diff --git a/ElectronicObserver/Data/CompassData.cs b/ElectronicObserver/Data/CompassData.cs
index c304d3c36..92d4ff4fa 100644
--- a/ElectronicObserver/Data/CompassData.cs
+++ b/ElectronicObserver/Data/CompassData.cs
@@ -313,6 +313,11 @@ public int AirReconnaissanceResult
public int MapHPMax => RawData.api_eventmap() ? (int)RawData.api_eventmap.api_max_maphp : 0;
+ ///
+ /// 緊急泊地修理が可能か
+ ///
+ public bool CanEmergencyAnchorageRepair => RawData.api_anchorage_flag() && (int)RawData.api_anchorage_flag != 0;
+
///
/// 対応する海域情報
diff --git a/ElectronicObserver/Data/Constants.cs b/ElectronicObserver/Data/Constants.cs
index ecc2c56f6..54b81e8f6 100644
--- a/ElectronicObserver/Data/Constants.cs
+++ b/ElectronicObserver/Data/Constants.cs
@@ -421,6 +421,8 @@ public static string GetMapEventID(int value)
return "船団護衛成功";
case 9:
return "揚陸地点";
+ case 10:
+ return "泊地";
default:
return "不明";
}
diff --git a/ElectronicObserver/Data/Quest/ProgressSpecialBattle.cs b/ElectronicObserver/Data/Quest/ProgressSpecialBattle.cs
index 0ca078835..9db34aec2 100644
--- a/ElectronicObserver/Data/Quest/ProgressSpecialBattle.cs
+++ b/ElectronicObserver/Data/Quest/ProgressSpecialBattle.cs
@@ -190,8 +190,8 @@ public override void Increment(string rank, int areaID, bool isBoss)
}) >= 4;
break;
- // |893|季|泊地周辺海域の安全確保を徹底せよ!|1-5・7-1・7-2(第一&第二)ボスS勝利各3|3エリア達成時点で80%
- case 893:
+ case 872: //|872|季|戦果拡張任務!「Z作戦」後段作戦|5-5・6-2・6-5・7-2(第二)ボスS勝利各1|要第一艦隊?
+ case 893: //|893|季|泊地周辺海域の安全確保を徹底せよ!|1-5・7-1・7-2(第一&第二)ボスS勝利各3|3エリア達成時点で80%
if (GaugeIndex == 1)
isAccepted = bm.Compass.Destination == 7;
else if (GaugeIndex == 2)
diff --git a/ElectronicObserver/Data/Quest/QuestProgressManager.cs b/ElectronicObserver/Data/Quest/QuestProgressManager.cs
index 61b23886f..d921cb4f5 100644
--- a/ElectronicObserver/Data/Quest/QuestProgressManager.cs
+++ b/ElectronicObserver/Data/Quest/QuestProgressManager.cs
@@ -233,69 +233,69 @@ void QuestUpdated(string apiname, dynamic data)
Progresses.Add(new ProgressBattle(q, 10, "E", null, false));
break;
case 211: //|211|敵空母を3隻撃沈せよ!|空母3
- Progresses.Add(new ProgressSlaughter(q, 3, new[]{ 7, 11 }));
+ Progresses.Add(new ProgressSlaughter(q, 3, new[] { 7, 11 }));
break;
case 212: //|212|敵輸送船団を叩け!|輸送5
- Progresses.Add(new ProgressSlaughter(q, 5, new[]{ 15 }));
+ Progresses.Add(new ProgressSlaughter(q, 5, new[] { 15 }));
break;
case 218: //|218|敵補給艦を3隻撃沈せよ!|輸送3
- Progresses.Add(new ProgressSlaughter(q, 3, new[]{ 15 }));
+ Progresses.Add(new ProgressSlaughter(q, 3, new[] { 15 }));
break;
case 226: //|226|南西諸島海域の制海権を握れ!|2-(1~5)ボス勝利5
- Progresses.Add(new ProgressBattle(q, 5, "B", new[]{ 21, 22, 23, 24, 25 }, true));
+ Progresses.Add(new ProgressBattle(q, 5, "B", new[] { 21, 22, 23, 24, 25 }, true));
break;
case 230: //|230|敵潜水艦を制圧せよ!|潜水6
- Progresses.Add(new ProgressSlaughter(q, 6, new[]{ 13 }));
+ Progresses.Add(new ProgressSlaughter(q, 6, new[] { 13 }));
break;
case 213: //|213|海上通商破壊作戦|輸送20
- Progresses.Add(new ProgressSlaughter(q, 20, new[]{ 15 }));
+ Progresses.Add(new ProgressSlaughter(q, 20, new[] { 15 }));
break;
case 214: //|214|あ号作戦|出撃36/S勝利6/ボス24/ボス勝利12
Progresses.Add(new ProgressAGo(q));
break;
case 220: //|220|い号作戦|空母20
- Progresses.Add(new ProgressSlaughter(q, 20, new[]{ 7, 11 }));
+ Progresses.Add(new ProgressSlaughter(q, 20, new[] { 7, 11 }));
break;
case 221: //|221|ろ号作戦|輸送50
- Progresses.Add(new ProgressSlaughter(q, 50, new[]{ 15 }));
+ Progresses.Add(new ProgressSlaughter(q, 50, new[] { 15 }));
break;
case 228: //|228|海上護衛戦|潜水15
- Progresses.Add(new ProgressSlaughter(q, 15, new[]{ 13 }));
+ Progresses.Add(new ProgressSlaughter(q, 15, new[] { 13 }));
break;
case 229: //|229|敵東方艦隊を撃滅せよ!|4-(1~5)ボス勝利12
- Progresses.Add(new ProgressBattle(q, 12, "B", new[]{ 41, 42, 43, 44, 45 }, true));
+ Progresses.Add(new ProgressBattle(q, 12, "B", new[] { 41, 42, 43, 44, 45 }, true));
break;
case 242: //|242|敵東方中枢艦隊を撃破せよ!|4-4ボス勝利1
- Progresses.Add(new ProgressBattle(q, 1, "B", new[]{ 44 }, true));
+ Progresses.Add(new ProgressBattle(q, 1, "B", new[] { 44 }, true));
break;
case 243: //|243|南方海域珊瑚諸島沖の制空権を握れ!|5-2ボスS勝利2
- Progresses.Add(new ProgressBattle(q, 2, "S", new[]{ 52 }, true));
+ Progresses.Add(new ProgressBattle(q, 2, "S", new[] { 52 }, true));
break;
case 261: //|261|海上輸送路の安全確保に努めよ!|1-5ボスA勝利3
- Progresses.Add(new ProgressBattle(q, 3, "A", new[]{ 15 }, true));
+ Progresses.Add(new ProgressBattle(q, 3, "A", new[] { 15 }, true));
break;
case 241: //|241|敵北方艦隊主力を撃滅せよ!|3-(3~5)ボス勝利5
- Progresses.Add(new ProgressBattle(q, 5, "B", new[]{ 33, 34, 35 }, true));
+ Progresses.Add(new ProgressBattle(q, 5, "B", new[] { 33, 34, 35 }, true));
break;
case 249: //|249|月|「第五戦隊」出撃せよ!|2-5ボスS勝利1|要「那智」「妙高」「羽黒」
- Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[]{ 25 }, true));
+ Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[] { 25 }, true));
break;
case 256: //|256|「潜水艦隊」出撃せよ!|6-1ボスS勝利3
- Progresses.Add(new ProgressBattle(q, 3, "S", new[]{ 61 }, true));
+ Progresses.Add(new ProgressBattle(q, 3, "S", new[] { 61 }, true));
break;
