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Tooltip.js
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Tooltip.js
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define([
"dojo/_base/array", // array.forEach array.indexOf array.map
"dojo/_base/declare", // declare
"dojo/_base/fx", // fx.fadeIn fx.fadeOut
"dojo/dom", // dom.byId
"dojo/dom-class", // domClass.add
"dojo/dom-geometry", // domGeometry.position
"dojo/dom-style", // domStyle.set, domStyle.get
"dojo/_base/lang", // lang.hitch lang.isArrayLike
"dojo/mouse",
"dojo/on",
"dojo/sniff", // has("ie"), has("trident")
"./_base/manager", // manager.defaultDuration
"./place",
"./_Widget",
"./_TemplatedMixin",
"./BackgroundIframe",
"dojo/text!./templates/Tooltip.html",
"./main" // sets dijit.showTooltip etc. for back-compat
], function(array, declare, fx, dom, domClass, domGeometry, domStyle, lang, mouse, on, has,
manager, place, _Widget, _TemplatedMixin, BackgroundIframe, template, dijit){
// module:
// dijit/Tooltip
// TODO: Tooltip should really share more positioning code with TooltipDialog, like:
// - the orient() method
// - the connector positioning code in show()
// - the dijitTooltip[Dialog] class
//
// The problem is that Tooltip's implementation supplies it's own <iframe> and interacts directly
// with dijit/place, rather than going through dijit/popup like TooltipDialog and other popups (ex: Menu).
var MasterTooltip = declare("dijit._MasterTooltip", [_Widget, _TemplatedMixin], {
// summary:
// Internal widget that holds the actual tooltip markup,
// which occurs once per page.
// Called by Tooltip widgets which are just containers to hold
// the markup
// tags:
// protected
// duration: Integer
// Milliseconds to fade in/fade out
duration: manager.defaultDuration,
templateString: template,
postCreate: function(){
this.ownerDocumentBody.appendChild(this.domNode);
this.bgIframe = new BackgroundIframe(this.domNode);
// Setup fade-in and fade-out functions.
this.fadeIn = fx.fadeIn({ node: this.domNode, duration: this.duration, onEnd: lang.hitch(this, "_onShow") });
this.fadeOut = fx.fadeOut({ node: this.domNode, duration: this.duration, onEnd: lang.hitch(this, "_onHide") });
},
show: function(innerHTML, aroundNode, position, rtl, textDir, onMouseEnter, onMouseLeave){
// summary:
// Display tooltip w/specified contents to right of specified node
// (To left if there's no space on the right, or if rtl == true)
// innerHTML: String
// Contents of the tooltip
// aroundNode: DomNode|dijit/place.__Rectangle
// Specifies that tooltip should be next to this node / area
// position: String[]?
// List of positions to try to position tooltip (ex: ["right", "above"])
// rtl: Boolean?
// Corresponds to `WidgetBase.dir` attribute, where false means "ltr" and true
// means "rtl"; specifies GUI direction, not text direction.
// textDir: String?
// Corresponds to `WidgetBase.textdir` attribute; specifies direction of text.
// onMouseEnter: Function?
// Callback function for mouse enter on tooltip
// onMouseLeave: Function?
// Callback function for mouse leave on tooltip
if(this.aroundNode && this.aroundNode === aroundNode && this.containerNode.innerHTML == innerHTML){
return;
}
if(this.fadeOut.status() == "playing"){
// previous tooltip is being hidden; wait until the hide completes then show new one
this._onDeck=arguments;
return;
}
this.containerNode.innerHTML=innerHTML;
if(textDir){
this.set("textDir", textDir);
}
this.containerNode.align = rtl? "right" : "left"; //fix the text alignment
var pos = place.around(this.domNode, aroundNode,
position && position.length ? position : Tooltip.defaultPosition, !rtl, lang.hitch(this, "orient"));
// Position the tooltip connector for middle alignment.
// This could not have been done in orient() since the tooltip wasn't positioned at that time.
var aroundNodeCoords = pos.aroundNodePos;
if(pos.corner.charAt(0) == 'M' && pos.aroundCorner.charAt(0) == 'M'){
this.connectorNode.style.top = aroundNodeCoords.y + ((aroundNodeCoords.h - this.connectorNode.offsetHeight) >> 1) - pos.y + "px";
this.connectorNode.style.left = "";
}else if(pos.corner.charAt(1) == 'M' && pos.aroundCorner.charAt(1) == 'M'){
this.connectorNode.style.left = aroundNodeCoords.x + ((aroundNodeCoords.w - this.connectorNode.offsetWidth) >> 1) - pos.x + "px";
}else{
// Not *-centered, but just above/below/after/before
this.connectorNode.style.left = "";
this.connectorNode.style.top = "";
}
// show it
domStyle.set(this.domNode, "opacity", 0);
this.fadeIn.play();
this.isShowingNow = true;
this.aroundNode = aroundNode;
this.onMouseEnter = onMouseEnter || noop;
this.onMouseLeave = onMouseLeave || noop;
},
orient: function(/*DomNode*/ node, /*String*/ aroundCorner, /*String*/ tooltipCorner, /*Object*/ spaceAvailable, /*Object*/ aroundNodeCoords){
// summary:
// Private function to set CSS for tooltip node based on which position it's in.
// This is called by the dijit popup code. It will also reduce the tooltip's
// width to whatever width is available
// tags:
// protected
this.connectorNode.style.top = ""; //reset to default
var heightAvailable = spaceAvailable.h,
widthAvailable = spaceAvailable.w;
node.className = "dijitTooltip " +
{
"MR-ML": "dijitTooltipRight",
"ML-MR": "dijitTooltipLeft",
"TM-BM": "dijitTooltipAbove",
"BM-TM": "dijitTooltipBelow",
"BL-TL": "dijitTooltipBelow dijitTooltipABLeft",
"TL-BL": "dijitTooltipAbove dijitTooltipABLeft",
"BR-TR": "dijitTooltipBelow dijitTooltipABRight",
"TR-BR": "dijitTooltipAbove dijitTooltipABRight",
"BR-BL": "dijitTooltipRight",
"BL-BR": "dijitTooltipLeft"
}[aroundCorner + "-" + tooltipCorner];
// reset width; it may have been set by orient() on a previous tooltip show()
this.domNode.style.width = "auto";
// Reduce tooltip's width to the amount of width available, so that it doesn't overflow screen.
// Note that sometimes widthAvailable is negative, but we guard against setting style.width to a
// negative number since that causes an exception on IE.
var size = domGeometry.position(this.domNode);
if(has("ie") || has("trident")){
// workaround strange IE bug where setting width to offsetWidth causes words to wrap
size.w += 2;
}
var width = Math.min((Math.max(widthAvailable,1)), size.w);
domGeometry.setMarginBox(this.domNode, {w: width});
// Reposition the tooltip connector.
if(tooltipCorner.charAt(0) == 'B' && aroundCorner.charAt(0) == 'B'){
var bb = domGeometry.position(node);
var tooltipConnectorHeight = this.connectorNode.offsetHeight;
if(bb.h > heightAvailable){
// The tooltip starts at the top of the page and will extend past the aroundNode
var aroundNodePlacement = heightAvailable - ((aroundNodeCoords.h + tooltipConnectorHeight) >> 1);
this.connectorNode.style.top = aroundNodePlacement + "px";
this.connectorNode.style.bottom = "";
}else{
// Align center of connector with center of aroundNode, except don't let bottom
// of connector extend below bottom of tooltip content, or top of connector
// extend past top of tooltip content
this.connectorNode.style.bottom = Math.min(
Math.max(aroundNodeCoords.h/2 - tooltipConnectorHeight/2, 0),
bb.h - tooltipConnectorHeight) + "px";
this.connectorNode.style.top = "";
}
}else{
// reset the tooltip back to the defaults
this.connectorNode.style.top = "";
this.connectorNode.style.bottom = "";
}
return Math.max(0, size.w - widthAvailable);
},
_onShow: function(){
// summary:
// Called at end of fade-in operation
// tags:
// protected
if(has("ie")){
// the arrow won't show up on a node w/an opacity filter
this.domNode.style.filter="";
}
},
hide: function(aroundNode){
// summary:
// Hide the tooltip
if(this._onDeck && this._onDeck[1] == aroundNode){
// this hide request is for a show() that hasn't even started yet;
// just cancel the pending show()
this._onDeck=null;
}else if(this.aroundNode === aroundNode){
// this hide request is for the currently displayed tooltip
this.fadeIn.stop();
this.isShowingNow = false;
this.aroundNode = null;
this.fadeOut.play();
}else{
// just ignore the call, it's for a tooltip that has already been erased
}
this.onMouseEnter = this.onMouseLeave = noop;
},
_onHide: function(){
// summary:
// Called at end of fade-out operation
// tags:
// protected
this.domNode.style.cssText=""; // to position offscreen again
this.containerNode.innerHTML="";
if(this._onDeck){
// a show request has been queued up; do it now
this.show.apply(this, this._onDeck);
this._onDeck=null;
}
}
});
if(has("dojo-bidi")){
MasterTooltip.extend({
_setAutoTextDir: function(/*Object*/node){
// summary:
// Resolve "auto" text direction for children nodes
// tags:
// private
this.applyTextDir(node);
array.forEach(node.children, function(child){ this._setAutoTextDir(child); }, this);
},
_setTextDirAttr: function(/*String*/ textDir){
// summary:
// Setter for textDir.
