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[Feature Request] Flick stick activate only at maximum tilt and speed #98

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samcoppock opened this issue Jul 16, 2023 · 2 comments
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@samcoppock
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Is it possible to have the flick stick behaviour only activate if the analogue stick is pushed from the centre to the very edge of its radius with a minimum speed.

A major limitation of flick stick is there is no means of vertical camera movement ( other than gyro )

With this feature the analogue stick would behave normally ( allowing for full camera movement ) and only perform flick stick behaviour if the analogue stick is pushed from the centre to is the edge of its radius very quickly ( like a flick )

@Electronicks Electronicks added the bug Something isn't working label Aug 8, 2023
@DamianS-eng
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One idea I have is to reinterpret the function of checking for a certain acceleration on the right stick. In games like Apex, a high acceleration from center to edge would result in a boosted turn. I don't see why not reinterpret that as a flick for Flick Stick, especially in the former, it would also apply to the vertical axis, a useless endeavor because the vertical is limited to under 180 degress versus the horizontal's 360.

Considering that the point of Flick Stick is to be used in combination with a gyro, it was never intended for the right stick to have aiming and Flick Stick at the same time, but this is a function that can help Xbox controllers.

@Electronicks
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As of v3.5.0 flick stick should activate only at 100% which is controllable via the RIGHT_STICK_DEADZONE_OUTER setting. Can you confirm?

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