case 257: //|257|月|「水雷戦隊」南西へ!|1-4ボスS勝利1|要軽巡旗艦、軽巡3隻まで、他駆逐艦 他艦種禁止
- Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[]{ 14 }, true));
+ Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[] { 14 }, true));
break;
case 259: //|259|月|「水上打撃部隊」南方へ!|5-1ボスS勝利1|要(大和型or長門型or伊勢型or扶桑型)3/軽巡1 巡戦禁止、戦艦追加禁止
- Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[]{ 51 }, true));
+ Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[] { 51 }, true));
break;
case 264: //|264|月|「空母機動部隊」西へ!|4-2ボスS勝利1|要(空母or軽母or装母)2/駆逐2
- Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[]{ 42 }, true));
+ Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[] { 42 }, true));
break;
case 266: //|266|月|「水上反撃部隊」突入せよ!|2-5ボスS勝利1|要駆逐旗艦、重巡1軽巡1駆逐4
- Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[]{ 25 }, true));
+ Progresses.Add(new ProgressSpecialBattle(q, 1, "S", new[] { 25 }, true));
break;
case 280: //|280|月|兵站線確保!海上警備を強化実施せよ!|1-2・1-3・1-4・2-1ボスS勝利各1|要(軽母or軽巡or雷巡or練巡)1/(駆逐or海防)3
Progresses.Add(new ProgressMultiBattle(q, new[]{
@@ -307,25 +307,33 @@ void QuestUpdated(string apiname, dynamic data)
break;
case 265: //|265|海上護衛強化月間|1-5ボスA勝利10
- Progresses.Add(new ProgressBattle(q, 10, "A", new[]{ 15 }, true));
+ Progresses.Add(new ProgressBattle(q, 10, "A", new[] { 15 }, true));
break;
case 822: //|822|季|沖ノ島海域迎撃戦|2-4ボスS勝利2
- Progresses.Add(new ProgressBattle(q, 2, "S", new[]{ 24 }, true));
+ Progresses.Add(new ProgressBattle(q, 2, "S", new[] { 24 }, true));
break;
case 854: //|854|季|戦果拡張任務!「Z作戦」前段作戦|2-4・6-1・6-3ボスA勝利各1/6-4ボスS勝利1
Progresses.Add(new ProgressMultiBattle(q, new[]{
- new ProgressBattle( q, 1, "A", new[]{ 24 }, true ),
- new ProgressBattle( q, 1, "A", new[]{ 61 }, true ),
- new ProgressBattle( q, 1, "A", new[]{ 63 }, true ),
- new ProgressBattle( q, 1, "S", new[]{ 64 }, true ),
+ new ProgressBattle(q, 1, "A", new[]{ 24 }, true),
+ new ProgressBattle(q, 1, "A", new[]{ 61 }, true),
+ new ProgressBattle(q, 1, "A", new[]{ 63 }, true),
+ new ProgressBattle(q, 1, "S", new[]{ 64 }, true),
}));
break;
case 861: //|861|季|強行輸送艦隊、抜錨!|1-6終点到達2|要(航空戦艦or補給艦)2
- Progresses.Add(new ProgressSpecialBattle(q, 2, "x", new[]{ 16 }, true));
+ Progresses.Add(new ProgressSpecialBattle(q, 2, "x", new[] { 16 }, true));
break;
case 862: //|862|季|前線の航空偵察を実施せよ!|6-3ボスA勝利2|要水母1軽巡2
- Progresses.Add(new ProgressSpecialBattle(q, 2, "A", new[]{ 63 }, true));
+ Progresses.Add(new ProgressSpecialBattle(q, 2, "A", new[] { 63 }, true));
+ break;
+ case 872: //|872|季|戦果拡張任務!「Z作戦」後段作戦|5-5・6-2・6-5・7-2(第二)ボスS勝利各1|要第一艦隊?