// description:
// Users shouldn't call this function; they should be calling
// set('textDir', value)
// tags:
// private
this._set("textDir", textDir);
if (textDir == "auto"){
this._setAutoTextDir(this.containerNode);
}else{
this.containerNode.dir = this.textDir;
}
}
});
}
dijit.showTooltip = function(innerHTML, aroundNode, position, rtl, textDir, onMouseEnter, onMouseLeave){
// summary:
// Static method to display tooltip w/specified contents in specified position.
// See description of dijit/Tooltip.defaultPosition for details on position parameter.
// If position is not specified then dijit/Tooltip.defaultPosition is used.
// innerHTML: String
// Contents of the tooltip
// aroundNode: place.__Rectangle
// Specifies that tooltip should be next to this node / area
// position: String[]?
// List of positions to try to position tooltip (ex: ["right", "above"])
// rtl: Boolean?
// Corresponds to `WidgetBase.dir` attribute, where false means "ltr" and true
// means "rtl"; specifies GUI direction, not text direction.
// textDir: String?
// Corresponds to `WidgetBase.textdir` attribute; specifies direction of text.
// onMouseEnter: Function?
// Callback function for mouse over on tooltip
// onMouseLeave: Function?
// Callback function for mouse leave on tooltip
// After/before don't work, but for back-compat convert them to the working after-centered, before-centered.
// Possibly remove this in 2.0. Alternately, get before/after to work.
if(position){
position = array.map(position, function(val){
return {after: "after-centered", before: "before-centered"}[val] || val;
});
}
if(!Tooltip._masterTT){ dijit._masterTT = Tooltip._masterTT = new MasterTooltip(); }
return Tooltip._masterTT.show(innerHTML, aroundNode, position, rtl, textDir, onMouseEnter, onMouseLeave);
};
dijit.hideTooltip = function(aroundNode){
// summary:
// Static method to hide the tooltip displayed via showTooltip()
return Tooltip._masterTT && Tooltip._masterTT.hide(aroundNode);
};
// Possible states for a tooltip, see Tooltip.state property for definitions
var DORMANT = "DORMANT",
SHOW_TIMER = "SHOW TIMER",
SHOWING = "SHOWING",
HIDE_TIMER = "HIDE TIMER";
function noop(){}
var Tooltip = declare("dijit.Tooltip", _Widget, {
// summary:
// Pops up a tooltip (a help message) when you hover over a node.
// Also provides static show() and hide() methods that can be used without instantiating a dijit/Tooltip.
// label: String
// HTML to display in the tooltip.
// Specified as innerHTML when creating the widget from markup.
label: "",
// showDelay: Integer
// Number of milliseconds to wait after hovering over/focusing on the object, before
// the tooltip is displayed.
showDelay: 400,
// hideDelay: Integer
// Number of milliseconds to wait after unhovering the object, before
// the tooltip is hidden. Note that blurring an object hides the tooltip immediately.
hideDelay: 400,
// connectId: String|String[]|DomNode|DomNode[]
// Id of domNode(s) to attach the tooltip to.
