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WWolf ideas #194

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pantsguyapp opened this issue Dec 28, 2024 · 1 comment
Open

WWolf ideas #194

pantsguyapp opened this issue Dec 28, 2024 · 1 comment
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enhancement New feature or request

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@pantsguyapp
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I have always wanted the WWolf to be tamable, similar to the vanilla wolves, and I would like to propose how can we make this into a feature:

First, since these wolves look more ferocious to regular wolves, we should perhaps classify them as "Direwolf" instead. Also buff their health and attack, making them more formidable.
Taming mechanic: Now that when a wild Direwolf spawn, there is a small chance that a cub will accompany the adult wolf. You would need to either lure the mother away from the cub or have her die of natural causes, as long the game doesn't register that you killed the mother wolf. After that, you need to show the cub a piece of "Alpha Wolf Fur" obtained from killing werewolves (?), then you tame them using meat, keep on right-clicking until they become tamed.

Tamed Direwolf:
Unlike other Mo Creatures pets, tamed Direwolves will actually FIGHT for its owner, they can be ordered to either "sit" or "follow" using the whip. Their attacking style is similar to vanilla wolf, where they lunge at their target. Tamed Direwolves can be heal using Pet Food. Tamed Direwolves can wear horse armors, like other pets. These mechanics are a mimic of the wolf mechanic on newer versions.
Tamed Direwolves can be potentially be fed Fiery Essence to make them fireproof, which give them the appearance of the fire werewolf.
Tamed Direwolves cannot be bred, and each individual wolf need to be tamed from the wild as a pup.

@pantsguyapp pantsguyapp added the enhancement New feature or request label Dec 28, 2024
@pantsguyapp
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The idea for this suggestion is there hasnt been any attacking pets in Mo creatures, even to this day, and the WWolf is an excellent candidate for that, not only that, but the WWolf can be ideally to bring the wolf mechanic from newer versions of bigger health, fire immunity and wolf armor back to 1.12.2.

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