+ Progresses.Add(new ProgressMultiBattle(q, new[]{
+ new ProgressBattle(q, 1, "S", new[]{ 55 }, true),
+ new ProgressBattle(q, 1, "S", new[]{ 62 }, true),
+ new ProgressBattle(q, 1, "S", new[]{ 65 }, true),
+ new ProgressSpecialBattle(q, 1, "S", new[]{ 72 }, true, 2),
+ }));
break;
case 873: //|873|季|北方海域警備を実施せよ!|3-1・3-2・3-3ボスA勝利各1|要軽巡1, 1エリア達成で50%,2エリアで80%
Progresses.Add(new ProgressMultiBattle(q, new[]{
@@ -335,7 +343,7 @@ void QuestUpdated(string apiname, dynamic data)
}));
break;
case 875: //|875|季|精鋭「三一駆」、鉄底海域に突入せよ!|5-4ボスS勝利2|要長波改二/(高波改or沖波改or朝霜改)
- Progresses.Add(new ProgressSpecialBattle(q, 2, "S", new[]{ 54 }, true));
+ Progresses.Add(new ProgressSpecialBattle(q, 2, "S", new[] { 54 }, true));
break;
case 888: //|888|季|新編成「三川艦隊」、鉄底海峡に突入せよ!|5-1・5-3・5-4ボスS勝利各1|要(鳥海or青葉or衣笠or加古or古鷹or天龍or夕張)4
Progresses.Add(new ProgressMultiBattle(q, new[]{
@@ -384,14 +392,14 @@ void QuestUpdated(string apiname, dynamic data)
Progresses.Add(new ProgressExpedition(q, 30, null));
break;
case 410: //|410|南方への輸送作戦を成功させよ!|「東京急行」「東京急行(弐)」成功1
- Progresses.Add(new ProgressExpedition(q, 1, new[]{ 37, 38 }));
+ Progresses.Add(new ProgressExpedition(q, 1, new[] { 37, 38 }));
break;
case 411: //|411|南方への鼠輸送を継続実施せよ!|「東京急行」「東京急行(弐)」成功6
- Progresses.Add(new ProgressExpedition(q, 6, new[]{ 37, 38 }));
+ Progresses.Add(new ProgressExpedition(q, 6, new[] { 37, 38 }));
Progresses[q.QuestID].SharedCounterShift = 1;
break;
case 424: //|424|月|輸送船団護衛を強化せよ!|「海上護衛任務」成功4
- Progresses.Add(new ProgressExpedition(q, 4, new[]{ 5 }));
+ Progresses.Add(new ProgressExpedition(q, 4, new[] { 5 }));
Progresses[q.QuestID].SharedCounterShift = 1;
break;
case 426: //|426|季|海上通商航路の警戒を厳とせよ!|「警備任務」「対潜警戒任務」「海上護衛任務」「強行偵察任務」成功各1|3エリア達成時点で80%
@@ -438,18 +446,18 @@ void QuestUpdated(string apiname, dynamic data)
Progresses.Add(new ProgressImprovement(q, 1));
break;
case 673: //|673|装備開発力の整備|小口径主砲廃棄4個|進捗は1/5から始まる(3個廃棄時点で80%達成になる)
- Progresses.Add(new ProgressDiscard(q, 4, true, new[]{ 1 }));
+ Progresses.Add(new ProgressDiscard(q, 4, true, new[] { 1 }));
Progresses[q.QuestID].SharedCounterShift = 1;
break;
case 674: //|674|工廠環境の整備|機銃廃棄3個,鋼材300保有|進捗は2/5から始まる(2個廃棄時点で80%達成になる)
- Progresses.Add(new ProgressDiscard(q, 3, true, new[]{ 21 }));
+ Progresses.Add(new ProgressDiscard(q, 3, true, new[] { 21 }));
Progresses[q.QuestID].SharedCounterShift = 2;
break;
case 613: //|613|資源の再利用|廃棄24回
Progresses.Add(new ProgressDiscard(q, 24, false, null));