// When user hovers over specified dom node(s), the tooltip will appear.
connectId: [],
// position: String[]
// See description of `dijit/Tooltip.defaultPosition` for details on position parameter.
position: [],
// selector: String?
// CSS expression to apply this Tooltip to descendants of connectIds, rather than to
// the nodes specified by connectIds themselves. Useful for applying a Tooltip to
// a range of rows in a table, tree, etc. Use in conjunction with getContent() parameter.
// Ex: connectId: myTable, selector: "tr", getContent: function(node){ return ...; }
//
// The application must require() an appropriate level of dojo/query to handle the selector.
selector: "",
// TODO: in 2.0 remove support for multiple connectIds. selector gives the same effect.
// So, change connectId to a "", remove addTarget()/removeTarget(), etc.
_setConnectIdAttr: function(/*String|String[]|DomNode|DomNode[]*/ newId){
// summary:
// Connect to specified node(s)
// Remove connections to old nodes (if there are any)
array.forEach(this._connections || [], function(nested){
array.forEach(nested, function(handle){ handle.remove(); });
}, this);
// Make array of id's to connect to, excluding entries for nodes that don't exist yet, see startup()
this._connectIds = array.filter(lang.isArrayLike(newId) ? newId : (newId ? [newId] : []),
function(id){ return dom.byId(id, this.ownerDocument); }, this);
// Make connections
this._connections = array.map(this._connectIds, function(id){
var node = dom.byId(id, this.ownerDocument),
selector = this.selector,
delegatedEvent = selector ?
function(eventType){ return on.selector(selector, eventType); } :
function(eventType){ return eventType; },
self = this;
return [
on(node, delegatedEvent(mouse.enter), function(){
self._onHover(this);
}),
on(node, delegatedEvent("focusin"), function(){
self._onHover(this);
}),
on(node, delegatedEvent(mouse.leave), lang.hitch(self, "_onUnHover")),
on(node, delegatedEvent("focusout"), lang.hitch(self, "set", "state", DORMANT))
];
}, this);
this._set("connectId", newId);
},
addTarget: function(/*OomNode|String*/ node){
// summary:
// Attach tooltip to specified node if it's not already connected
// TODO: remove in 2.0 and just use set("connectId", ...) interface
var id = node.id || node;
if(array.indexOf(this._connectIds, id) == -1){
this.set("connectId", this._connectIds.concat(id));
}
},
removeTarget: function(/*DomNode|String*/ node){
// summary:
// Detach tooltip from specified node
// TODO: remove in 2.0 and just use set("connectId", ...) interface
var id = node.id || node, // map from DOMNode back to plain id string
idx = array.indexOf(this._connectIds, id);
if(idx >= 0){
// remove id (modifies original this._connectIds but that's OK in this case)
this._connectIds.splice(idx, 1);
this.set("connectId", this._connectIds);
}
},
buildRendering: function(){
this.inherited(arguments);
domClass.add(this.domNode,"dijitTooltipData");
},
startup: function(){
this.inherited(arguments);
// If this tooltip was created in a template, or for some other reason the specified connectId[s]
// didn't exist during the widget's initialization, then connect now.
var ids = this.connectId;
array.forEach(lang.isArrayLike(ids) ? ids : [ids], this.addTarget, this);
},
getContent: function(/*DomNode*/ node){
// summary:
// User overridable function that return the text to display in the tooltip.
