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I can tell you this is caused by self.activeTransparencyController:Update(dt) which is called in CameraModule.Update now requiring that dt parameter.
Also, it got worse when :ApplyVRTransform was removed.
I'm opening a separate issue and pull request for the CameraInjector that resolves this. Until that's set, you can find the fix here: https://devforum.roblox.com/t/wall-stickgravity-controller/432598/379
Mobile users are currently experiencing a bug where the camera starts spinning uncontrollably at a random point in the game.
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