From fd6e3fea5a84593d5b942b5a7680e1549af85832 Mon Sep 17 00:00:00 2001 From: William Volin Date: Tue, 5 Apr 2022 22:45:09 -0700 Subject: [PATCH] fixes default checkmarks for split on chars and advanced jobs --- octopath.asl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/octopath.asl b/octopath.asl index 2ac65ea..b41751d 100644 --- a/octopath.asl +++ b/octopath.asl @@ -252,7 +252,7 @@ startup { settings.Add("advanced_job_fights", true, "Advanced Job Fights"); settings.SetToolTip("advanced_job_fights", "Split after defeating boss."); foreach (string fight in vars.AdvancedJobFights.Values) { - settings.Add("advanced_job_fight_" + vars.NameToKey(fight), true, fight, "advanced_job_fights"); + settings.Add("advanced_job_fight_" + vars.NameToKey(fight), false, fight, "advanced_job_fights"); } vars.AreaZoneIDs = new Dictionary { @@ -459,7 +459,7 @@ startup { settings.Add("exit_" + zoneID, false, "Exit", "area_" + zoneID); } - settings.Add("split_characters", false, "Split On Characters"); + settings.Add("split_characters", true, "Split On Characters"); settings.SetToolTip("split_characters", "Split on Character joining party (as soon as you say yes)."); settings.Add("character_ophilia", false, "Ophilia", "split_characters"); settings.Add("character_cyrus", false, "Cyrus", "split_characters");