String Variables: Operate on Codepoints #3303
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Updated the test game by @enewey to use extended latin characters like é everywhere:
https://easyrpg.org/play/pr3303/?game=string-var
In UTF-8 they require 2 bytes and 1 codepoint.
Correct is using 1 codepoint here (which matches the legacy encoding = 1 byte)
For あ it is 3 bytes UTF-8 or 1 codepoint. When running in shift-jis RPG_RT seems to use a multibyte character so it also reports 1. There is no shift-jis case in the project but I tested this locally.
Sooo we are just extremely lucky here that it just works even though our encoding is completely different :)