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Is it possible to have the flick stick behaviour only activate if the analogue stick is pushed from the centre to the very edge of its radius with a minimum speed.
A major limitation of flick stick is there is no means of vertical camera movement ( other than gyro )
With this feature the analogue stick would behave normally ( allowing for full camera movement ) and only perform flick stick behaviour if the analogue stick is pushed from the centre to is the edge of its radius very quickly ( like a flick )
The text was updated successfully, but these errors were encountered:
One idea I have is to reinterpret the function of checking for a certain acceleration on the right stick. In games like Apex, a high acceleration from center to edge would result in a boosted turn. I don't see why not reinterpret that as a flick for Flick Stick, especially in the former, it would also apply to the vertical axis, a useless endeavor because the vertical is limited to under 180 degress versus the horizontal's 360.
Considering that the point of Flick Stick is to be used in combination with a gyro, it was never intended for the right stick to have aiming and Flick Stick at the same time, but this is a function that can help Xbox controllers.
Is it possible to have the flick stick behaviour only activate if the analogue stick is pushed from the centre to the very edge of its radius with a minimum speed.
A major limitation of flick stick is there is no means of vertical camera movement ( other than gyro )
With this feature the analogue stick would behave normally ( allowing for full camera movement ) and only perform flick stick behaviour if the analogue stick is pushed from the centre to is the edge of its radius very quickly ( like a flick )
The text was updated successfully, but these errors were encountered: