diff --git a/BrowserLib/PipeCommunicator.cs b/BrowserLib/PipeCommunicator.cs
index 38cb6d63f..c3875b6a6 100644
--- a/BrowserLib/PipeCommunicator.cs
+++ b/BrowserLib/PipeCommunicator.cs
@@ -116,7 +116,7 @@ public async void AsyncRemoteRun(Action action)
}
catch (CommunicationException cex)
{
- ((IClientChannel)Proxy).Abort();
+ ((IClientChannel)Proxy)?.Abort();
Proxy = null;
if (i >= 1)
{
diff --git a/ElectronicObserver/Assets.zip b/ElectronicObserver/Assets.zip
index 7e03ac06d..bd2523ccc 100644
Binary files a/ElectronicObserver/Assets.zip and b/ElectronicObserver/Assets.zip differ
diff --git a/ElectronicObserver/Assets/Equipment/HeavyBomber.png b/ElectronicObserver/Assets/Equipment/HeavyBomber.png
new file mode 100644
index 000000000..302490096
Binary files /dev/null and b/ElectronicObserver/Assets/Equipment/HeavyBomber.png differ
diff --git a/ElectronicObserver/Data/DataRes.Designer.cs b/ElectronicObserver/Data/DataRes.Designer.cs
index f9ca2561c..6fa81ea13 100644
--- a/ElectronicObserver/Data/DataRes.Designer.cs
+++ b/ElectronicObserver/Data/DataRes.Designer.cs
@@ -132,6 +132,15 @@ internal static string MissionClearEscortLeaderCount {
}
}
+ ///
+ /// Looks up a localized string similar to (水母除く).
+ ///
+ internal static string MissionClearExcludingSeaplaneTender {
+ get {
+ return ResourceManager.GetString("MissionClearExcludingSeaplaneTender", resourceCulture);
+ }
+ }
+
///
/// Looks up a localized string similar to 失敗 .
///
diff --git a/ElectronicObserver/Data/DataRes.en.resx b/ElectronicObserver/Data/DataRes.en.resx
index 4a7f03542..8fe088ff4 100644
--- a/ElectronicObserver/Data/DataRes.en.resx
+++ b/ElectronicObserver/Data/DataRes.en.resx
@@ -186,4 +186,7 @@
{1}{2} {0}
+
+ (Excluding AV)
+
\ No newline at end of file
diff --git a/ElectronicObserver/Data/DataRes.resx b/ElectronicObserver/Data/DataRes.resx
index c4c534dbf..4344538d5 100644
--- a/ElectronicObserver/Data/DataRes.resx
+++ b/ElectronicObserver/Data/DataRes.resx
@@ -1,76 +1,96 @@
+ mimetype: application/x-microsoft.net.object.bytearray.base64
+ value : The object must be serialized into a byte array
+ : using a System.ComponentModel.TypeConverter
+ : and then encoded with base64 encoding.
+ -->
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
-
+
+
@@ -89,13 +109,13 @@
text/microsoft-resx
- 1.3
+ 2.0
- System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
- System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.3500.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
艦船数{0}{1}
@@ -166,4 +186,7 @@
{0} {1}{2}
+
+ (水母除く)
+
\ No newline at end of file
diff --git a/ElectronicObserver/Data/MissionClearCondition.cs b/ElectronicObserver/Data/MissionClearCondition.cs
index a9cf21573..bcaf85786 100644
--- a/ElectronicObserver/Data/MissionClearCondition.cs
+++ b/ElectronicObserver/Data/MissionClearCondition.cs
@@ -421,7 +421,7 @@ public static MissionClearConditionResult Check(int missionID, FleetData fleet)
.CheckLevelSum(300)
.CheckShipCount(6)
.CheckFlagshipType(ShipTypes.LightAircraftCarrier)
- .CheckEscortFleet()
+ .CheckEscortFleetDD4()
.CheckFirepower(500)
.CheckAA(280)
.CheckASW(280)
@@ -431,8 +431,13 @@ public static MissionClearConditionResult Check(int missionID, FleetData fleet)
.CheckFlagshipLevel(35)
.CheckLevelSum(210)
.CheckShipCount(6)
- .CheckAircraftCarrierCount(1, includesSeaplaneTender: false)
- .CheckShipCountByType(ShipTypes.SeaplaneTender, 1)
+ .OrCondition(
+ r => r
+ .CheckShipCountByType(ShipTypes.SeaplaneTender, 2),
+ r => r
+ .CheckShipCountByType(ShipTypes.SeaplaneTender, 1)
+ .CheckAircraftCarrierCount(1, false)
+ )
.CheckShipCountByType(ShipTypes.LightCruiser, 1)
.CheckSmallShipCount(2)
.CheckEquippedShipCount(EquipmentTypes.TransportContainer, 3)
@@ -597,7 +602,7 @@ public MissionClearConditionResult CheckSmallShipCount(int leastCount) =>
CheckShipCount(s => s.MasterShip.ShipType == ShipTypes.Destroyer || s.MasterShip.ShipType == ShipTypes.Escort, leastCount, DataRes.MissionClearSmallShipCount);
public MissionClearConditionResult CheckAircraftCarrierCount(int leastCount, bool includesSeaplaneTender = true) =>
- CheckShipCount(s => s.MasterShip.IsAircraftCarrier || (includesSeaplaneTender && s.MasterShip.ShipType == ShipTypes.SeaplaneTender), leastCount, DataRes.MissionClearAircraftCarrierCount);
+ CheckShipCount(s => s.MasterShip.IsAircraftCarrier || (includesSeaplaneTender && s.MasterShip.ShipType == ShipTypes.SeaplaneTender), leastCount, DataRes.MissionClearAircraftCarrierCount + (includesSeaplaneTender ? "" : DataRes.MissionClearExcludingSeaplaneTender));
public MissionClearConditionResult CheckSubmarineCount(int leastCount) =>
CheckShipCount(s => s.MasterShip.IsSubmarine, leastCount, DataRes.MissionClearSubmarineCount);
@@ -644,6 +649,26 @@ public MissionClearConditionResult CheckEscortFleetDD3()
return this;
}
+ public MissionClearConditionResult CheckEscortFleetDD4()
+ {
+ int lightCruiser = members.Count(s => s.MasterShip.ShipType == ShipTypes.LightCruiser);
+ int destroyer = members.Count(s => s.MasterShip.ShipType == ShipTypes.Destroyer);
+ int trainingCruiser = members.Count(s => s.MasterShip.ShipType == ShipTypes.TrainingCruiser);
+ int escort = members.Count(s => s.MasterShip.ShipType == ShipTypes.Escort);
+ int escortAircraftCarrier = members.Count(s => s.MasterShip.ShipType == ShipTypes.LightAircraftCarrier && s.ASWBase > 0);
+
+ Assert(
+ (lightCruiser >= 1 && (destroyer + escort) >= 4) ||
+ (lightCruiser >= 1 && escort >= 2) ||
+ (escortAircraftCarrier >= 1 && (destroyer >= 2 || escort >= 2)) ||
+ (destroyer >= 1 && escort >= 3) ||
+ (trainingCruiser >= 1 && escort >= 2),
+ //() => "[軽巡+(駆逐+海防)4 or 軽巡+海防2 or 護衛空母+(駆逐2 or 海防2) or 駆逐+海防3 or 練巡+海防2]" // 厳密だけど長いので
+ () => "護衛隊(軽巡1駆逐4他)"
+ );
+ return this;
+ }
+
public MissionClearConditionResult CheckFlagshipType(ShipTypes shipType)
{
Assert(
diff --git a/ElectronicObserver/Data/Quest/ProgressSpecialBattle.cs b/ElectronicObserver/Data/Quest/ProgressSpecialBattle.cs
index c5ad213f3..251824aeb 100644
--- a/ElectronicObserver/Data/Quest/ProgressSpecialBattle.cs
+++ b/ElectronicObserver/Data/Quest/ProgressSpecialBattle.cs
@@ -278,24 +278,11 @@ static int CountSpecific(IEnumerable? fleet, IEnumerable<(ShipId Bas
break;
case 872: // |872|季|戦果拡張任務!「Z作戦」後段作戦|5-5・6-2・6-5・7-2(第二)ボスS勝利各1|要第一艦隊
- isAccepted = fleet.FleetID == 1;
- if (bm.Compass.MapAreaID == 7 && bm.Compass.MapInfoID == 2)
- {
- if (GaugeIndex == 1)
- isAccepted &= bm.Compass.Destination == 7;
- else if (GaugeIndex == 2)
- isAccepted &= bm.Compass.Destination == 15;
- }
+ isAccepted = fleet.FleetID == 1 && CheckGaugeIndex72(bm.Compass);
break;
case 893: // |893|季|泊地周辺海域の安全確保を徹底せよ!|1-5・7-1・7-2(第一&第二)ボスS勝利各3|3エリア達成時点で80%
- if (bm.Compass.MapAreaID == 7 && bm.Compass.MapInfoID == 2)
- {
- if (GaugeIndex == 1)
- isAccepted = bm.Compass.Destination == 7;
- else if (GaugeIndex == 2)
- isAccepted = bm.Compass.Destination == 15;
- }
+ isAccepted = CheckGaugeIndex72(bm.Compass);
break;
// |894|季|空母戦力の投入による兵站線戦闘哨戒|1-3・1-4・2-1・2-2・2-3ボスS勝利各1?|要空母系
@@ -798,6 +785,23 @@ static int CountSpecific(IEnumerable? fleet, IEnumerable<(ShipId Bas
isAccepted = flag && second && count;
}
break;
+
+ case 928: //|928|9|歴戦「第十方面艦隊」、全力出撃!|4-2・7-2(第二)・7-3(第二)ボスS勝利各2|要(羽黒/足柄/妙高/高雄/神風)2
+ isAccepted = members.Count(s =>
+ {
+ switch (s?.MasterShip?.NameReading)
+ {
+ case "はぐろ":
+ case "あしがら":
+ case "みょうこう":
+ case "たかお":
+ case "かみかぜ":
+ return true;
+ default:
+ return false;
+ }
+ }) >= 2 && CheckGaugeIndex72(bm.Compass) && CheckGaugeIndex73(bm.Compass);
+ break;
}
// 第二ゲージでも第一ボスに行ける場合があるので、個別対応が必要
@@ -810,6 +814,45 @@ static int CountSpecific(IEnumerable? fleet, IEnumerable<(ShipId Bas
+ private bool CheckGaugeIndex72(CompassData compass)
+ {
+ if (compass.MapAreaID == 7 && compass.MapInfoID == 2)
+ {
+ switch (compass.Destination)
+ {
+ case 7:
+ return GaugeIndex == 1;
+ case 15:
+ return GaugeIndex == 2;
+ default:
+ return false;
+ }
+ }
+ return true;
+ }
+
+ private bool CheckGaugeIndex73(CompassData compass)
+ {
+ if (compass.MapAreaID == 7 && compass.MapInfoID == 3)
+ {
+ switch (compass.Destination)
+ {
+ case 5:
+ case 8:
+ return GaugeIndex == 1;
+ case 18:
+ case 23:
+ case 24:
+ case 25:
+ return GaugeIndex == 2;
+ default:
+ return false;
+ }
+ }
+ return true;
+ }
+
+
public override string GetClearCondition()
{
var sb = new StringBuilder(base.GetClearCondition());
diff --git a/ElectronicObserver/Data/Quest/QuestProgressManager.cs b/ElectronicObserver/Data/Quest/QuestProgressManager.cs
index 4e89e223c..d987cbf97 100644
--- a/ElectronicObserver/Data/Quest/QuestProgressManager.cs
+++ b/ElectronicObserver/Data/Quest/QuestProgressManager.cs
@@ -775,6 +775,13 @@ void QuestUpdated(string apiname, dynamic data)
new ProgressSpecialBattle(q, 2, "x", new[] { 16 }, true),
}));
break;
+ case 928: //|928|9|歴戦「第十方面艦隊」、全力出撃!|4-2・7-2(第二)・7-3(第二)ボスS勝利各2|要(羽黒/足柄/妙高/高雄/神風)2
+ Progresses.Add(new ProgressMultiBattle(q, new[] {
+ new ProgressSpecialBattle(q, 2, "S", new[] { 42 }, true),
+ new ProgressSpecialBattle(q, 2, "S", new[] { 72 }, true, 2),
+ new ProgressSpecialBattle(q, 2, "S", new[] { 73 }, true, 2),
+ }));
+ break;
case 303: //|303|「演習」で練度向上!|演習3
Progresses.Add(new ProgressPractice(q, 3, false));
@@ -1098,6 +1105,15 @@ void QuestUpdated(string apiname, dynamic data)
new ProgressDiscard(q, 4, true, new[]{ 5 }),
}));
break;
+ case 655: //|655|11|工廠フル稼働!新兵装を開発せよ!|(小口径主砲x5, 中口径主砲x5, 大口径主砲x5, 水上偵察機x5, 艦上攻撃機x5)廃棄, (燃料x1500, 鋼材x1500, ボーキx1500)保有
+ Progresses.Add(new ProgressMultiDiscard(q, new[]{
+ new ProgressDiscard(q, 5, true, new[]{ 1 }),
+ new ProgressDiscard(q, 5, true, new[]{ 2 }),
+ new ProgressDiscard(q, 5, true, new[]{ 3 }),
+ new ProgressDiscard(q, 5, true, new[]{ 8 }),
+ new ProgressDiscard(q, 5, true, new[]{ 10 }),
+ }));
+ break;
case 702: //|702|艦の「近代化改修」を実施せよ!|改修成功2
Progresses.Add(new ProgressModernization(q, 2));
diff --git a/ElectronicObserver/Data/ShipDataMaster.cs b/ElectronicObserver/Data/ShipDataMaster.cs
index 1568c2ab8..b3fda458d 100644
--- a/ElectronicObserver/Data/ShipDataMaster.cs
+++ b/ElectronicObserver/Data/ShipDataMaster.cs
@@ -512,25 +512,31 @@ public class ShipDataMaster : ResponseWrapper, IIdentifiable, IShipDataMaster
public int RemodelSteel => !RawData.api_afterfuel() ? 0 : (int)RawData.api_afterfuel;
///
- /// 改装に改装設計図が必要かどうか
+ /// 改装に必要な 改装設計図 の枚数
///
public int NeedBlueprint { get; internal set; }
///
- /// 改装に試製甲板カタパルトが必要かどうか
+ /// 改装に必要な 試製甲板カタパルト の個数
///
public int NeedCatapult { get; internal set; }
///
- /// 改装に戦闘詳報が必要かどうか
+ /// 改装に必要な 戦闘詳報 の枚数
///
public int NeedActionReport { get; internal set; }
///
- /// 改装に新型航空兵装資材が必要かどうか
+ /// 改装に必要な 新型航空兵装資材 の個数
///
public int NeedAviationMaterial { get; internal set; }
+ ///
+ /// 改装に必要な 新型兵装資材 の個数
+ ///
+ public int NeedArmamentMaterial { get; internal set; }
+
+
#region Parameters
diff --git a/ElectronicObserver/Observer/kcsapi/api_start2/getData.cs b/ElectronicObserver/Observer/kcsapi/api_start2/getData.cs
index 6657ba491..065d3ef79 100644
--- a/ElectronicObserver/Observer/kcsapi/api_start2/getData.cs
+++ b/ElectronicObserver/Observer/kcsapi/api_start2/getData.cs
@@ -203,6 +203,7 @@ public override void OnResponseReceived(dynamic data)
shipbefore.NeedCatapult = (int)elem.api_catapult_count;
shipbefore.NeedActionReport = (int)elem.api_report_count;
shipbefore.NeedAviationMaterial = (int)elem.api_aviation_mat_count;
+ shipbefore.NeedArmamentMaterial = elem.api_arms_mat_count() ? (int)elem.api_arms_mat_count : 0;
}
}
diff --git a/ElectronicObserver/Other/Information/apilist.txt b/ElectronicObserver/Other/Information/apilist.txt
index 9aa5ad726..216cf86bc 100644
--- a/ElectronicObserver/Other/Information/apilist.txt
+++ b/ElectronicObserver/Other/Information/apilist.txt
@@ -148,6 +148,7 @@ api_start2/getData :艦娘・装備固有データその他
23=輸送機材
24=潜水艦装備
25=陸上偵察機
+ 26=大型陸上機
[1]:図鑑表示
1=Primary Armament
@@ -190,6 +191,9 @@ api_start2/getData :艦娘・装備固有データその他
41=Transport Materials
42=Submarine Equipment
43=Multi-purpose Seaplane
+ 44=Helicopter
+ 45=DD Tank
+ 46=Heavy Bomber
1=主砲
2=副砲
@@ -231,6 +235,9 @@ api_start2/getData :艦娘・装備固有データその他
41=輸送機材
42=潜水艦装備
43=多用途水上機/水上爆撃機
+ 44=ヘリコプター
+ 45=DD戦車
+ 46=大型陸上機
[2]:カテゴリ
(api_mst_slotitem_equiptype を参照)
@@ -285,6 +292,8 @@ api_start2/getData :艦娘・装備固有データその他
49=陸上偵察機
50=輸送機材
51=潜水艦装備
+ 52=
+ 53=大型陸上機
56=噴式戦闘機
57=噴式戦闘爆撃機
58=噴式攻撃機
@@ -340,6 +349,8 @@ api_start2/getData :艦娘・装備固有データその他
45=夜間戦闘機
46=夜間攻撃機
47=陸上対潜哨戒機
+ 48=
+ 49=大型陸上機
[4]: 航空機カテゴリ
0=非航空機
@@ -369,6 +380,15 @@ api_start2/getData :艦娘・装備固有データその他
30=陸上対潜哨戒機
31=陸上偵察機
32=瑞雲
+ 33=流星
+ 34=烈風改良型
+ 35=試製秋水
+ 36=高高度局地戦闘機
+ 37=Fw190
+ 38=XF5U
+ 39=TBM-3W+3S
+ 40=九九式艦爆改良型
+ 41=大型陸上機
api_taik :耐久(0)
api_souk :装甲
@@ -508,6 +528,7 @@ api_start2/getData :艦娘・装備固有データその他
api_catapult_count :試製甲板カタパルト 所要個数
api_report_count :戦闘詳報 所要枚数
api_aviation_mat_count :新型航空兵装資材 所要個数
+ api_arms_mat_count :新型兵装資材 所要個数
api_sortno :? (概ね図鑑IDだが、霞(改/二/乙), 利根(改/二), 筑摩(改/二)などで異なる)
api_mst_bgm :母港BGMデータ?