break;
case 638: //|638|対空機銃量産|機銃廃棄6個|回ではない
- Progresses.Add(new ProgressDiscard(q, 6, true, new[]{ 21 }));
+ Progresses.Add(new ProgressDiscard(q, 6, true, new[] { 21 }));
break;
case 676: //|676|週|装備開発力の集中整備|(中口径主砲x3, 副砲x3, 簡易輸送部材x1)廃棄, 鋼材2400保有|進捗は n/7 で1つごとに進む
Progresses.Add(new ProgressMultiDiscard(q, new[]{
@@ -472,16 +480,16 @@ void QuestUpdated(string apiname, dynamic data)
}));
break;
case 628: //|628|月|機種転換|零式艦戦21型(熟練)>>装備の空母旗艦, 零式艦戦52型x2廃棄
- Progresses.Add(new ProgressDiscard(q, 2, true, new[]{ 21 }, -1));
+ Progresses.Add(new ProgressDiscard(q, 2, true, new[] { 21 }, -1));
break;
case 645: //|645|月|「洋上補給」物資の調達|三式弾廃棄, (燃料750, 弾薬750, ドラム缶(輸送用)x2, 九一式徹甲弾)保有
- Progresses.Add(new ProgressDiscard(q, 1, true, new[]{ 18 }));
+ Progresses.Add(new ProgressDiscard(q, 1, true, new[] { 18 }));
break;
case 643: //|643|季|主力「陸攻」の調達|零式艦戦21型x2廃棄, (九六式陸攻x1, 九七式艦攻x2)保有
- Progresses.Add(new ProgressDiscard(q, 2, true, new[]{ 20 }, -1));
+ Progresses.Add(new ProgressDiscard(q, 2, true, new[] { 20 }, -1));
break;
case 663: //|663|季|新型艤装の継続研究|大口径主砲x10廃棄, 鋼材18000保有
- Progresses.Add(new ProgressDiscard(q, 10, true, new[]{ 3 }));
+ Progresses.Add(new ProgressDiscard(q, 10, true, new[] { 3 }));
break;
case 675: //|675|季|運用装備の統合整備|(艦上戦闘機x6, 機銃x4)廃棄, ボーキ800保有
Progresses.Add(new ProgressMultiDiscard(q, new[]{
diff --git a/ElectronicObserver/ElectronicObserver.csproj b/ElectronicObserver/ElectronicObserver.csproj
index 6adc52568..e89de88ce 100644
--- a/ElectronicObserver/ElectronicObserver.csproj
+++ b/ElectronicObserver/ElectronicObserver.csproj
@@ -232,6 +232,7 @@
+
diff --git a/ElectronicObserver/Observer/APIObserver.cs b/ElectronicObserver/Observer/APIObserver.cs
index b488ad94a..3f59e42aa 100644
--- a/ElectronicObserver/Observer/APIObserver.cs
+++ b/ElectronicObserver/Observer/APIObserver.cs
@@ -120,6 +120,7 @@ private APIObserver()
new kcsapi.api_req_member.itemuse(),
new kcsapi.api_req_sortie.ld_shooting(),
new kcsapi.api_req_combined_battle.ld_shooting(),
+ new kcsapi.api_req_map.anchorage_repair(),
new kcsapi.api_req_quest.clearitemget(),
new kcsapi.api_req_nyukyo.start(),
diff --git a/ElectronicObserver/Observer/kcsapi/api_req_map/anchorage_repair.cs b/ElectronicObserver/Observer/kcsapi/api_req_map/anchorage_repair.cs
new file mode 100644
index 000000000..bd24fb49e
--- /dev/null
+++ b/ElectronicObserver/Observer/kcsapi/api_req_map/anchorage_repair.cs
@@ -0,0 +1,37 @@
