-
Notifications
You must be signed in to change notification settings - Fork 12
/
SNDINFO.guns
466 lines (365 loc) · 8.68 KB
/
SNDINFO.guns
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
//WEAPONS
$random HandNadeBounce { FRAGBNC1 FRAGBNC2 FRAGBNC3 FRAGBNC4 }
FRAGBNC1 FRAGBNC1
FRAGBNC2 FRAGBNC2
FRAGBNC3 FRAGBNC3
FRAGBNC4 FRAGBNC4
BFGCHAR2 BFGCHAR2
NUKEWARN NUKEWARN
//MEATHOOK MEATHOOK MEATHOOK
MHKLOOP MHKLOOP
MHKSTP MHKSTP
$random MHKSTRT { MHOOK1 MHOOK2 MHOOK3 }
MHOOK1 MHOOK1
MHOOK2 MHOOK2
MHOOK3 MHOOK3
MHKEXT MHKEXT
MHKRTRCT MHKRTRCT
//Grabber
GRBRFIRE GRBRFIRE
GRBRLOOP GRBRLOOP
GRBRFAIL GRBRFAIL
BR45FIRE BR45FIRE
BR45PING BR45PING
BR45OPEN BR45OPEN
BR45LOAD BR45LOAD
BR45PICK BR45PICK
BR45SWCH BR45SWCH
$random BR45BOUNCE { BR45BON1 BR45BON2 BR45BON3 }
BR45BON1 BR45BON1
BR45BON2 BR45BON2
BR45BON3 BR45BON3
BR45BON4 BR45BON4
MagClick MagClick
ADSIN ADSIN //ads zoom in
ADSOUT ADSOUT // ads zoom out
//MELEE
FISTSLCT FISTSLCT //fists select
FOOTWALL FOOTWALL//kick sound
$limit FOOTWALL 4
FOOTMEAT FOOTMEAT//bleeding actor kick
$limit FOOTMEAT 4
UpperUnf UpperUnf
$random FistWall { FISTIMP1 FISTIMP2 FISTIMP3 }
FISTIMP1 FISTIMP1
FISTIMP2 FISTIMP2
FISTIMP3 FISTIMP3
$limit FistWall 4
$random FistWallKD { FIKDIMP1 FIKDIMP2 FIKDIMP3 }
FIKDIMP1 FIKDIMP1
FIKDIMP2 FIKDIMP2
FIKDIMP3 FIKDIMP3
$limit FistWallKD 4
//AXE
AXSWING1 AXSWING1
AXSWING2 AXSWING2
AXSWING3 AXSWING3
AXEWOOSH AXEWOOSH
swoosh1 swoosh1
swoosh2 swoosh2
//PISTOL
PSRLIN PSRLIN
PREL1 PREL1//pistol fidget 1
PREL2 PREL2//pistol fidget 2
PISTSLNT PISTSLNT
SILEIN SILEIN
SILEOUT SILEOUT
//SMG
SMGSEL SMGSEL
SMGREL1 SMGREL1
SMGREL2 SMGREL2
SMGPUMP SMGPUMP //yes that's a Shadow The Hedgehog reference lol
//MP40
MP40INSP MP40INSP
MP40REL1 MP40REL1
MP40REL2 MP40REL2
MP40SEL MP40SEL
MP40FIRE MP40FIRE
//ASSAULT SHOTGUN
ASGSEL ASGSEL
ASGREL1 ASGREL1
ASGREL2 ASGREL2
$volume ASGREL2 0.9
$random A12FIR { ASGFIR1 ASGFIR2 }
ASGFIR1 ASGFIR1
ASGFIR2 ASGFIR2
ASGPUMP1 ASGPUMP1
ASGPUMP2 ASGPUMP2
ASGINSP ASGINSP
//Energy assault shotgun
ASGAPUMP ASGAPUMP
$random weapons/EnergyASGfire { ASGAFIR1 ASGAFIR2 }
ASGAFIR1 ASGAFIR1
ASGAFIR2 ASGAFIR2
$random PLSBOING { ASGAPIM1 ASGAPIM2 ASGAPIM3 ASGAPIM4 }
ASGAPIM1 ASGAPIM1
ASGAPIM2 ASGAPIM2
ASGAPIM3 ASGAPIM3
ASGAPIM4 ASGAPIM4