@@ -520,12 +541,13 @@ api_start2/getData :艦娘・装備固有データその他
api_req_member/get_incentive :褒賞関連
- api_count :情報の個数
- api_item :もらえるアイテム api_count=0だと存在しない
- api_mode :1=事前登録?, 2=招待?, 3=月次褒賞/プレゼント
- api_type :1=艦船?, 2=装備, 3=アイテム, 4=資源?, 5=家具
- api_mst_id :ID
- api_getmes :獲得時メッセージ
+ api_count :情報の個数
+ api_item :もらえるアイテム api_count=0だと存在しない
+ api_mode :1=事前登録?, 2=招待?, 3=月次褒賞/プレゼント
+ api_type :1=艦船?, 2=装備, 3=アイテム, 4=資源?, 5=家具
+ api_mst_id :ID
+ api_getmes :獲得時メッセージ
+ api_slotitem_level :装備改修レベル 装備かつ +1 以上のときのみ存在
api_get_member/require_info :起動時情報群
diff --git a/ElectronicObserver/Other/Information/kcmemo.md b/ElectronicObserver/Other/Information/kcmemo.md
index e00fc204c..e6bdaeaf0 100644
--- a/ElectronicObserver/Other/Information/kcmemo.md
+++ b/ElectronicObserver/Other/Information/kcmemo.md
@@ -1489,6 +1489,7 @@ Bismarck dreiに対する魚雷装備・試製51cm連装砲といったものの
|905|2|「海防艦」、海を護る!|1-1・1-2・1-3・1-5ボスA勝利各1/1-6終点到達1|要海防艦3, 5隻以下の編成
|912|3|工作艦「明石」護衛任務|1-3・2-1・2-2・2-3ボスA勝利各1/1-6終点到達1|要明石旗艦, 駆逐艦3
|914|3|重巡戦隊、西へ!|4-1・4-2・4-3・4-4ボスA勝利各1|要重巡3/駆逐1
+|928|9|歴戦「第十方面艦隊」、全力出撃!|4-2・7-2(第二)・7-3(第二)ボスS勝利各2|要(羽黒/足柄/妙高/高雄/神風)2
|303|日|「演習」で練度向上!|演習3
|304|日|「演習」で他提督を圧倒せよ!|演習勝利5
|302|週|大規模演習|演習勝利20
@@ -1536,14 +1537,17 @@ Bismarck dreiに対する魚雷装備・試製51cm連装砲といったものの
|653|季|工廠稼働!次期作戦準備!|14cm単装砲x6廃棄, (家具コイン6000, 35.6cm連装砲x3, 九六式艦戦x3)保有
|663|季|新型艤装の継続研究|大口径主砲x10廃棄, 鋼材18000保有
|675|季|運用装備の統合整備|(艦上戦闘機x6, 機銃x4)廃棄, ボーキ800保有
-|678|季|主力艦上戦闘機の更新|(九六式艦戦x3, 零式艦戦21型x5)廃棄, 秘書艦の第1・第2スロットに零式艦戦52型装備, ボーキ4000保有
+|678|季|主力艦上戦闘機の更新|(九六式艦戦x3, 零式艦戦21型x5)廃棄, 秘書艦の第1・第2スロットに零式艦戦52型装備, ボーキx4000保有
|680|季|対空兵装の整備拡充|(対空機銃x4, (小型電探or大型電探)x4)廃棄, ボーキ1500保有
|686|季|戦時改修A型高角砲の量産|12.7cm連装砲A型改二★10を第一スロ装備の特型駆逐艦旗艦, (10cm連装高角砲x4, 94式高射装置x1)廃棄, (開発資材30, 鋼材900, 新型砲熕兵装資材1)保有
-|688|季|航空戦力の強化|(艦上戦闘機x3, 艦上爆撃機x3, 艦上攻撃機x3, 水上偵察機x3)廃棄, (熟練搭乗員x1, ボーキサイトx1800)保有
+|688|季|航空戦力の強化|(艦上戦闘機x3, 艦上爆撃機x3, 艦上攻撃機x3, 水上偵察機x3)廃棄, (熟練搭乗員x1, ボーキx1800)保有
|657|9|新型兵装開発整備の強化|(小口径主砲x6, 中口径主砲x5, 魚雷x4)廃棄, 鋼材4000保有|
-|654|10|精鋭複葉機飛行隊の編成|(Swordfishx1, Fulmarx2)廃棄, 秘書艦Ark Royalの第一スロットにSwordfish★10装備, (熟練搭乗員x1, 弾薬x1500, ボーキサイトx1500)保有
+|654|10|精鋭複葉機飛行隊の編成|(Swordfishx1, Fulmarx2)廃棄, 秘書艦Ark Royalの第一スロットにSwordfish★10装備, (熟練搭乗員x1, 弾薬x1500, ボーキx1500)保有