+using ElectronicObserver.Data;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+
+namespace ElectronicObserver.Observer.kcsapi.api_req_map
+{
+ public class anchorage_repair : APIBase
+ {
+ public override void OnResponseReceived(dynamic data)
+ {
+
+ var db = KCDatabase.Instance;
+
+ foreach (var elem in data.api_ship_data)
+ {
+ int id = (int)elem.api_id;
+
+ var ship = db.Ships[id];
+ if (ship != null)
+ ship.LoadFromResponse(APIName, elem);
+ else
+ {
+ ship = new ShipData();
+ ship.LoadFromResponse(APIName, elem);
+ db.Ships.Add(ship);
+ }
+ }
+
+ base.OnResponseReceived((object)data);
+ }
+
+ public override string APIName => "api_req_map/anchorage_repair";
+ }
+}
diff --git a/ElectronicObserver/Other/Information/apilist.txt b/ElectronicObserver/Other/Information/apilist.txt
index a9bb9abbb..3c20588f8 100644
--- a/ElectronicObserver/Other/Information/apilist.txt
+++ b/ElectronicObserver/Other/Information/apilist.txt
@@ -1502,6 +1502,7 @@ api_req_map/start :出撃 同じメンバはnextのほうが情報が新し
9=航空偵察
10=長距離空襲戦
13=レーダー射撃
+ 14=泊地
api_passed :1=通行済み 初期地点は常に0
api_rashin_flg :
api_rashin_id :
@@ -1547,7 +1548,7 @@ api_req_map/next :進撃
7=航空戦or航空偵察
8=船団護衛成功
9=揚陸地点
- 10=長距離空襲戦
+ 10=泊地
api_event_kind :イベント種別
0=非戦闘セル, 1=通常戦闘, 2=夜戦, 3=夜昼戦, 4=航空戦, 5=敵連合艦隊戦, 6=長距離空襲戦, 7=夜昼戦(対連合艦隊), 8=レーダー射撃
api_event_id=1|6(気のせいだった)時は
@@ -1646,8 +1647,8 @@ api_req_map/next :進撃
3=「空襲により基地航空隊に地上撃破の損害が発生しました!」
4=「空襲による基地の損害はありません。」
api_m1 :('16秋イベ) 1=スタート地点解放ギミック発動 それ以外の場合は存在しない
- api_m1 :('17夏イベ) 1=ルート解放など 通常は存在しない
-
+ api_m1 :イベント海域ギミック開放フラグ 1=ルート解放など 進捗によって 2 の場合もある 通常は存在しない
+ api_anchorage_flag :泊地セルでのみ存在 0=修理不可 1=修理可能
Request.api_req_sortie/battle :通常艦隊 昼戦
@@ -3384,6 +3385,11 @@ Request.api_req_member/set_friendly_request :友軍艦隊要請
(情報なし)
+api_req_map/anchorage_repair :緊急泊地修理
+ api_used_ship :発動させた艦娘のID (固有IDではない; 450=秋津洲改 など)
+ api_ship_data :艦船データ [出撃艦隊の艦船数] api_port/port.api_ship に準じる
+
+
◇APIが呼ばれる順番
diff --git a/ElectronicObserver/Other/Information/kcmemo.md b/ElectronicObserver/Other/Information/kcmemo.md
index 75d0fcfbb..d9b1f20cb 100644
--- a/ElectronicObserver/Other/Information/kcmemo.md
+++ b/ElectronicObserver/Other/Information/kcmemo.md
@@ -1453,6 +1453,7 @@ Bismarck dreiに対する魚雷装備・試製51cm連装砲といったものの
|854|季|戦果拡張任務!「Z作戦」前段作戦|2-4・6-1・6-3ボスA勝利各1/6-4ボスS勝利1
|861|季|強行輸送艦隊、抜錨!|1-6終点到達2|要(航空戦艦or補給艦)2
|862|季|前線の航空偵察を実施せよ!|6-3ボスA勝利2|要水母1軽巡2
+|872|季|戦果拡張任務!「Z作戦」後段作戦|5-5・6-2・6-5・7-2(第二)ボスS勝利各1|要第一艦隊?
