/MouseTweaks.cfg +++ b/config/MouseTweaks.cfg @@ -1,8 +1,8 @@ -#Fri Jul 24 16:53:57 EDT 2015 +#Fri Jul 24 18:26:39 EDT 2015 WheelTweak=1 LMBTweakWithoutItem=1 -WheelSearchOrder=1 -LMBTweakWithItem=1 RMBTweak=1 +LMBTweakWithItem=1 +WheelSearchOrder=1 OnTickMethodOrder=Forge, LiteLoader, Minecraft Debug=0 diff --git a/config/SSTOW/BlackList.cfg b/config/SSTOW/BlackList.cfg index a41bace..affcce8 100644 --- a/config/SSTOW/BlackList.cfg +++ b/config/SSTOW/BlackList.cfg @@ -473,6 +473,7 @@ B:jurassicraft.Tylosaurus=false B:jurassicraft.Tyrannosaurus=false B:jurassicraft.Velociraptor=false + B:lootablebodies_EntityLootableBody=false B:nevermine.Airhead=false B:nevermine.Alarmo=false B:nevermine.Alluricorn=false diff --git a/config/fastcraft.ini b/config/fastcraft.ini index aa3c88c..8a4ba04 100644 --- a/config/fastcraft.ini +++ b/config/fastcraft.ini @@ -1,5 +1,5 @@ ; FastCraft config -; created Jul 24, 2015 4:55:01 PM +; created Jul 24, 2015 6:25:35 PM ;--- ; Settings purely affecting performance, but not gameplay. diff --git a/config/lootablebodies.cfg b/config/lootablebodies.cfg new file mode 100644 index 0000000..8894437 --- /dev/null +++ b/config/lootablebodies.cfg @@ -0,0 +1,69 @@ +# Configuration file + +"corpse damage" { + # If true, corpses will be damaged by anything that damages a player. [default: false] + B:hurt_by_all=true + + # If true, corpses will be damaged by being stuck inside a block. [default: false] + B:hurt_by_block_suffocation=false + + # If true, corpses will be damaged by cacti. [default: false] + B:hurt_by_cactus=false + + # If true, corpses will be damaged by creepers and TNT. + # If you don't want bodies to be destroyed by explosions, + # also disable fall damage. [default: false] + B:hurt_by_explosions=false + + # If true, corpses will be damaged by falling long distances. [default: false] + B:hurt_by_fall=false + + # If true, corpses will be damaged by fire and lava. [default: false] + B:hurt_by_fire=false + + # If true, corpses will be damaged by damage sources not covered by the other options in this section. [default: false] + B:hurt_by_other=false + + # If true, corpses will be damaged by attacking it. [default: false] + B:hurt_by_weapons=false +} + + +"corpse decay" { + # Time after death before a corpse will self-destruct (if the + # enable_corpse_decay option is set to true). + # The format is hours:minutes:seconds or just hours:minutes [default: 1:00:00] + S:corpse_decay_time=2:00:00 + + # If true and enable_corpse_decay is also true, corpses will + # self-destruct after being empty for a period of time (will + # not decay if there are any items on the corpse). If using this + # option, you will probably want to also disable the + # add_bones_to_corpse option. [default: false] + B:empty_only_decay=false + + # If true, corpses will self-destruct after a preiod of time. [default: false] + B:enable_corpse_decay=true +} + + +options { + # If true, corpses will have bones and rotten flesh added to them. [default: true] + B:add_bones_to_corpse=true + + # The amount of damage a corpse can suffer before being + # destroyed and releasing its items. + # Note that 10 hearts = 20 HP. [range: 1.0 ~ 32767.0, default: 50.0] + S:corpse_HP=50.0 + + # The maximum number of items that can be stored in a + # corpse. Note that only 54 can be seen at a time [range: 54 ~ 16383, default: 108] + I:corpse_inventory_size=108 + + # The amount of damage suffered by damageable items when you + # die, to a minimum of 1 durability remaining (items will + # not be destroyed). [range: 0 ~ 1000, default: 32] + I:item_damage_on_death=32 +} + + diff --git a/config/splash.properties b/config/splash.properties index ac7a03c..624e9d5 100644 --- a/config/splash.properties +++ b/config/splash.properties @@ -1,5 +1,5 @@ #Splash screen properties -#Fri Jul 24 16:55:07 EDT 2015 +#Fri Jul 24 18:25:41 EDT 2015 logoTexture=textures/gui/title/mojang.png background=0xFFFFFF font=0x0 diff --git a/config/tabbychat/advanced.cfg b/config/tabbychat/advanced.cfg index 299b76b..342d3c3 100644 --- a/config/tabbychat/advanced.cfg +++ b/config/tabbychat/advanced.cfg @@ -1,5 +1,5 @@ #settings.advanced -#Fri Jul 24 16:53:57 EDT 2015 +#Fri Jul 24 14:28:10 EDT 2015 chatScrollHistory=100 maxLengthChannelName=10 chatbox.anchoredtop=false diff --git a/config/tabbychat/singleplayer/Amaxter_chanData.ser b/config/tabbychat/singleplayer/Amaxter_chanData.ser index 356230c..d85a015 100644 Binary files a/config/tabbychat/singleplayer/Amaxter_chanData.ser and b/config/tabbychat/singleplayer/Amaxter_chanData.ser differ