+|655|11|工廠フル稼働!新兵装を開発せよ!|(小口径主砲x5, 中口径主砲x5, 大口径主砲x5, 水上偵察機x5, 艦上攻撃機x5)廃棄, (燃料x1500, 鋼材x1500, ボーキx1500)保有
|702|日|艦の「近代化改修」を実施せよ!|近代化改修成功2
|703|週|「近代化改修」を進め、戦備を整えよ!|近代化改修成功15
+|714|11|「駆逐艦」の改修工事を実施せよ!|駆逐に対して駆逐3を用いた近代化改修成功2, (鋼材600, ボーキ300)保有
+|715|11|続:「駆逐艦」の改修工事を実施せよ!|駆逐に対して軽巡3を用いた近代化改修成功2, (鋼材900, ボーキ500)保有
#### 任務の特殊仕様について
diff --git a/ElectronicObserver/Resource/ResourceManager.cs b/ElectronicObserver/Resource/ResourceManager.cs
index 196fcc208..72d4bdeec 100644
--- a/ElectronicObserver/Resource/ResourceManager.cs
+++ b/ElectronicObserver/Resource/ResourceManager.cs
@@ -216,6 +216,8 @@ public enum EquipmentContent
NightFighter,
NightAttacker,
LandASPatrol,
+ Reserved48, // 艦これ本体側が未実装
+ HeavyBomber,
Locked,
Unknown,
}
@@ -460,6 +462,8 @@ private void LoadFromArchive(string path)
LoadImageFromArchive(Equipments, archive, mstpath + @"Equipment/NightFighter.png", "Equipment_NightFighter");
LoadImageFromArchive(Equipments, archive, mstpath + @"Equipment/NightAttacker.png", "Equipment_NightAttacker");
LoadImageFromArchive(Equipments, archive, mstpath + @"Equipment/LandASPatrol.png", "Equipment_LandASPatrol");
+ LoadImageFromArchive(Equipments, archive, mstpath + @"Equipment/Unknown.png", "Equipment_Reserved48"); // 艦これ本体側が未実装
+ LoadImageFromArchive(Equipments, archive, mstpath + @"Equipment/HeavyBomber.png", "Equipment_HeavyBomber");
LoadImageFromArchive(Equipments, archive, mstpath + @"Equipment/Locked.png", "Equipment_Locked");
LoadImageFromArchive(Equipments, archive, mstpath + @"Equipment/Unknown.png", "Equipment_Unknown");
diff --git a/ElectronicObserver/Utility/SoftwareInformation.cs b/ElectronicObserver/Utility/SoftwareInformation.cs
index 342a412cd..fad5104c0 100644
--- a/ElectronicObserver/Utility/SoftwareInformation.cs
+++ b/ElectronicObserver/Utility/SoftwareInformation.cs
@@ -30,13 +30,13 @@ public static class SoftwareInformation
///
/// バージョン(日本語, ソフトウェア名を含みます)
///
- public static string VersionJapanese => SoftwareNameJapanese + "四六型改三";
+ public static string VersionJapanese => SoftwareNameJapanese + "四六型改四";
///
/// バージョン(英語)
///
- public static string VersionEnglish => "4.6.3";
+ public static string VersionEnglish => "4.6.4";
///