This is a CS:GO Sourcemod plugin that creates a competitive-minded gamemode called retakes. The idea is that the T players spawn in a bombsite with the bomb, while the CT spawn on rotation routes and try to retake the site and defuse the bomb.
Note that this plugin is currently unreleased. There is no stable release. Expect bugs.
My goal is to keep the base retakes plugin as simple as possible. See retakes.inc for how to extend the plugin.
Here are some examples of what could be done using those natives:
- different weapon allocation policies (by default, everyone gets an AK/M4, armor/helmet, and a kit)
- change how players get put into teams by changing their "round points" or the team ratios, or by changing who is in the waiting queue if the game is full
- change how the bombsite is chosen each round (by default one is randomly picked each round)
Stable releases are in the GitHub Releases section.
You may download the latest development build if you wish. If you report any bugs from these, make sure to include the build number (when typing sm plugins list
into the server console, the build number will be displayed with the plugin version).
Only Sourcemod 1.7 is supported. Releases are compiled using the 1.7 compiler and will not work on a server using an older version.
Download the archive and extract the files to the game server. From the download, you should have installed the following (to the csgo
directory):
addons/sourcemod/plugins/retakes.smx
addons/sourcemod/translations
cfg/sourcemod/retakes
The file cfg/sourcemod/retakes/retakes.cfg
will be autogenerated when the plugin is first run and you can tweak it if you wish.
You may also tweak the values in cfg/sourcemod/retakes/retakes_game.cfg
, which is executed by the plugin each map start.
Here are a few important cvars that are in cfg/sourcemod/retakes/retakes.cfg
:
sm_retakes_maxplayers
: maximum number of players allowed in the game at oncesm_retakes_ratio_constant
: what percentage of players go on the T team
The build process is managed by my smbuilder project. You can still compile retakes.sp without it in the normal fashion, however.
To compile, you will need:
You should make sure you have a relatively recent version of smlib - some changes were made to accommodate sourcemod 1.7 changes.
Here is how to operate the spawn editor:
- use
sm_edit
to launch into edit mode, this makes more spawn-editing commands avaliable (you shouldn't do this on a live, public server). Example:!edit
in chat on a map whose spawns you want to edit - use
sm_new
to create a new spawn. Example:!new ct a
in chat will create a new CT spawn for bombsite A where you are standing. - use
sm_show
to show the spawns for a site. Example:!show a
in chat will show all spawns for bombsite A. - use
sm_deletespawn
to delete the nearest spawn. Example:!deletespawn
in chat. - use
sm_bomb
to toggle whether to display all spawns or potential bomb-carrier spawns. Example:!bomb
in chat - use
sm_nobomb
to mark a spawn as unavailable to a bomb carrier. (by default, all spawns within the xy plane of a bombsite are available for a bomb carrier). Example:!nobomb
in chat while standing on top of the spawn you want to edit.
First, check the issue tracker to ask questions or make a suggestion. If you have a suggestion you can mark it as an enhancement.
Style/gameplay design choices that don't have to made here, should not be made here. Spawns can be edited by anyone running a server. How weapons are given can be set by the natives and forwards provided. Please don't submit requests to change these, since everyone will want something different.
Guidelines
- Create a fork on github, clone that, then create a branch to work on
git checkout -b mybranchname
- Follow the code-style already used as much as you can
- Submit a pull request when you're happy with the new feature/enhancement/bugfix
- Favor readability and correctness over all else
- For a moderately advanced feature, it may be simpler to write it as a plugin that uses the retakes natives from retakes.inc
- Keep it simple, stupid