|873|季|北方海域警備を実施せよ!|3-1・3-2・3-3ボスA勝利各1|要軽巡1, 1エリア達成で50%,2エリアで80%
|875|季|精鋭「三一駆」、鉄底海域に突入せよ!|5-4ボスS勝利2|要長波改二/(高波改or沖波改or朝霜改)
|888|季|新編成「三川艦隊」、鉄底海峡に突入せよ!|5-1・5-3・5-4ボスS勝利各1|要(鳥海or青葉or衣笠or加古or古鷹or天龍or夕張)4
diff --git a/ElectronicObserver/Window/Dialog/DialogAlbumMasterEquipment.cs b/ElectronicObserver/Window/Dialog/DialogAlbumMasterEquipment.cs
index bc71b1378..838421c2b 100644
--- a/ElectronicObserver/Window/Dialog/DialogAlbumMasterEquipment.cs
+++ b/ElectronicObserver/Window/Dialog/DialogAlbumMasterEquipment.cs
@@ -819,7 +819,7 @@ private void StripMenu_Edit_GoogleEquipmentName_Click(object sender, EventArgs e
{
// google <装備名> 艦これ
- System.Diagnostics.Process.Start(@"https://www.google.co.jp/search?q=%22" + Uri.EscapeDataString(eq.Name) + "%22+%E8%89%A6%E3%81%93%E3%82%8C");
+ System.Diagnostics.Process.Start(@"https://www.google.co.jp/search?q=%22" + Uri.EscapeDataString(eq.Name.Replace("+", "+")) + "%22+%E8%89%A6%E3%81%93%E3%82%8C");
}
catch (Exception ex)
diff --git a/ElectronicObserver/Window/Dialog/DialogAlbumMasterShip.cs b/ElectronicObserver/Window/Dialog/DialogAlbumMasterShip.cs
index 8f239d571..5b7e3b09b 100644
--- a/ElectronicObserver/Window/Dialog/DialogAlbumMasterShip.cs
+++ b/ElectronicObserver/Window/Dialog/DialogAlbumMasterShip.cs
@@ -1581,7 +1581,7 @@ private void StripMenu_Edit_GoogleShipName_Click(object sender, EventArgs e)
{
// google <艦船名> 艦これ
- System.Diagnostics.Process.Start(@"https://www.google.co.jp/search?q=%22" + Uri.EscapeDataString(ship.NameWithClass) + "%22+%E8%89%A6%E3%81%93%E3%82%8C");
+ System.Diagnostics.Process.Start(@"https://www.google.co.jp/search?q=%22" + Uri.EscapeDataString(ship.NameWithClass.Replace("+", "+")) + "%22+%E8%89%A6%E3%81%93%E3%82%8C");
}
catch (Exception ex)
diff --git a/ElectronicObserver/Window/FormCompass.cs b/ElectronicObserver/Window/FormCompass.cs
index bb45a8a0f..9b5108d29 100644
--- a/ElectronicObserver/Window/FormCompass.cs
+++ b/ElectronicObserver/Window/FormCompass.cs
@@ -942,6 +942,10 @@ Color getColorFromEventKind(int kind)
TextEventDetail.Text = "";
break;
+ case 10: // 泊地
+ TextEventDetail.Text = compass.CanEmergencyAnchorageRepair ? "修理可能" : "";
+ break;
+
default:
TextEventDetail.Text = "";
break;
diff --git a/ElectronicObserver/Window/FormFleet.cs b/ElectronicObserver/Window/FormFleet.cs
index 3f381487e..8cbac0187 100644
--- a/ElectronicObserver/Window/FormFleet.cs
+++ b/ElectronicObserver/Window/FormFleet.cs
@@ -457,13 +457,13 @@ public void Update(int shipMasterID)
{
bool isEscaped = KCDatabase.Instance.Fleet[Parent.FleetID].EscapedShipList.Contains(shipMasterID);
-
+ var equipments = ship.AllSlotInstance.Where(eq => eq != null);
Name.Text = ship.MasterShip.NameWithClass;
Name.Tag = ship.ShipID;
ToolTipInfo.SetToolTip(Name,
string.Format(
- "{0} {1}\r\n火力: {2}/{3}\r\n雷装: {4}/{5}\r\n対空: {6}/{7}\r\n装甲: {8}/{9}\r\n対潜: {10}/{11}\r\n回避: {12}/{13}\r\n索敵: {14}/{15}\r\n運: {16}\r\n射程: {17} / 速力: {18}\r\n(右クリックで図鑑)\n",
+ "{0} {1}\r\n火力: {2}/{3}\r\n雷装: {4}/{5}\r\n対空: {6}/{7}\r\n装甲: {8}/{9}\r\n対潜: {10}/{11}\r\n回避: {12}/{13}\r\n索敵: {14}/{15}\r\n運: {16}\r\n命中: {17:+#;-#;+0}\r\n爆装: {18:+#;-#;+0}\r\n射程: {19} / 速力: {20}\r\n(右クリックで図鑑)\n",
ship.MasterShip.ShipTypeName, ship.NameWithLevel,
ship.FirepowerBase, ship.FirepowerTotal,
ship.TorpedoBase, ship.TorpedoTotal,