$volume PLSBOING 0.8
$limit PLSBOING 4
//SHOTGUN
$random weapons/sgSLUG { SLUGFIR1 SLUGFIR2 SLUGFIR3 }
SLUGFIR1 SLUGFIR1
SLUGFIR2 SLUGFIR2
SLUGFIR3 SLUGFIR3
SHELLIN2 SHELLIN2
//weapons/sgSLUG SGFIRE2
$volume weapons/sgSLUG 0.9
//SSG
SSGALTFI SSGALTFI //ssg alt fire (from BD's v21 beta)
weapons/SSGDragonBreath SSGDBREA
weapons/SSGDragonBreathAlt SSGDBRE2
//MACHINEGUN
LMGUP LMGUP //light machinegun pickup
LMGISPCT LMGISPCT// LMG inspect
LMGREL LMGREL
LMGBELT LMGBELT
//RIFLE
RIFPULL RIFPULL
//MINIGUN/CLASSIC CHAINGUN
CHGNFIRE CHGNFIRE
$limit CHGNFIRE 0
MODULE1 MODULE1 //removing minigun barrel
MODULE2 MODULE2 //inserting minigun barrel
//NAILGUN
$random NAILFIRE { NAILFIR1 NAILFIR2 }
NAILFIR1 NAILFIR1
NAILFIR2 NAILFIR2
NAILALTF NAILALTF //altfire
NAILREL1 NAILREL1 //mag out
NAILREL2 NAILREL2 //mag in
NAILPOP1 NAILPOP1 //barrel snaps back
NAILAIR NAILAIR
MINIBELT MINIBELT //ammo belt insert
PINSKULL PINSKULL //pinned lost soul break sound
NAILBOUN NAILBOUN
//$rolloff NAILBOUN 100 300
$volume NAILBOUN 0.7
NAILBOUNbutMoreAudible NAILBOUN
$volume NAILBOUNbutMoreAudible 0.9
//BUZZSAW
MG42 MG42
BUZZBOLT BUZZBOLT //mg42 inspect
//ROCKET LAUNCHER
ROCKSPIN ROCKSPIN //rocket spin
ROCKREL1 ROCKREL1
ROCKREL2 ROCKREL2
RocketSwoosh FLAMER
$limit RocketSwoosh 6
$rolloff PIPEEXPLODE 1500 3000
//GRENADE LAUNCHER
$random weapons/firegrenade { GLAUNCHA GLAUNCHB GLAUNCHC GLAUNCHD }
GLAUNCHA GLAUNCHA
GLAUNCHB GLAUNCHB
GLAUNCHC GLAUNCHC
GLAUNCHD GLAUNCHD
$random GrenadeCasingBounce { HGRENB1A HGRENB2A }
HGRENB1A HGRENB1A
HGRENB2A HGRENB2A
$volume GrenadeCasingBounce 0.5
$random Weapons/GrenadeBounce { GLGRBNC1 GLGRBNC2 GLGRBNC3 }
GLGRBNC1 GLGRBNC1
GLGRBNC2 GLGRBNC2
GLGRBNC3 GLGRBNC3
//NEW RAILGUN
PLSIDLE PLSIDLE
RAILMAG1 RAILMAG1 //pull out mag when gun is still on
RAILMAG2 RAILMAG2 //pull out mag when gun is off
RAILINSR RAILINSR //insert mag
RAILRIP RAILRIP //gun turns off
RAILON RAILON //railgun turns back on
RAILSCP1 RAILSCP1 //oops I broke the scope
RAILSCP2 RAILSCP2 //place scope back in
Railgun/Insert RAILRLOD
Railgun/Eject RAILEJCT
RAILDRY RAILDRY
RAILF01 RAILF01
RAILF02 RAILF02
RAILF03 RAILF03
RAILF04 RAILF04
FRZFIRE2 FRZFIRE2//old freeze fire, now frozen barrel explosion
FreezeON FreezeON//switch to frozen mode
