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KeepCoding.csproj
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KeepCoding.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net35</TargetFramework>
<LangVersion>8.0</LangVersion>
<Authors>Emik</Authors>
<Product>KeepCoding</Product>
<Description>KeepCoding is a C# class library by Emik (https://github.com/Emik03) meant to help speed up the process of scripting Keep Talking and Nobody Explodes modules by giving better alternatives to common commands, and automating things universal to module-creation. (such as moduleIds, or logging)</Description>
<DefaultDocumentationFileNameMode>NameAndMd5Mix</DefaultDocumentationFileNameMode>
<DefaultDocumentationInvalidCharReplacement>.</DefaultDocumentationInvalidCharReplacement>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<PackageReleaseNotes></PackageReleaseNotes>
<PackageLicenseFile>LICENSE.md</PackageLicenseFile>
<PackageProjectUrl>https://github.com/Emik03/KeepCoding</PackageProjectUrl>
<RepositoryUrl>https://github.com/Emik03/KeepCoding</RepositoryUrl>
<RepositoryType>GitHub</RepositoryType>
<NeutralLanguage>en-150</NeutralLanguage>
<PackageRequireLicenseAcceptance>true</PackageRequireLicenseAcceptance>
<Copyright>Emik</Copyright>
<RunPostBuildEvent>Always</RunPostBuildEvent>
<AssemblyVersion></AssemblyVersion>
<FileVersion></FileVersion>
<Version></Version>
<PackageId>KeepCoding</PackageId>
<AssemblyName>KeepCoding</AssemblyName>
<SignAssembly>true</SignAssembly>
<DelaySign>false</DelaySign>
<AssemblyOriginatorKeyFile>KeepCoding.pfx</AssemblyOriginatorKeyFile>
<PackageTags>helper;library;extension;dll;unity;extensions;ktane;keeptalking;ktane-mods;modkit;keeptalkingandnobodyexplodes</PackageTags>
<EnableNETAnalyzers>true</EnableNETAnalyzers>
<AnalysisLevel>preview</AnalysisLevel>
<Configurations>Debug;Release;Lite</Configurations>
<Nullable>warnings</Nullable>
<Company>Emik</Company>
</PropertyGroup>
<PropertyGroup>
<GameFolder Condition="'$(GameFolder)' == ''">D:\Steam\steamapps\common\Keep Talking and Nobody Explodes\</GameFolder>
<Unity Condition="'$(Unity)' == ''">C:\Program Files\Editor\</Unity>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DocumentationFile>$(ProjectDir)Documentation\KeepCoding.xml</DocumentationFile>
<Optimize>false</Optimize>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<NoWarn>1701;1702;8002</NoWarn>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<DocumentationFile>$(ProjectDir)Documentation\KeepCoding.xml</DocumentationFile>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<NoWarn>1701;1702;8002</NoWarn>
<AssemblyName>KeepCoding</AssemblyName>
<PackageId>KeepCoding</PackageId>
<Product>KeepCoding</Product>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Lite|AnyCPU'">
<DocumentationFile>Documentation\KeepCodingLite.xml</DocumentationFile>
<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
<NoWarn>1701;1702;8002</NoWarn>
<AssemblyName>KeepCodingLite</AssemblyName>
<PackageId>KeepCodingLite</PackageId>
<Product>KeepCodingLite</Product>
<Optimize>True</Optimize>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameFolder)\ktane_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="KMFramework">
<HintPath>$(GameFolder)\ktane_Data\Managed\KMFramework.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(GameFolder)\ktane_Data\Managed\Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="RewrittenReferences">
<HintPath>References\RewrittenReferences.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEditor">
<HintPath>$(Unity)\Data\Managed\UnityEditor.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(Unity)\Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(Unity)\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<Aliases>core</Aliases>
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="$(ProjectDir)\LICENSE.md">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
<None Include="LICENSE.md">
<Pack>True</Pack>
<PackagePath></PackagePath>
</None>
</ItemGroup>
<ItemGroup>
<PackageReference Include="DefaultDocumentation" Version="0.7.6-beta2">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<Compile Update="Properties\Resources.Designer.cs">
<DesignTime>True</DesignTime>
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Update="Properties\Settings.Designer.cs">
<DesignTimeSharedInput>True</DesignTimeSharedInput>
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
</Compile>
</ItemGroup>
<ItemGroup>
<EmbeddedResource Update="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Update="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="xcopy /y "$(ProjectDir)bin\Release\net35\KeepCoding.dll" "D:\Emik's Modules\Assets\Plugins\Managed\"
xcopy /y "$(ProjectDir)bin\Release\net35\KeepCoding.xml" "D:\Emik's Modules\Assets\Plugins\Managed\"
xcopy /y "$(ProjectDir)bin\Release\net35\KeepCoding.dll" "D:\AlphaModules\Assets\Plugins\Managed\"
xcopy /y "$(ProjectDir)bin\Release\net35\KeepCoding.xml" "D:\AlphaModules\Assets\Plugins\Managed\"" />
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="Targets" />
</GetAssemblyIdentity>
<ItemGroup>
<VersionNumber Include="$([System.Text.RegularExpressions.Regex]::Replace("%(Targets.Version)", "^(.+?)(\.0+)$", "$1"))" />
</ItemGroup>
</Target>
<ItemGroup>
<Reference Update="System">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Core">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Data">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Drawing">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Runtime.Serialization">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Xml">
<Private>false</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Reference Update="System.Xml.Linq">
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>