// tags:
// extension
return this.label || this.domNode.innerHTML;
},
// state: [private readonly] String
// One of:
//
// - DORMANT: tooltip not SHOWING
// - SHOW TIMER: tooltip not SHOWING but timer set to show it
// - SHOWING: tooltip displayed
// - HIDE TIMER: tooltip displayed, but timer set to hide it
state: DORMANT,
_setStateAttr: function(val){
if(this.state == val ||
(val == SHOW_TIMER && this.state == SHOWING) ||
(val == HIDE_TIMER && this.state == DORMANT)){
return;
}
if(this._hideTimer){
this._hideTimer.remove();
delete this._hideTimer;
}
if(this._showTimer){
this._showTimer.remove();
delete this._showTimer;
}
switch(val){
case DORMANT:
if(this._connectNode){
Tooltip.hide(this._connectNode);
delete this._connectNode;
this.onHide();
}
break;
case SHOW_TIMER: // set timer to show tooltip
// should only get here from a DORMANT state, i.e. tooltip can't be already SHOWING
if(this.state != SHOWING){
this._showTimer = this.defer(function(){ this.set("state", SHOWING); }, this.showDelay);
}
break;
case SHOWING: // show tooltip and clear timers
var content = this.getContent(this._connectNode);
if(!content){
this.set("state", DORMANT);
return;
}
// Show tooltip and setup callbacks for mouseenter/mouseleave of tooltip itself
Tooltip.show(content, this._connectNode, this.position, !this.isLeftToRight(), this.textDir,
lang.hitch(this, "set", "state", SHOWING), lang.hitch(this, "set", "state", HIDE_TIMER));
this.onShow(this._connectNode, this.position);
break;
case HIDE_TIMER: // set timer set to hide tooltip
this._hideTimer = this.defer(function(){ this.set("state", DORMANT); }, this.hideDelay);
break;
}
this._set("state", val);
},
_onHover: function(/*DomNode*/ target){
// summary:
// Despite the name of this method, it actually handles both hover and focus
// events on the target node, setting a timer to show the tooltip.
// tags:
// private
if(this._connectNode && target != this._connectNode){
// Tooltip is displaying for another node
this.set("state", DORMANT);
}
this._connectNode = target; // _connectNode means "tooltip currently displayed for this node"
this.set("state", SHOW_TIMER); // no-op if show-timer already set, or if already showing
},
_onUnHover: function(/*DomNode*/ target){
// summary:
// Handles mouseleave event on the target node, hiding the tooltip.
// tags:
// private
this.set("state", HIDE_TIMER); // no-op if already dormant, or if hide-timer already set
},
// open() and close() aren't used anymore, except from the _BidiSupport/misc/Tooltip test.
// Should probably remove for 2.0, but leaving for now.
open: function(/*DomNode*/ target){
// summary:
// Display the tooltip; usually not called directly.
// tags:
// private
this.set("state", DORMANT);
this._connectNode = target; // _connectNode means "tooltip currently displayed for this node"
this.set("state", SHOWING);
},
close: function(){
// summary:
// Hide the tooltip or cancel timer for show of tooltip
// tags:
// private
this.set("state", DORMANT);
},
onShow: function(/*===== target, position =====*/){
// summary:
// Called when the tooltip is shown
// tags:
// callback
},
onHide: function(){
// summary:
// Called when the tooltip is hidden
// tags:
// callback
},
destroy: function(){
this.set("state", DORMANT);
// Remove connections manually since they aren't registered to be removed by _WidgetBase
array.forEach(this._connections || [], function(nested){
array.forEach(nested, function(handle){ handle.remove(); });
}, this);
this.inherited(arguments);
}
});
Tooltip._MasterTooltip = MasterTooltip; // for monkey patching
Tooltip.show = dijit.showTooltip; // export function through module return value
Tooltip.hide = dijit.hideTooltip; // export function through module return value
Tooltip.defaultPosition = ["after-centered", "before-centered"];
/*=====
lang.mixin(Tooltip, {
// defaultPosition: String[]
// This variable controls the position of tooltips, if the position is not specified to
// the Tooltip widget or *TextBox widget itself. It's an array of strings with the values
// possible for `dijit/place.around()`. The recommended values are:
//
// - before-centered: centers tooltip to the left of the anchor node/widget, or to the right
// in the case of RTL scripts like Hebrew and Arabic
// - after-centered: centers tooltip to the right of the anchor node/widget, or to the left
// in the case of RTL scripts like Hebrew and Arabic
// - above-centered: tooltip is centered above anchor node
// - below-centered: tooltip is centered above anchor node
//
// The list is positions is tried, in order, until a position is found where the tooltip fits
// within the viewport.
//
// Be careful setting this parameter. A value of "above-centered" may work fine until the user scrolls
// the screen so that there's no room above the target node. Nodes with drop downs, like
// DropDownButton or FilteringSelect, are especially problematic, in that you need to be sure
// that the drop down and tooltip don't overlap, even when the viewport is scrolled so that there
// is only room below (or above) the target node, but not both.
});
=====*/
return Tooltip;
});