FreezeOF FreezeOF//switch back to normal
IceLoop IceLoop //alt fire loop
IceKnocc IceKnocc//inspect
IceEnd IceEnd//alt fire finish
FRZFIRE FRZFIRE//primary fire sound by Addytime
$random IceExplo { ICEGEXP1 ICEGEXP2 ICEGEXP3 }
ICEGEXP1 ICEGEXP1
ICEGEXP2 ICEGEXP2
ICEGEXP3 ICEGEXP3
ICEGPRE2 ICEGPRE2
$random IceNadeBounce { ICEGBNC1 ICEGBNC2 ICEGBNC3 }
ICEGBNC1 ICEGBNC1
ICEGBNC2 ICEGBNC2
ICEGBNC3 ICEGBNC3
$limit IceExplo 6
$rolloff IceExplo 750 2000
$random IceHit { ICEHIT01 ICEHIT02 ICEHIT03 }
ICEHIT01 ICEHIT01
ICEHIT02 ICEHIT02
ICEHIT03 ICEHIT03
QBOUNCE QBOUNCE
//BFG
BFGLOOP BFGLOOP
BFGSTOP BFGSTOP
BFG2FIRE BFG2FIRE
$random BFGAltImpact { BFG2HIT1 BFG2HIT2 BFG2HIT3 }
BFG2HIT1 BFG2HIT1
BFG2HIT2 BFG2HIT2
BFG2HIT3 BFG2HIT3
10KALT 10KALT
10KSTALT 10KSTALT
$volume 10KIDLE 0.7
//MONSTER GUNS
revup revup //revenant's missile launcher pickup
JETLOOP JETLOOP
JETEND JETEND
$random MANCFIRE { MANCFIR1 MANCFIR2 MANCFIR3 }
$random MANCFIREGRENADE { MANCFIR1 MANCFIR2 MANCFIR3 }
MANCFIR1 MANCFIR1
MANCFIR2 MANCFIR2
MANCFIR3 MANCFIR3
FLMDRAW FLMDRAW //flamecannon draw
$rolloff MANCFIREGRENADE 900 2500
letsago letsago
CYCANEXP CYCANEXP
CYCANUP CYCANUP
RMNGSHOT RMNGSHOT
//UNMAKER
UNMAKSEL UNMAKSEL
UNMCRACK UNMCRACK //sounds from ZapSplat.com
UNMCRAK2 UNMCRAK2 //sounds from ZapSplat.com
UNMALT UNMALT
//GRENADE
GRENHISS GRENHISS
GRENEXPL GRENEXPL
CS16uwu CS16uwu
$volume GRENHISS 0.7
$rolloff GRENEXPL 900 1400
//OTHER GUNZ
10kSELEC 10kSELEC//bfg10k select
//RANDOM SOUNDZ
$random UNMIDLE {UNMLOOP1 UNMLOOP2 UNMLOOP3} //unmaker idle
UNMLOOP1 UNMLOOP1
UNMLOOP2 UNMLOOP2
UNMLOOP3 UNMLOOP3
$random weapons/shell {weapons/shell1 weapons/shell2 weapons/shell3 weapons/shell4} //new shotgun casing sounds
weapons/shell1 dsshell1
weapons/shell2 dsshell2
weapons/shell3 dsshell3
weapons/shell4 dsshell4
//VOLUME ADJUSTMENTS
$volume UNMIDLE 0.1
$volume PSRLIN 0.8
$volume weapons/largemagdrop 0.4
$volume weapons/smallmagdrop 0.5
$volume weapons/shell 0.4
DukeThrw DukeThrw
$volume DukeThrw 2.0
$random PIPEEXPLODE { PIPEBOM1 PIPEBOM2 }
PIPEBOM1 PIPEBOM1
PIPEBOM2 PIPEBOM2
$limit Explosion 12
$rolloff PIPEEXPLODE 900 1400
PIPESEL PIPESEL
PIPBOING PIPBOING
PIPBOIN2 PIPBOIN2
PIPBOIN3 PIPBOIN3
PIPBOIN4 PIPBOIN4
PIPBOIN5 PIPBOIN5
PIPBOIN6 PIPBOIN6
PIPBOIN7 PIPBOIN7