@@ -473,7 +473,9 @@ public void Update(int shipMasterID)
ship.EvasionBase, ship.EvasionTotal,
ship.LOSBase, ship.LOSTotal,
ship.LuckTotal,
- Constants.GetRange(ship.Range),
+ equipments.Any() ? equipments.Sum(eq => eq.MasterEquipment.Accuracy): 0,
+ equipments.Any() ? equipments.Sum(eq => eq.MasterEquipment.Bomber) : 0,
+ Constants.GetRange(ship.Range),
Constants.GetSpeed(ship.Speed)
));
{
@@ -904,8 +906,9 @@ private void FormFleet_Load(object sender, EventArgs e)
o["api_req_kaisou/remodeling"].RequestReceived += Updated;
o["api_req_map/start"].RequestReceived += Updated;
o["api_req_hensei/combined"].RequestReceived += Updated;
+ o["api_req_kaisou/open_exslot"].RequestReceived += Updated;
- o["api_port/port"].ResponseReceived += Updated;
+ o["api_port/port"].ResponseReceived += Updated;
o["api_get_member/ship2"].ResponseReceived += Updated;
o["api_get_member/ndock"].ResponseReceived += Updated;
o["api_req_kousyou/getship"].ResponseReceived += Updated;
@@ -923,7 +926,7 @@ private void FormFleet_Load(object sender, EventArgs e)
o["api_get_member/require_info"].ResponseReceived += Updated;
o["api_req_kaisou/slot_deprive"].ResponseReceived += Updated;
o["api_req_kaisou/marriage"].ResponseReceived += Updated;
-
+ o["api_req_map/anchorage_repair"].ResponseReceived += Updated;
//追加するときは FormFleetOverview にも同様に追加してください
diff --git a/ElectronicObserver/Window/FormFleetOverview.cs b/ElectronicObserver/Window/FormFleetOverview.cs
index ba62b4386..24f6fc152 100644
--- a/ElectronicObserver/Window/FormFleetOverview.cs
+++ b/ElectronicObserver/Window/FormFleetOverview.cs
@@ -191,8 +191,9 @@ private void FormFleetOverview_Load(object sender, EventArgs e)
o["api_req_member/updatedeckname"].RequestReceived += Updated;
o["api_req_map/start"].RequestReceived += Updated;
o["api_req_hensei/combined"].RequestReceived += Updated;
+ o["api_req_kaisou/open_exslot"].RequestReceived += Updated;
- o["api_port/port"].ResponseReceived += Updated;
+ o["api_port/port"].ResponseReceived += Updated;
o["api_get_member/ship2"].ResponseReceived += Updated;
o["api_get_member/ndock"].ResponseReceived += Updated;
o["api_req_kousyou/getship"].ResponseReceived += Updated;
@@ -209,6 +210,7 @@ private void FormFleetOverview_Load(object sender, EventArgs e)
o["api_get_member/require_info"].ResponseReceived += Updated;
o["api_req_kaisou/slot_deprive"].ResponseReceived += Updated;
o["api_req_kaisou/marriage"].ResponseReceived += Updated;
+ o["api_req_map/anchorage_repair"].ResponseReceived += Updated;
Utility.Configuration.Instance.ConfigurationChanged += ConfigurationChanged;
}
diff --git a/ElectronicObserver/Window/FormQuest.cs b/ElectronicObserver/Window/FormQuest.cs
index 14dce47a8..28c383ffa 100644
--- a/ElectronicObserver/Window/FormQuest.cs
+++ b/ElectronicObserver/Window/FormQuest.cs
@@ -725,7 +725,7 @@ private void MenuMain_GoogleQuest_Click(object sender, EventArgs e)
{
// google <任務名> 艦これ
- System.Diagnostics.Process.Start(@"https://www.google.co.jp/search?q=%22" + Uri.EscapeDataString(quest.Name) + "%22+%E8%89%A6%E3%81%93%E3%82%8C");
+ System.Diagnostics.Process.Start(@"https://www.google.co.jp/search?q=%22" + Uri.EscapeDataString(quest.Name.Replace("+", "+")) + "%22+%E8%89%A6%E3%81%93%E3%82%8C");
}
catch (Exception ex)