PIPBOIN8 PIPBOIN8
//Void grenade
$random VoidNadeStop { VOIGRDN1 VOIGRDN2 VOIGRDN3 }
VOIGRDN1 VOIGRDN1
VOIGRDN2 VOIGRDN2
VOIGRDN3 VOIGRDN3
$rolloff VoidNadeStart 900 2500
VoidNadeLoop VOIGRLP
$rolloff VoidNadeLoop 900 2500
$random VoidNadeStart { VOIGRST1 VOIGRST2 VOIGRST3 }
VOIGRST1 VOIGRST1
VOIGRST2 VOIGRST2
VOIGRST3 VOIGRST3
$rolloff VoidNadeStop 900 2500
$random VoidNadeBounce { VOIGBNC1 VOIGBNC2 VOIGBNC3 VOIGBNC4 }
VOIGBNC1 VOIGBNC1
VOIGBNC2 VOIGBNC2
VOIGBNC3 VOIGBNC3
VOIGBNC4 VOIGBNC4
//Needler
NDLRCMBN NDLRCMBN
$random NDLRDIE { NDLRDIE1 NDLRDIE2 NDLRDIE3 NDLRDIE4 NDLRDIE5 NDLRDIE6 }
NDLRDIE1 NDLRDIE1
NDLRDIE2 NDLRDIE2
NDLRDIE3 NDLRDIE3
NDLRDIE4 NDLRDIE4
NDLRDIE5 NDLRDIE5
NDLRDIE6 NDLRDIE6
$limit NDLRDIE1 10
$limit NDLRDIE2 10
$limit NDLRDIE3 10
$limit NDLRDIE6 10
$limit NDLRDIE5 10
$limit NDLRDIE4 10
$random NDLRFIRE { NDLRFIR1 NDLRFIR2 NDLRFIR3 }
NDLRFIR1 NDLRFIR1
NDLRFIR2 NDLRFIR2
NDLRFIR3 NDLRFIR3
$limit NDLRFIR1 10
$limit NDLRFIR2 10
$limit NDLRFIR3 10
$random NDLRXPL { NDLRX1 NDLRX2 NDLRX3 }
NDLRX1 NDLRX1
NDLRX2 NDLRX2
NDLRX3 NDLRX3
$limit NDLRX1 10
$limit NDLRX2 10
$limit NDLRX3 10
NDLRON NDLRON
//Sticky Grenade
$random StickyGrenade/Explode { PLGRNXP1 PLGRNXP2 PLGRNXP3 PLGRNXP4 }
PLGRNXP1 PLGRNXP1
PLGRNXP2 PLGRNXP2
PLGRNXP3 PLGRNXP3
PLGRNXP4 PLGRNXP4
$random StickyGrenade/Detonate { PLGRNDT1 PLGRNDT2 PLGRNDT3 }
PLGRNDT1 PLGRNDT1
PLGRNDT2 PLGRNDT2
PLGRNDT3 PLGRNDT3
$random StickyGrenade/hit { PLGRNHT1 PLGRNHT2 PLGRNHT3 }
PLGRNHT1 PLGRNHT1
PLGRNHT2 PLGRNHT2
PLGRNHT3 PLGRNHT3
$random StickyGrenade/Stick { PLGRNBP1 PLGRNBP2 PLGRNBP3 }
PLGRNBP1 PLGRNBP1
PLGRNBP2 PLGRNBP2
PLGRNBP3 PLGRNBP3
$rolloff StickyGrenade/Explode 800 1600
$rolloff StickyGrenade/Detonate 800 1600
$rolloff StickyGrenade/Stick 800 1600
FreezeBot/Die FRBOTDIE
FreezeBot/Loop FRBOTLOP
$random FreezeBot/Talk { FRBOTTK1 FRBOTTK2 FRBOTTK3 FRBOTTK4 FRBOTTK5 }
FRBOTTK1 FRBOTTK1
FRBOTTK2 FRBOTTK2
FRBOTTK3 FRBOTTK3
FRBOTTK4 FRBOTTK4
FRBOTTK5 FRBOTTK5
Weapons/Unmaker/PlaceTeleporter UNMTP
Weapons/Unmaker/UseTeleporter UNMTPD
REVOPEN REVOPEN
REVINSRT REVINSRT
REVFLY REVFLY
REVFIRE1 REVFIRE1
REVFIRE2 REVFIRE2
REVFIRE3 REVFIRE3
REVCLOSE REVCLOSE
REVCOCK REVCOCK
REVDRY REVDRY
REVFLIP REVFLIP
REVFLIP2 REVFLIP2
$volume REVFIRE2 0.5